31320 cards found
Truefire Paladin

Truefire Paladin {R}{W}

Creature - Human Knight
Vigilance
{R}{W}: Truefire Paladin gets +2/+0 until end of turn.
{R}{W}: Truefire Paladin gains first strike until end of turn.
2/2
Ulder Ravengard, Marshal

Ulder Ravengard, Marshal {1}{R}{W}

Legendary Creature - Human Noble Soldier
When Ulder Ravengard, Marshal enters the battlefield, another target nontoken creature you control gains double team until end of turn.
Whenever Ulder Ravengard attacks, conjure a duplicate of another target nontoken attacking creature into your hand.
3/3
  • Alchemy Horizons: Baldur's Gate
Valiant Emberkin

Valiant Emberkin {1}{R}{W}

Enchantment Creature - Mouse Glimmer
Haste
Whenever Valiant Emberkin enters or attacks, target creature you control perpetually gets +1/+0.
If a creature you control becoming the target of a spell or ability causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.
1/1
  • Alchemy: Duskmourn
Valor's Reach Tag Team
Invasion of Kylem

Valor's Reach Tag Team

Sorcery
(Color indicator: Valor's Reach Tag Team is white and red)
Create two 3/2 red and white Warrior creature tokens with "Whenever this creature and at least one other creature token attack, put a +1/+1 counter on this creature."
"Let's give these creeps the old one-two!"
Card has other part: Invasion of Kylem
  • March of the Machine
Velomachus Lorehold

Velomachus Lorehold {5}{R}{W}

Legendary Creature - Elder Dragon
Flying, vigilance, haste
Whenever Velomachus Lorehold attacks, look at the top seven cards of your library. You may cast an instant or sorcery spell with mana value less than or equal to Velomachus Lorehold's power from among them without paying its mana cost. Put the rest on the bottom of your library in a random order.
5/5
Venerable Warsinger

Venerable Warsinger {1}{R}{W}

Creature - Spirit Cleric
Vigilance, trample
Whenever Venerable Warsinger deals combat damage to a player, you may return target creature card with mana value X or less from your graveyard to the battlefield, where X is the amount of damage Venerable Warsinger dealt to that player.
3/3
Veteran Guardmouse

Veteran Guardmouse {3}{R/W}

Creature - Mouse Soldier
Valiant — Whenever Veteran Guardmouse becomes the target of a spell or ability you control for the first time each turn, it gets +1/+0 and gains first strike until end of turn. Scry 1.
3/4
  • Bloomburrow
Veteran Motorist

Veteran Motorist {R}{W}

Creature - Dwarf Pilot
When Veteran Motorist enters, scry 2.
Whenever Veteran Motorist crews a Vehicle, that Vehicle gets +1/+1 until end of turn.
He's set to compete in every race at the Fair, and he plans to win them all.
3/1
Viashino Firstblade

Viashino Firstblade {1}{R}{W}

Creature - Lizard Soldier
Haste
When Viashino Firstblade enters, it gets +2/+2 until end of turn.
"All that steel doesn't make them slower. It makes them bolder."
—Tajic, Blade of the Legion
2/2
  • Dragon's Maze
Wake the Past

Wake the Past {5}{R}{W}

Sorcery
Return all artifact cards from your graveyard to the battlefield. They gain haste until end of turn.
Everyone thought RobCo's Assaultron reserves were decimated in the Great War. In reality, they were merely dormant.
War Flare

War Flare {2}{R}{W}

Instant
Creatures you control get +2/+1 until end of turn. Untap those creatures.
"No sun or fire can warm my blood quite like a war flare."
—Urut Barzeel, Mardu hordechief
  • Fate Reforged
Warleader's Call

Warleader's Call {1}{R}{W}

Enchantment
Creatures you control get +1/+1.
Whenever a creature you control enters, Warleader's Call deals 1 damage to each opponent.
While Aurelia mustered the Boros Legion, Kaya and Kellan raced against the clock, desperate to stave off a war the guilds might not survive.
  • Murders at Karlov Manor Promos 242p 242s
  • Murders at Karlov Manor 242 315
Warleader's Helix

Warleader's Helix {2}{R}{W}

Instant
Warleader's Helix deals 4 damage to any target and you gain 4 life.
"There is no time to remedy our enemies' ignorance. Blast it out of them."
—Aurelia
Waves of Aggression

Waves of Aggression {3}{R/W}{R/W}

Sorcery
Untap all creatures that attacked this turn. After this main phase, there is an additional combat phase followed by an additional main phase.
Retrace
  • Eventide
Weapons Trainer

Weapons Trainer {R}{W}

Creature - Human Soldier Ally
Other creatures you control get +1/+0 as long as you control an Equipment.
"When I'm done training you, anything will be a deadly weapon."
3/2
Wildfire Awakener

Wildfire Awakener {X}{1}{R}{W}

Creature - Human Wizard
Convoke
When Wildfire Awakener enters, create X 1/1 red Elemental creature tokens with "Whenever this creature becomes tapped, it deals 1 damage to target player."
3/2
  • March of the Machine Commander 44 131
Winota, Joiner of Forces

Winota, Joiner of Forces {2}{R}{W}

Legendary Creature - Human Warrior
Whenever a non-Human creature you control attacks, look at the top six cards of your library. You may put a Human creature card from among them onto the battlefield tapped and attacking. It gains indestructible until end of turn. Put the rest of the cards on the bottom of your library in a random order.
4/4
Related card: Winota, Joiner of Forces (Alchemy)
Winota, Joiner of Forces (Alchemy)

Winota, Joiner of Forces (Alchemy) {2}{R}{W}

Legendary Creature - Human Warrior
Whenever one or more non-Human creatures you control attack, look at the top six cards of your library. You may put a Human creature card from among them onto the battlefield tapped and attacking. It gains indestructible until end of turn. Put the rest of the cards on the bottom of your library in a random order.
4/4
Related card: Winota, Joiner of Forces
  • Ikoria: Lair of Behemoths
Wojek Halberdiers

Wojek Halberdiers {R}{W}

Creature - Human Soldier
Battalion — Whenever Wojek Halberdiers and at least two other creatures attack, Wojek Halberdiers gains first strike until end of turn.
Tired of Boros interference, the Rakdos unleashed hellraiser goblins, hoping their corpses would weigh down the halberds.
3/2
  • Gatecrash
Wyleth, Soul of Steel

Wyleth, Soul of Steel {1}{R}{W}

Legendary Creature - Human Warrior
Trample
Whenever Wyleth, Soul of Steel attacks, draw a card for each Aura and Equipment attached to it.
"Two things a warrior needs: a strong sword and a strong will."
2/2
  • Commander Legends
Wyll of the Celestial Pact

Wyll of the Celestial Pact {3}{R}{R}{W}

Legendary Creature - Human Warlock
When this creature specializes, you may sacrifice another creature or an artifact. When you do, return target creature card from your graveyard to the battlefield. It gains haste. If its mana value is 4 or greater, sacrifice it at the beginning of your next end step.
5/5
Related cards: Wyll of the Blade Pact Wyll of the Elder Pact Wyll of the Fey Pact Wyll of the Fiend Pact Wyll, Pact-Bound Duelist
  • Alchemy Horizons: Baldur's Gate
Zenith Flare

Zenith Flare {2}{R}{W}

Instant
Zenith Flare deals X damage to any target and you gain X life, where X is the number of cards with a cycling ability in your graveyard.
"I defy this world to try our defenses now. Send pterons and skycats. Send Vadrok!"
—Janae, Coppercoat architect
  • Ikoria: Lair of Behemoths
Zirda, the Dawnwaker

Zirda, the Dawnwaker {1}{R/W}{R/W}

Legendary Creature - Elemental Fox
Companion — Each permanent card in your starting deck has an activated ability.
Abilities you activate that aren't mana abilities cost {2} less to activate. This effect can't reduce the mana in that cost to less than one mana.
{1}, {T}: Target creature can't block this turn.
3/3
Éomer, King of Rohan

Éomer, King of Rohan {3}{R}{W}

Legendary Creature - Human Noble
Double strike
Éomer, King of Rohan enters with a +1/+1 counter on it for each other Human you control.
When Éomer enters, target player becomes the monarch. Éomer deals damage equal to its power to any target.
2/2
  • Tales of Middle-earth Commander 52 135 455
Éowyn, Fearless Knight

Éowyn, Fearless Knight {2}{R}{W}

Legendary Creature - Human Knight
Haste
When Éowyn, Fearless Knight enters, exile target creature an opponent controls with greater power. Legendary creatures you control gain protection from each of that creature's colors until end of turn.
"Am I not of the House of Eorl? I have waited on faltering feet long enough."
3/4