When this creature enters, create a 1/1 white Glimmer enchantment creature token.
Though he needed to know what lay beyond the intersection, Harp couldn't suppress a shiver of disquiet as his glimmer disappeared into the darkness ahead.
Flying, menace Spells you cast from your graveyard cost {2} less to cast. Goblin Formula — Each nonland card in your graveyard has mayhem. The mayhem cost is equal to its mana cost.
When this creature enters, choose up to one — • Destroy target artifact an opponent controls. • This creature fights target Zombie an opponent controls.
Flying Sorcerous Elixir — Whenever this creature deals combat damage to a player, copy the next instant or sorcery spell you cast this turn when you cast it. You may choose new targets for the copy.
Tzeentch's beastmen twist reality as they themselves are twisted.
Cumulative upkeep {1}{U}{U} If tapped for mana, Plains produce {R}, Swamps produce {G}, Mountains produce {W}, and Forests produce {B} instead of any other type.
"Nothing is as it seems." —Gerda Äagesdotter, Archmage of the Unseen
Myojin of Infinite Rage enters with a divinity counter on it if you cast it from your hand. Myojin of Infinite Rage has indestructible as long as it has a divinity counter on it. Remove a divinity counter from Myojin of Infinite Rage: Destroy all lands.
As this enchantment enters, choose a creature type. Creatures you control of the chosen type get +1/+0. At the beginning of your end step, for each token you control of the chosen type that entered this turn, create a token that's a copy of it.