31561 cards found
Equipoise

Equipoise {2}{W}

Enchantment
At the beginning of your upkeep, for each land target player controls in excess of the number you control, choose a land that player controls, then the chosen permanents phase out. Repeat this process for artifacts and creatures.
  • Visions
Eye of Singularity

Eye of Singularity {3}{W}

World Enchantment
When Eye of Singularity enters, destroy each permanent with the same name as another permanent, except for basic lands. They can't be regenerated.
Whenever a permanent other than a basic land enters, destroy all other permanents with that name. They can't be regenerated.
  • Visions
Gossamer Chains

Gossamer Chains {W}{W}

Enchantment
Return Gossamer Chains to its owner's hand: Prevent all combat damage that would be dealt by target unblocked creature this turn.
"Harah swung his sword mightily, but still the air held him fast."
—Azeworai, "Kenechi's Dream"
  • Visions
Hope Charm

Hope Charm {W}

Instant
Choose one —
• Target creature gains first strike until end of turn.
• Target player gains 2 life.
• Destroy target Aura.
  • Visions
Knight of Valor

Knight of Valor {2}{W}

Creature - Human Knight
Flanking
{1}{W}: Each creature without flanking blocking Knight of Valor gets -1/-1 until end of turn. Activate only once each turn.
2/2
  • Visions
Parapet

Parapet {1}{W}

Enchantment
You may cast Parapet as though it had flash. If you cast it any time a sorcery couldn't have been cast, the controller of the permanent it becomes sacrifices it at the beginning of the next cleanup step.
Creatures you control get +0/+1.
There is no wall that can't be improved by making it taller.
  • Visions
Relic Ward

Relic Ward {1}{W}

Enchantment - Aura
You may cast Relic Ward as though it had flash. If you cast it any time a sorcery couldn't have been cast, the controller of the permanent it becomes sacrifices it at the beginning of the next cleanup step.
Enchant artifact
Enchanted artifact has shroud.
Asmira's prayers alone should have freed Mangara from the amber prison . . .
  • Visions
Retribution of the Meek

Retribution of the Meek {2}{W}

Sorcery
Destroy all creatures with power 4 or greater. They can't be regenerated.
"Tread upon the meek, and they shall wound your feet and make you crawl."
—Asmira, Holy Avenger
  • Visions
Tithe

Tithe {W}

Instant
Search your library for a Plains card. If target opponent controls more lands than you, you may search your library for an additional Plains card. Reveal those cards, put them into your hand, then shuffle.
Zhalfirin Crusader

Zhalfirin Crusader {1}{W}{W}

Creature - Human Knight
Flanking
{1}{W}: The next 1 damage that would be dealt to Zhalfirin Crusader this turn is dealt to any target instead.
"War is the crucible of leadership."
—Rashida Scalebane
2/2
Betrayal

Betrayal {U}

Enchantment - Aura
Enchant creature an opponent controls
Whenever enchanted creature becomes tapped, you draw a card.
"Sometimes a burden can be borne only on the shoulders of a willing enemy."
—Suq'Ata aphorism
  • Visions
Breezekeeper

Breezekeeper {3}{U}

Creature - Djinn
Flying
Phasing
"He blows a gust across the cliff to vanish in a breath of wind."
—"Song of the Wind Being"
4/4
  • Visions
Chronatog

Chronatog {1}{U}

Creature - Atog
{0}: Chronatog gets +3/+3 until end of turn. You skip your next turn. Activate only once each turn.
For the chronatog, there is no meal like the present.
1/2
  • Visions
Dream Tides

Dream Tides {2}{U}{U}

Enchantment
Creatures don't untap during their controllers' untap steps.
At the beginning of each player's upkeep, that player may choose any number of tapped nongreen creatures they control and pay {2} for each creature chosen this way. If the player does, untap those creatures.
  • Visions
Flooded Shoreline

Flooded Shoreline {U}{U}

Enchantment
{U}{U}, Return two Islands you control to their owner's hand: Return target creature to its owner's hand.
"Some say the sea is jealous of the land and wishes to climb its heights to meet the sky."
—Afari, Tales
  • Visions
Foreshadow

Foreshadow {1}{U}

Instant
Choose a card name, then target opponent mills a card. If a card with the chosen name was milled this way, you draw a card.
Draw a card at the beginning of the next turn's upkeep.
  • Visions
Knight of the Mists

Knight of the Mists {2}{U}

Creature - Human Knight
Flanking
When Knight of the Mists enters, you may pay {U}. If you don't, destroy target Knight and it can't be regenerated.
Fear the mists, for they are armed.
2/2
Mystic Veil

Mystic Veil {1}{U}

Enchantment - Aura
You may cast Mystic Veil as though it had flash. If you cast it any time a sorcery couldn't have been cast, the controller of the permanent it becomes sacrifices it at the beginning of the next cleanup step.
Enchant creature
Enchanted creature has shroud.
"Magic is my thread, my will the needle. I weave over you as if you never were."
—Poetics of Hanan
  • Visions
Rainbow Efreet

Rainbow Efreet {3}{U}

Creature - Efreet
Flying
{U}{U}: Rainbow Efreet phases out.
"A beauty made more so by its fleeting visitations."
—Teferi
3/1
Shimmering Efreet

Shimmering Efreet {2}{U}

Creature - Efreet
Flying
Phasing
Whenever Shimmering Efreet phases in, target creature phases out.
Life or death: which is the illusion?"
—Naimah, Femeref philosopher
2/2
  • Visions
Teferi's Realm

Teferi's Realm {1}{U}{U}

World Enchantment
At the beginning of each player's upkeep, that player chooses artifact, creature, land, or non-Aura enchantment. All nontoken permanents of that type phase out.
"Fire is dead. Water has killed him."
—From The Stories of Nature
  • Visions
Three Wishes

Three Wishes {1}{U}{U}

Instant
Exile the top three cards of your library face down. You may look at those cards for as long as they remain exiled. Until your next turn, you may play those cards. At the beginning of your next upkeep, put any of those cards you didn't play into your graveyard.
  • Visions
Time and Tide

Time and Tide {U}{U}

Instant
Simultaneously, all phased-out creatures phase in and all creatures with phasing phase out.
"Time may heal all wounds, but what heals time?"
—Teferi
  • Visions
Vanishing

Vanishing {U}

Enchantment - Aura
Enchant creature
{U}{U}: Enchanted creature phases out.
"Careless, like a child with fire, so was I with time."
—Teferi
  • Visions
Vision Charm

Vision Charm {U}

Instant
Choose one —
• Target player mills four cards.
• Choose a land type and a basic land type. Each land of the first chosen type becomes the second chosen type until end of turn.
• Target artifact phases out.
  • Visions