31226 cards found
Whip Sergeant

Whip Sergeant {2}{R}

Creature - Human Soldier
{R}: Target creature gains haste until end of turn.
Keldon soldiers learn to move faster than the whip.
2/1
Whip Silk

Whip Silk {G}

Enchantment - Aura
Enchant creature
Enchanted creature has reach.
{G}: Return Whip Silk to its owner's hand.
Llanowar forges weapons of steel. Yavimaya grows her weapons within.
Whip Vine

Whip Vine {2}{G}

Creature - Plant Wall
Defender; reach
You may choose not to untap Whip Vine during your untap step.
{T}: Tap target creature with flying blocked by Whip Vine. That creature doesn't untap during its controller's untap step for as long as Whip Vine remains tapped.
1/4
  • Alliances 103a 103b
Whip of Erebos

Whip of Erebos {2}{B}{B}

Legendary Enchantment Artifact
Creatures you control have lifelink.
{2}{B}{B}, {T}: Return target creature card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step. If it would leave the battlefield, exile it instead of putting it anywhere else. Activate only as a sorcery.
Whip-Spine Drake

Whip-Spine Drake {3}{U}{U}

Creature - Drake
Flying
Morph {2}{W}
"I swear the clouds were created just so the drakes would have a place to lurk."
—Kasharri, skyknight
3/3
Whipcorder

Whipcorder {W}{W}

Creature - Human Soldier Rebel
{W}, {T}: Tap target creature.
Morph {W}
His bolas whirl like galaxies, but it's his enemies who see stars.
2/2
Whipflare

Whipflare {1}{R}

Sorcery
Whipflare deals 2 damage to each nonartifact creature.
The slag-workers wasted no time in creating their own flare pulses to cleanse the area of the incompleat.
Whipgrass Entangler

Whipgrass Entangler {2}{W}

Creature - Human Cleric
{1}{W}: Until end of turn, target creature gains "This creature can't attack or block unless its controller pays {1} for each Cleric on the battlefield."
"Now that I have your attention, perhaps I can tell you of the Order."
1/3
  • Legions
Whipkeeper

Whipkeeper {2}{R}{R}

Creature - Dwarf
{T}: Whipkeeper deals damage to target creature equal to the damage already dealt to it this turn.
"If you don't hit your adversaries while they're down, they might get up again."
1/1
  • Odyssey
Whiplash Trap

Whiplash Trap {3}{U}{U}

Instant - Trap
If an opponent had two or more creatures enter the battlefield under their control this turn, you may pay {U} rather than pay this spell's mana cost.
Return two target creatures to their owners' hands.
Whippoorwill

Whippoorwill {G}

Creature - Bird
{G}{G}, {T}: Target creature can't be regenerated this turn. Damage that would be dealt to that creature this turn can't be prevented or dealt instead to another permanent or player. When the creature dies this turn, exile the creature.
If the Whippoorwill remains silent, the soul has not reached its reward.
1/1
  • The Dark
Whipstitched Zombie

Whipstitched Zombie {1}{B}

Creature - Zombie
At the beginning of your upkeep, sacrifice Whipstitched Zombie unless you pay {B}.
Pity the tailor.
2/2
  • Prophecy
Whiptail Moloch

Whiptail Moloch {4}{R}

Creature - Lizard
When Whiptail Moloch enters, it deals 3 damage to target creature you control.
"It wags its tail when it's happy. It wags its tail when it's angry. Nope, there's no good time to be around a whiptail."
—Rugar, Leaguehall Infirmary patient
6/3
  • Dissension
Whiptail Wurm

Whiptail Wurm {6}{G}

Creature - Wurm
It's hard to say for certain which end is more dangerous.
8/5
Whiptongue Frog

Whiptongue Frog {2}{U}

Creature - Frog
{U}: Whiptongue Frog gains flying until end of turn.
Their favorite food? Wind dancers.
1/3
  • Exodus
Whiptongue Hydra

Whiptongue Hydra {5}{G}

Creature - Lizard Hydra
Reach
When Whiptongue Hydra enters, destroy all creatures with flying. Put a +1/+1 counter on Whiptongue Hydra for each creature destroyed this way.
"Where'd all the birds go?"
—Kaldrin, jungle sightseer
4/4
Whir of Invention

Whir of Invention {X}{U}{U}{U}

Instant
Improvise
Search your library for an artifact card with mana value X or less, put it onto the battlefield, then shuffle.
Whirler Rogue

Whirler Rogue {2}{U}{U}

Creature - Human Rogue Artificer
When Whirler Rogue enters, create two 1/1 colorless Thopter artifact creature tokens with flying.
Tap two untapped artifacts you control: Target creature can't be blocked this turn.
2/2
Whirler Virtuoso

Whirler Virtuoso {1}{U}{R}

Creature - Vedalken Artificer
When Whirler Virtuoso enters, you get {E}{E}{E}.
Pay {E}{E}{E}: Create a 1/1 colorless Thopter artifact creature token with flying.
The first tentative flaps are like a song to his soul.
2/3
Whirlermaker

Whirlermaker {3}

Artifact
{4}, {T}: Create a 1/1 colorless Thopter artifact creature token with flying.
"Our creations are more than mere things. They have life in them, little bits of ourselves."
—Saheeli Rai
Related card: Break Expectations
Whirling Catapult

Whirling Catapult {4}

Artifact
{2}, Exile the top two cards of your library: Whirling Catapult deals 1 damage to each creature with flying and each player.
"Direct confrontation never was to the Orcs' taste."
—General Varchild
Whirling Dervish

Whirling Dervish {G}{G}

Creature - Human Monk
Protection from black
At the beginning of each end step, if Whirling Dervish dealt damage to an opponent this turn, put a +1/+1 counter on it.
Amid this whirling hurricane of blades, there is no calm eye in which the hapless can find shelter.
1/1
Related card: Dunerider Outlaw
Whirling Strike

Whirling Strike {1}{R}

Instant
Target creature gets +2/+0 and gains first strike and trample until end of turn.
"I will trust desert steel in Fallaji hands over a soulless machine any day."
—Hajar, Mishra's bodyguard
  • The Brothers' War
Whirlpool Drake

Whirlpool Drake {3}{U}

Creature - Drake
Flying
When Whirlpool Drake enters, shuffle the cards from your hand into your library, then draw that many cards.
When Whirlpool Drake dies, shuffle the cards from your hand into your library, then draw that many cards.
2/2
Whirlpool Rider

Whirlpool Rider {1}{U}

Creature - Merfolk
When Whirlpool Rider enters, shuffle the cards from your hand into your library, then draw that many cards.
Where the wind meets the water, change is inevitable.
1/1
  • Apocalypse