31320 cards found
Don't Worry About It

Don't Worry About It {1}{G}{U}

Enchantment - Aura
Enchant card in your hand (This Aura remains on the battlefield. If you play enchanted card or it otherwise leaves your hand, put this Aura into the graveyard.)
Enchanted card costs {1} less to cast.
When you cast enchanted card, copy it.
  • Mystery Booster 2
Doppelgang

Doppelgang {X}{X}{X}{G}{U}

Sorcery
For each of X target permanents, create X tokens that are copies of that permanent.
"Suspect spotted at the Tin Street Market, Yescu Street entrance. And the Oak Street entrance. And somehow also in Lobar Alley!"
—Avult of the Foundway Associates
  • Murders at Karlov Manor Promos 198p 198s
  • Murders at Karlov Manor 198 414
Dormant Sliver

Dormant Sliver {2}{G}{U}

Creature - Sliver
All Sliver creatures have defender.
All Slivers have "When this permanent enters, draw a card."
"It triggers the hive's period of Aetheric fertility—a time when even feeding is a lower priority than reproduction."
—Rukarumel, field journal
2/2
Double Major

Double Major {G}{U}

Instant
Copy target creature spell you control, except it isn't legendary if the spell is legendary.
"Now I can dedicate myself fully to zoetimancy and void theory!"
Drakewing Krasis

Drakewing Krasis {1}{G}{U}

Creature - Lizard Drake
Flying, trample
Cautious not to repeat Vig's mistakes, the Simic fuse life essences using magic alone. Each result is called a krasis.
3/1
  • Gatecrash
Dreamdew Entrancer

Dreamdew Entrancer {2}{G}{U}

Creature - Frog Wizard
Reach
When Dreamdew Entrancer enters, tap up to one target creature and put three stun counters on it. If you control that creature, draw two cards.
"Your dreams are too precious to leave to chance."
3/4
Duggan, Private Detective

Duggan, Private Detective {2}{G}{U}

Legendary Creature - Human Detective
Duggan's power and toughness are each equal to the number of cards in your hand.
Whenever Duggan enters or attacks, investigate.
The Most Important Punch in History{1}{G}, {T}: Duggan deals damage equal to twice its power to another target creature. Activate only once.
*/*
Edric, Spymaster of Trest

Edric, Spymaster of Trest {1}{G}{U}

Legendary Creature - Elf Rogue
Whenever a creature deals combat damage to one of your opponents, its controller may draw a card.
"I am not at liberty to reveal my sources, but I can assure you, the price on your head is high."
2/2
Elrond of the White Council

Elrond of the White Council {3}{G}{U}

Legendary Creature - Elf Noble
Secret council — When Elrond of the White Council enters, each player secretly votes for fellowship or aid, then those votes are revealed. For each fellowship vote, the voter chooses a creature they control. You gain control of each creature chosen this way, and they gain "This creature can't attack its owner." Then for each aid vote, put a +1/+1 counter on each creature you control.
3/3
  • Tales of Middle-earth Commander 51 134 454
Elrond, Master of Healing

Elrond, Master of Healing {2}{G}{U}

Legendary Creature - Elf Noble
Whenever you scry, put a +1/+1 counter on each of up to X target creatures, where X is the number of cards looked at while scrying this way.
Whenever a creature you control with a +1/+1 counter on it becomes the target of a spell or ability an opponent controls, you may draw a card.
4/4
Elusive Krasis

Elusive Krasis {1}{G}{U}

Creature - Fish Mutant
Elusive Krasis can't be blocked.
Evolve
0/4
Empyreal Voyager

Empyreal Voyager {1}{G}{U}

Creature - Vedalken Scout
Flying, trample
Whenever Empyreal Voyager deals combat damage to a player, you get that many {E}.
"For years, I studied the aethersphere from afar, but it was not until I touched the aether for myself that I came to know the power contained in the swirling sky."
2/3
Enigmatic Incarnation

Enigmatic Incarnation {2}{G}{U}

Enchantment
At the beginning of your end step, you may sacrifice another enchantment. If you do, search your library for a creature card with mana value equal to 1 plus the sacrificed enchantment's mana value, put that card onto the battlefield, then shuffle.
Erestor of the Council

Erestor of the Council {1}{G}{U}

Legendary Creature - Elf Noble
Whenever players finish voting, each opponent who voted for a choice you voted for creates a Treasure token. You scry X, where X is the number of opponents who voted for a choice you didn't vote for. Draw a card.
"There are but two courses: to hide the Ring forever; or to unmake it."
2/4
  • Tales of Middle-earth Commander 53 136 457
Esix, Fractal Bloom

Esix, Fractal Bloom {4}{G}{U}

Legendary Creature - Fractal
Flying
The first time you would create one or more tokens during each of your turns, you may instead choose a creature other than Esix, Fractal Bloom and create that many tokens that are copies of that creature.
4/4
Ethereal Ambush

Ethereal Ambush {3}{G}{U}

Instant
Manifest the top two cards of your library.
The energies of the Temur lands are readily unleashed upon intruders.
Eureka Moment

Eureka Moment {2}{G}{U}

Instant
Draw two cards. You may put a land card from your hand onto the battlefield.
"At first, the equations were simply numbers. But in those numbers, I saw a story, and in that story I saw a pattern, and suddenly it all fit together!"
Eutropia the Twice-Favored

Eutropia the Twice-Favored {1}{G}{U}

Legendary Creature - Human Wizard
Constellation — Whenever an enchantment you control enters, put a +1/+1 counter on target creature. That creature gains flying until end of turn.
Nylea speaks to her in the windblown leaves; Thassa in the rushing tides.
2/2
Evidence Examiner

Evidence Examiner {G}{U}

Creature - Merfolk Detective
At the beginning of combat on your turn, you may collect evidence 4.
Whenever you collect evidence, investigate.
2/2
  • Murders at Karlov Manor
Experiment Kraj

Experiment Kraj {2}{G}{G}{U}{U}

Legendary Creature - Ooze Mutant
Experiment Kraj has all activated abilities of each other creature with a +1/+1 counter on it.
{T}: Put a +1/+1 counter on target creature.
"Of course it will grow beyond control—it was designed to choose its own evolution."
—Momir Vig
4/6
Ezuri, Claw of Progress

Ezuri, Claw of Progress {2}{G}{U}

Legendary Creature - Phyrexian Elf Warrior
Whenever a creature you control with power 2 or less enters, you get an experience counter.
At the beginning of combat on your turn, put X +1/+1 counters on another target creature you control, where X is the number of experience counters you have.
3/3
Ezuri, Stalker of Spheres

Ezuri, Stalker of Spheres {2}{G}{U}

Legendary Creature - Phyrexian Elf Warrior
When Ezuri, Stalker of Spheres enters, you may pay {3}. If you do, proliferate twice.
Whenever you proliferate, draw a card.
"Ah, my old friends. Have you decided at last to stop clinging to the past and join me in the grand pursuit of perfection?"
3/3
  • Phyrexia: All Will Be One Promos 201p 201s
  • Phyrexia: All Will Be One 201 317 460
Fable of Wolf and Owl

Fable of Wolf and Owl {3}{G/U}{G/U}{G/U}

Enchantment
Whenever you cast a green spell, you may create a 2/2 green Wolf creature token.
Whenever you cast a blue spell, you may create a 1/1 blue Bird creature token with flying.
The forest grew fangs. The sky spread its wings.
  • Eventide
Fathom Mage

Fathom Mage {2}{G}{U}

Creature - Human Wizard
Evolve
Whenever a +1/+1 counter is put on Fathom Mage, you may draw a card.
1/1
Favor of the Overbeing

Favor of the Overbeing {1}{G/U}

Enchantment - Aura
Enchant creature
As long as enchanted creature is green, it gets +1/+1 and has vigilance.
As long as enchanted creature is blue, it gets +1/+1 and has flying.
Enlightenment is the mundane seen from the vantage point of the divine.
  • Eventide