7651 cards found
High Fae Prankster

High Fae Prankster {2}{U}{B}

Creature - Faerie Rogue
Flying, deathtouch
When High Fae Prankster enters the battlefield, choose up to one —
• Perpetually exchange target creature's base power with another target creature's base power.
• High Fae Prankster perpetually has base power and toughness 4/1.
1/4
  • Alchemy: Wilds of Eldraine
High Market

High Market

Land
{T}: Add {C}.
{T}, Sacrifice a creature: You gain 1 life.
If it can't be had here, it can't be had on any world.
High Marshal Arguel

High Marshal Arguel {1}{W}{B}

Legendary Creature - Vampire Knight
When High Marshal Arguel dies, conjure a card named Arguel's Blood Fast onto the battlefield and you may transform it. If you control an enchantment named Arguel's Blood Fast and a land named Temple of Aclazotz, instead create two 4/3 white and black Vampire Demon creature tokens with flying.
3/1
Related cards: Arguel's Blood Fast Temple of Aclazotz
  • Alchemy: Ixalan
High Tide

High Tide {U}

Instant
Until end of turn, whenever a player taps an Island for mana, that player adds an additional {U}.
"There's nothing like the high seas to clear your head or escape pursuers."
High-Rise Sawjack (Alchemy)

High-Rise Sawjack (Alchemy) {2}{G}

Creature - Elf Citizen
Reach
Whenever High-Rise Sawjack blocks a creature with flying, High-Rise Sawjack gets +3/+0 until end of turn.
1/4
Related card: High-Rise Sawjack
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Highland Lake

Highland Lake

Land
Highland Lake enters the battlefield tapped.
{T}: Add {U} or {R}.
Highspire Artisan

Highspire Artisan {2}{G}

Creature - Elf Artificer
Reach
Fabricate 1
0/3
Highspire Infusion

Highspire Infusion {1}{G}

Instant
Target creature gets +3/+3 until end of turn. You get {E}{E}.
Higure, the Still Wind Avatar

Higure, the Still Wind Avatar

Vanguard
Whenever a nontoken creature you control deals combat damage to an opponent, choose a creature card at random from your library, reveal that card, put it into your hand, then shuffle.
Hand size bonus: -1
Life bonus: +3
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Hijack

Hijack {1}{R}{R}

Sorcery
Gain control of target artifact or creature until end of turn. Untap it. It gains haste until end of turn.
Hill Giant

Hill Giant {3}{R}

Creature - Giant
Fortunately, Hill Giants have large blind spots in which a human can easily hide. Unfortunately, these blind spots are beneath the bottoms of their feet.
3/3
Hill Giant Herdgorger

Hill Giant Herdgorger {4}{G}{G}

Creature - Giant
When Hill Giant Herdgorger enters the battlefield, you gain 3 life.
7/6
Hinata, Dawn-Crowned

Hinata, Dawn-Crowned {1}{U}{R}{W}

Legendary Creature - Kirin Spirit
Flying, trample
Spells you cast cost {1} less to cast for each target.
Spells your opponents cast cost {1} more to cast for each target.
4/4
Hinder

Hinder {1}{U}{U}

Instant
Counter target spell. If that spell is countered this way, put that card on the top or bottom of its owner's library instead of into that player's graveyard.
Hinterland Chef

Hinterland Chef {2}{G}

Creature - Human Scout
When Hinterland Chef enters the battlefield, draft a card from Hinterland Chef's spellbook. It perpetually becomes a Food artifact in addition to its other types and perpetually gains "{2}, {T}, Sacrifice this creature: You gain 3 life."
3/4
Related cards: Almighty Brushwagg Brushstrider Deathbonnet Hulk Deathbonnet Sprout Frilled Sandwalla Gilded Goose Highland Game Ironshell Beetle Kazandu Nectarpot Lotus Cobra Moldgraf Millipede Moss Viper Nessian Hornbeetle Scurrid Colony Spore Crawler Territorial Boar
  • Alchemy: Innistrad
Hinterland Drake

Hinterland Drake {2}{U}

Creature - Drake
Flying
Hinterland Drake can't block artifact creatures.
2/3
Hinterland Logger
Timber Shredder

Hinterland Logger {1}{G}

Creature - Human Werewolf
At the beginning of each upkeep, if no spells were cast last turn, transform Hinterland Logger.
2/1
Card has other part: Timber Shredder
Hissing Iguanar

Hissing Iguanar {2}{R}

Creature - Lizard
Whenever another creature dies, you may have Hissing Iguanar deal 1 damage to target player or planeswalker.
Viashino thrashes keep iguanars as hunting companions, giving them wounded captives as playthings.
3/1
History of Benalia

History of Benalia {1}{W}{W}

Enchantment - Saga
I, II — Create a 2/2 white Knight creature token with vigilance.
III — Knights you control get +2/+1 until end of turn.
Related card: Raddic, Tal Zealot
Hive Stirrings

Hive Stirrings {2}{W}

Sorcery
Create two 1/1 colorless Sliver creature tokens.
Hiveheart Shaman

Hiveheart Shaman {3}{G}

Creature - Human Shaman
Whenever Hiveheart Shaman attacks, you may search your library for a basic land card that doesn't share a land type with a land you control, put that card onto the battlefield, then shuffle.
{5}{G}: Create a 1/1 green Insect creature token. Put X +1/+1 counters on it, where X is the number of basic land types among lands you control. Activate only as a sorcery.
3/5
Hixus, Prison Warden

Hixus, Prison Warden {3}{W}{W}

Legendary Creature - Human Soldier
Flash
Whenever a creature deals combat damage to you, if Hixus, Prison Warden entered the battlefield this turn, exile that creature until Hixus leaves the battlefield.
4/4
Hoard Hauler

Hoard Hauler {3}{R}

Artifact - Vehicle
Trample
Whenever Hoard Hauler deals combat damage to a player, create a Treasure token for each artifact they control.
Crew 3
5/5
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Hoard Robber

Hoard Robber {1}{B}

Creature - Tiefling Rogue
Whenever Hoard Robber deals combat damage to a player, create a Treasure token.
1/3
Related card: Xander's Wake
Hobbling Zombie (Alchemy)

Hobbling Zombie (Alchemy) {1}{B}

Creature - Zombie
Deathtouch
When Hobbling Zombie dies, create a 2/2 black Zombie creature token with decayed.
"I see someone tried to stop you, my pet. How delightful."
—Ghoulcaller Gisa
2/2
Related card: Hobbling Zombie
  • Innistrad: Midnight Hunt