31329 cards found
The Parting of the Ways

The Parting of the Ways {4}{R}{R}

Enchantment - Saga
I — Exile the top five cards of your library. For each nonland card exiled this way, put a number of time counters on that card equal to its mana value. If it doesn't have suspend, it gains suspend.
II — Time travel, then time travel.
III — For each opponent, destroy up to one target artifact that player controls.
  • Doctor Who 91 696
The Pyramid of Mars

The Pyramid of Mars

Plane - Mars
When you planeswalk to The Pyramid of Mars and at beginning of your upkeep, surveil 2.
Whenever chaos ensues, return target creature card from your graveyard to the battlefield.
  • Doctor Who
The Rani

The Rani {1}{U}{B}{R}

Legendary Creature - Time Lord Scientist
Whenever The Rani enters or attacks, create a red Aura enchantment token named Mark of the Rani attached to another target creature. That token has enchant creature and "Enchanted creature gets +2/+2 and is goaded."
Whenever a goaded creature deals combat damage to one of your opponents, investigate.
3/4
The Sea Devils

The Sea Devils {2}{G}

Enchantment - Saga
I, II — Create a 2/2 green Alien Salamander creature token with islandwalk.
III — Until end of turn, whenever a Salamander deals combat damage to a player, it deals that much damage to target creature that player controls.
  • Doctor Who 108 713
The Second Doctor

The Second Doctor {2}{W}{U}

Legendary Creature - Time Lord Doctor
Players have no maximum hand size.
How Civil of You — At the beginning of your end step, each player may draw a card. Each opponent who does can't attack you or permanents you control during their next turn.
"Well . . . it is a fact, Jamie, that I do tend to get involved."
2/4
The Seventh Doctor

The Seventh Doctor {3}{W}{U}

Legendary Creature - Time Lord Doctor
Whenever The Seventh Doctor attacks, choose a card in your hand. Defending player guesses whether that card's mana value is greater than the number of artifacts you control. If they guessed wrong, you may cast it without paying its mana cost. If you don't cast a spell this way, investigate.
3/6
The Sixth Doctor

The Sixth Doctor {4}{G}{U}

Legendary Creature - Time Lord Doctor
Time Lord's Prerogative — Whenever you cast a historic spell, copy it, except the copy isn't legendary. This ability triggers only once each turn.
"This is a situation that requires tact and finesse. Fortunately, I am blessed with both!"
3/3
The Sound of Drums

The Sound of Drums {2}{R}

Enchantment - Aura
Enchant creature
Enchanted creature is goaded.
If enchanted creature would deal combat damage to a permanent or player, it deals double that damage instead.
{2}{R}: Return The Sound of Drums from your graveyard to your hand.
The Tenth Doctor

The Tenth Doctor {3}{U}{R}

Legendary Creature - Time Lord Doctor
Allons-y! — Whenever you attack, exile cards from the top of your library until you exile a nonland card. Put three time counters on it. If it doesn't have suspend, it gains suspend.
Timey-Wimey — {7}: Time travel three times. Activate only as a sorcery.
3/5
The Third Doctor

The Third Doctor {2}{G}{U}

Legendary Creature - Time Lord Doctor
Trample
The Third Doctor gets +1/+1 for each noncreature token you control.
When The Third Doctor enters, create your choice of a Clue token, a Food token, or a Treasure token.
"It's rather a pity, in a way. Now the universe is down to 699 wonders."
2/2
The Thirteenth Doctor

The Thirteenth Doctor {1}{G}{U}

Legendary Creature - Time Lord Doctor
Paradox — Whenever you cast a spell from anywhere other than your hand, put a +1/+1 counter on target creature.
Team TARDIS — At the beginning of your end step, untap each creature you control with a counter on it.
2/2
The Toymaker's Trap

The Toymaker's Trap {2}{B}

Enchantment
At the beginning of your upkeep, secretly choose a number between 1 and 5 that hasn't been chosen. If you do, an opponent guesses which number you chose, then you reveal the number you chose. If they guessed wrong, they lose life equal to the number they guessed and you draw a card. If they guessed right, sacrifice The Toymaker's Trap.
The Twelfth Doctor

The Twelfth Doctor {3}{U}{R}

Legendary Creature - Time Lord Doctor
The first spell you cast from anywhere other than your hand each turn has demonstrate.
Whenever you copy a spell, put a +1/+1 counter on The Twelfth Doctor.
4/4
The Valeyard

The Valeyard {2}{U}{B}{R}

Legendary Creature - Time Lord Noble
If an opponent would face a villainous choice, they face that choice an additional time.
While voting, you may vote an additional time.
"The most damning is still to come. And when I have finished, this court will demand your life!"
4/5
The War Doctor

The War Doctor {2}{R}{W}

Legendary Creature - Time Lord Doctor
Whenever one or more other permanents phase out and whenever one or more other cards are put into exile from anywhere, put a time counter on The War Doctor.
Whenever The War Doctor attacks, it deals damage equal to the number of time counters on it to any target. If a creature dealt damage this way would die this turn, exile it instead.
3/5
The War Games

The War Games {2}{W}{W}

Enchantment - Saga
I — Each player creates three tapped 1/1 white Warrior creature tokens. The tokens are goaded for as long as The War Games remains on the battlefield.
II, III — Put a +1/+1 counter on each Warrior creature.
IV — You may exile a nontoken creature you control. When you do, exile all Warriors.
  • Doctor Who 30 635
The Wedding of River Song

The Wedding of River Song {2}{W}

Sorcery
Draw two cards, then you may exile a nonland card from your hand with a number of time counters on it equal to its mana value. Then target opponent does the same. Cards exiled this way that don't have suspend gain suspend.
Time travel.
Thijarian Witness

Thijarian Witness {1}{G}

Creature - Alien Cleric
Flash
Bear Witness — Whenever another creature dies, if it was attacking or blocking alone, exile it and investigate.
"We honor the lost as we cannot honor our own."
0/4
  • Doctor Who 111 716
This Is How It Ends

This Is How It Ends {3}{B}

Instant
Target creature's owner shuffles it into their library, then faces a villainous choice — They lose 5 life, or they shuffle another creature they own into their library.
"There's a gravestone here for someone with the same name as me."
Time Beetle

Time Beetle {1}{U}

Creature - Alien Insect
Skulk
Parallel Universe — Whenever Time Beetle deals combat damage to a player, time travel.
1/1
  • Doctor Who 58 663
Time Lord Regeneration

Time Lord Regeneration {U}

Instant
Until end of turn, target Time Lord you control gains "When this creature dies, reveal cards from the top of your library until you reveal a Time Lord creature card. Put that card onto the battlefield and the rest on the bottom of your library in a random order."
"Time to say goodbye."
  • Doctor Who 59 664
Time Reaper

Time Reaper {3}{B}{B}

Creature - Alien Horror
Flying, haste
Consume Anomaly — Whenever Time Reaper deals combat damage to a player, put target face-up card they own in exile on the bottom of their library. If you do, you gain 3 life.
4/4
Traverse Eternity

Traverse Eternity {2}{U}{U}

Sorcery
Draw cards equal to the highest mana value among historic permanents you control.
"Know thine enemy. Admirable advice."
—The Fourth Doctor
Trenzalore Clocktower

Trenzalore Clocktower

Legendary Land
{T}: Add {U}. Put a time counter on Trenzalore Clocktower.
{1}{U}, {T}, Remove twelve time counters from Trenzalore Clocktower and exile it: Shuffle your graveyard and hand into your library, then draw seven cards. Activate only if you control a Time Lord.
Trial of a Time Lord

Trial of a Time Lord {1}{W}{W}

Enchantment - Saga
I, II, III — Exile target nontoken creature an opponent controls until Trial of a Time Lord leaves the battlefield.
IV — Starting with you, each player votes for innocent or guilty. If guilty gets more votes, the owner of each card exiled with Trial of a Time Lord puts that card on the bottom of their library.
  • Doctor Who 29 634