31561 cards found
Cooped Up

Cooped Up {1}{W}

Enchantment - Aura
Enchant creature
Enchanted creature can't attack or block.
{2}{W}: Exile enchanted creature.
"Cold iron's all you need to hold a faerie. The charms are mostly decorative."
—Eulyn, Edgewall peddler
  • Wilds of Eldraine
Cursed Courtier

Cursed Courtier {2}{W}

Creature - Human Noble
Lifelink
When Cursed Courtier enters, create a Cursed Role token attached to it.
It was the first and last time anyone attempted to levy a tax on the witches of Dunbarrow.
3/3
  • Wilds of Eldraine
Discerning Financier

Discerning Financier {2}{W}

Creature - Human Noble
At the beginning of your upkeep, if an opponent controls more lands than you, create a Treasure token.
{2}{W}: Choose another player. That player gains control of target Treasure you control. You draw a card.
2/3
  • Wilds of Eldraine
Dutiful Griffin

Dutiful Griffin {3}{W}{W}

Creature - Griffin
Flying
{2}{W}, Sacrifice two enchantments: Return Dutiful Griffin from your graveyard to your hand.
She stayed by her master's side, leaving only to hunt. She would guard him until he woke, however long it took.
4/4
  • Wilds of Eldraine
Eerie Interference

Eerie Interference {2}{W}

Instant
Prevent all damage that would be dealt to you and creatures you control this turn by creatures.
Ranks of sleeping Ardenvale knights filled Eriette's throne room, ready to defend their witch-queen with unthinking devotion.
  • Wilds of Eldraine
Frostbridge Guard

Frostbridge Guard {1}{W}

Creature - Elemental Soldier
{2}{W}, {T}: Tap target creature.
The sentry watched impassively, its spear unmoving. One by one, the would-be adventurers stumbled and fell, frostbitten, to the ground.
2/2
  • Wilds of Eldraine
Gallant Pie-Wielder

Gallant Pie-Wielder {2}{W}

Creature - Dwarf Knight
First strike
Celebration — Gallant Pie-Wielder has double strike as long as two or more nonland permanents entered the battlefield under your control this turn.
"Time for your just desserts, redcap scum!"
2/3
  • Wilds of Eldraine
Hopeful Vigil

Hopeful Vigil {1}{W}

Enchantment
When Hopeful Vigil enters, create a 2/2 white Knight creature token with vigilance.
When Hopeful Vigil is put into a graveyard from the battlefield, scry 2.
{2}{W}: Sacrifice Hopeful Vigil.
  • Wilds of Eldraine
Kellan's Lightblades

Kellan's Lightblades {1}{W}

Instant
Bargain
Kellan's Lightblades deals 3 damage to target attacking or blocking creature. If this spell was bargained, destroy that creature instead.
Kellan struck out on pure instinct, and his conjured blades cleaved through the icy guardians as though they were nothing but air.
  • Wilds of Eldraine
Knight of Doves

Knight of Doves {2}{W}

Creature - Human Knight
Whenever an enchantment you control is put into a graveyard from the battlefield, create a 1/1 white Bird creature token with flying.
So many birds, yet the air was still and empty of song. Part of Syr Damon knew something wasn't right, but it was a far-off worry, unimportant and soon forgotten.
1/3
  • Wilds of Eldraine
Moment of Valor

Moment of Valor {2}{W}

Instant
Choose one —
• Untap target creature. It gets +1/+0 and gains indestructible until end of turn.
• Destroy target creature with power 4 or greater.
Hardened by the Phyrexian invasion, Will's knights starved the nightmares of the thing they craved most: fear.
  • Wilds of Eldraine
Plunge into Winter

Plunge into Winter {1}{W}

Instant
Tap up to one target creature. Scry 1, then draw a card.
When Hylda froze Loch Larent to create her palace, some merfolk dove deep enough underwater to escape the chill. Others weren't so lucky.
  • Wilds of Eldraine
The Princess Takes Flight

The Princess Takes Flight {2}{W}

Enchantment - Saga
I — Exile up to one target creature.
II — Target creature you control gets +2/+2 and gains flying until end of turn.
III — Return the exiled card to the battlefield under its owner's control.
  • Wilds of Eldraine
Protective Parents

Protective Parents {2}{W}

Creature - Human Peasant
When Protective Parents dies, create a Young Hero Role token attached to up to one target creature you control.
3/2
  • Wilds of Eldraine
Return Triumphant

Return Triumphant {1}{W}

Sorcery
Return target creature card with mana value 3 or less from your graveyard to the battlefield. Create a Young Hero Role token attached to it.
  • Wilds of Eldraine
Rimefur Reindeer

Rimefur Reindeer {3}{W}

Creature - Elk
Whenever an enchantment you control enters, tap target creature an opponent controls.
Attracted by the quiet of Hylda's realm, reindeer herds moved in and made themselves at home near the palace of ice.
3/4
  • Wilds of Eldraine
Savior of the Sleeping

Savior of the Sleeping {2}{W}

Creature - Human Knight
Vigilance
Whenever an enchantment you control is put into a graveyard from the battlefield, put a +1/+1 counter on Savior of the Sleeping.
Even lost in slumber, the citizens of Ardenvale dream of a tireless protector standing guard over their homes.
2/3
  • Wilds of Eldraine
Slumbering Keepguard

Slumbering Keepguard {W}

Creature - Human Knight
Whenever an enchantment you control enters, scry 1.
{2}{W}: Slumbering Keepguard gets +1/+1 until end of turn for each enchantment you control.
Dreams of a realm united gave him strength even in sleep.
1/1
  • Wilds of Eldraine
Solitary Sanctuary

Solitary Sanctuary {2}{W}

Enchantment
When Solitary Sanctuary enters, tap target creature an opponent controls and put a stun counter on it.
Whenever you tap an untapped creature an opponent controls, put a +1/+1 counter on target creature you control.
  • Wilds of Eldraine
Stockpiling Celebrant

Stockpiling Celebrant {2}{W}

Creature - Dwarf Knight
When Stockpiling Celebrant enters, you may return another target nonland permanent you control to its owner's hand. If you do, scry 2.
"What? I'm saving it for later."
3/2
  • Wilds of Eldraine
Tuinvale Guide

Tuinvale Guide {3}{W}

Creature - Faerie Scout
Flying
Celebration — Tuinvale Guide gets +1/+0 and has lifelink as long as two or more nonland permanents entered the battlefield under your control this turn.
"Weary traveler, follow me. The night is a cage, and my light is the key."
2/3
  • Wilds of Eldraine
Unassuming Sage

Unassuming Sage {1}{W}

Creature - Human Peasant Wizard
When Unassuming Sage enters, you may pay {2}. If you do, create a Sorcerer Role token attached to it.
"The archmage Valya? Why yes, I do believe I've heard of her."
2/2
  • Wilds of Eldraine
Aquatic Alchemist

Aquatic Alchemist {1}{U}

Creature - Elemental
Whenever you cast your first instant or sorcery spell each turn, Aquatic Alchemist gets +2/+0 until end of turn.
1/3
Card has other part: Bubble Up
  • Wilds of Eldraine
Bubble Up

Bubble Up {2}{U}

Sorcery - Adventure
Put target instant or sorcery card from your graveyard on top of your library.
Card has other part: Aquatic Alchemist
  • Wilds of Eldraine
Archive Dragon

Archive Dragon {4}{U}{U}

Creature - Dragon Wizard
Flying
Ward {2}
When Archive Dragon enters, scry 2.
"Fascinating. It says here that dragons cannot read."
4/6
  • Wilds of Eldraine