4417 cards found
Replenish

Replenish {3}{W}

Sorcery
Return all enchantment cards from your graveyard to the battlefield.
Treasures, trinkets, trash—the relics of the past are brought forth again.
Reprisal

Reprisal {1}{W}

Instant
Destroy target creature with power 4 or greater. It can't be regenerated.
"Fear this no more!"
Reprocess

Reprocess {2}{B}{B}

Sorcery
Sacrifice any number of artifacts, creatures, and/or lands. Draw a card for each permanent sacrificed this way.
The battle's end is the meal's beginning.
Repulse

Repulse {2}{U}

Instant
Return target creature to its owner's hand.
Draw a card.
Dissolutions Increasing—Are Varmints to Blame?
Resistance Fighter

Resistance Fighter {W}

Creature - Human Soldier
Sacrifice Resistance Fighter: Prevent all combat damage target creature would deal this turn.
"My soldiers fought without hesitation, died without doubt."
—Sidar Jabari
1/1
Resplendent Angel

Resplendent Angel {1}{W}{W}

Creature - Angel
Flying
At the beginning of each end step, if you gained 5 or more life this turn, create a 4/4 white Angel creature token with flying and vigilance.
{3}{W}{W}{W}: Until end of turn, Resplendent Angel gets +2/+2 and gains lifelink.
3/3
Related cards: Celestial Vault Protean War Engine
Rest in Peace

Rest in Peace {1}{W}

Enchantment
When Rest in Peace enters, exile all graveyards.
If a card or token would be put into a graveyard from anywhere, exile it instead.
"The king ordered those lost in sleep be placed in glass gaskets, protected and watched in case they might one day wake."
—The Wicked Slumber
Restless Anchorage

Restless Anchorage

Land
Restless Anchorage enters tapped.
{T}: Add {W} or {U}.
{1}{W}{U}: Until end of turn, Restless Anchorage becomes a 2/3 white and blue Bird creature with flying. It's still a land.
Whenever Restless Anchorage attacks, create a Map token.
  • The Lost Caverns of Ixalan Promos 280p 280s
  • The Lost Caverns of Ixalan 280 347
Restless Bivouac

Restless Bivouac

Land
Restless Bivouac enters tapped.
{T}: Add {R} or {W}.
{1}{R}{W}: Restless Bivouac becomes a 2/2 red and white Ox creature until end of turn. It's still a land.
Whenever Restless Bivouac attacks, put a +1/+1 counter on target creature you control.
  • Wilds of Eldraine 257 303
  • Wilds of Eldraine Promos 257p 257s
Restless Cottage

Restless Cottage

Land
Restless Cottage enters tapped.
{T}: Add {B} or {G}.
{2}{B}{G}: Restless Cottage becomes a 4/4 black and green Horror creature until end of turn. It's still a land.
Whenever Restless Cottage attacks, create a Food token and exile up to one target card from a graveyard.
  • Wilds of Eldraine 258 304
  • Wilds of Eldraine Promos 258p 258s
Restless Fortress

Restless Fortress

Land
Restless Fortress enters tapped.
{T}: Add {W} or {B}.
{2}{W}{B}: Restless Fortress becomes a 1/4 white and black Nightmare creature until end of turn. It's still a land.
Whenever Restless Fortress attacks, defending player loses 2 life and you gain 2 life.
  • Wilds of Eldraine 259 305
  • Wilds of Eldraine Promos 259p 259s
Restless Prairie

Restless Prairie

Land
Restless Prairie enters tapped.
{T}: Add {G} or {W}.
{2}{G}{W}: Restless Prairie becomes a 3/3 green and white Llama creature until end of turn. It's still a land.
Whenever Restless Prairie attacks, other creatures you control get +1/+1 until end of turn.
  • The Lost Caverns of Ixalan Promos 281p 281s
  • The Lost Caverns of Ixalan 281 348
Restless Reef

Restless Reef

Land
Restless Reef enters tapped.
{T}: Add {U} or {B}.
{2}{U}{B}: Until end of turn, Restless Reef becomes a 4/4 blue and black Shark creature with deathtouch. It's still a land.
Whenever Restless Reef attacks, target player mills four cards.
  • The Lost Caverns of Ixalan Promos 282p 282s
  • The Lost Caverns of Ixalan 282 349
Restless Ridgeline

Restless Ridgeline

Land
Restless Ridgeline enters tapped.
{T}: Add {R} or {G}.
{2}{R}{G}: Restless Ridgeline becomes a 3/4 red and green Dinosaur creature until end of turn. It's still a land.
Whenever Restless Ridgeline attacks, another target attacking creature gets +2/+0 until end of turn. Untap that creature.
  • The Lost Caverns of Ixalan Promos 283p 283s
  • The Lost Caverns of Ixalan 283 350
Restless Spire

Restless Spire

Land
Restless Spire enters tapped.
{T}: Add {U} or {R}.
{U}{R}: Until end of turn, Restless Spire becomes a 2/1 blue and red Elemental creature with "During your turn, this creature has first strike." It's still a land.
Whenever Restless Spire attacks, scry 1.
  • Wilds of Eldraine 260 306
  • Wilds of Eldraine Promos 260p 260s
Restless Vents

Restless Vents

Land
Restless Vents enters tapped.
{T}: Add {B} or {R}.
{1}{B}{R}: Until end of turn, Restless Vents becomes a 2/3 black and red Insect creature with menace. It's still a land.
Whenever Restless Vents attacks, you may discard a card. If you do, draw a card.
  • The Lost Caverns of Ixalan Promos 284p 284s
  • The Lost Caverns of Ixalan 284 351
Restless Vinestalk

Restless Vinestalk

Land
Restless Vinestalk enters tapped.
{T}: Add {G} or {U}.
{3}{G}{U}: Until end of turn, Restless Vinestalk becomes a 5/5 green and blue Plant creature with trample. It's still a land.
Whenever Restless Vinestalk attacks, up to one other target creature has base power and toughness 3/3 until end of turn.
  • Wilds of Eldraine 261 307
  • Wilds of Eldraine Promos 261p 261s
Restoration Angel

Restoration Angel {3}{W}

Creature - Angel
Flash
Flying
When Restoration Angel enters, you may exile target non-Angel creature you control, then return that card to the battlefield under your control.
"That which holds the image of an Angel becomes itself an Angel."
—The Eleventh Doctor
3/4
Restricted Office

Restricted Office {2}{W}{W}

Enchantment - Room
When you unlock this door, destroy all creatures with power 3 or greater.
Card has other part: Lecture Hall
  • Duskmourn: House of Horror Promos 227pa 227sa
  • Duskmourn: House of Horror 227a 342a
Resurrection

Resurrection {2}{W}{W}

Sorcery
Return target creature card from your graveyard to the battlefield.
Retreat to Coralhelm

Retreat to Coralhelm {2}{U}

Enchantment
Landfall — Whenever a land you control enters, choose one —
• You may tap or untap target creature.
• Scry 1.
Their Enclave overrun, the merfolk took refuge within beauty.
Return to Battle

Return to Battle {B}

Sorcery
Return target creature card from your graveyard to your hand.
"Swallowing his eye, the valiant Xiahou Dun fought on; / But Cao Cao's vanguard, its commander wounded, could not hold out for long."
  • Portal Three Kingdoms
Return to Dust

Return to Dust {2}{W}{W}

Instant
Exile target artifact or enchantment. If you cast this spell during your main phase, you may exile up to one other target artifact or enchantment.
"What's the big deal? All things will eventually cease to be, this one's just getting a head start."
—Edorin, the Timesmith
Revelation

Revelation {G}

World Enchantment
Players play with their hands revealed.
"Many are in high place, and of renown: but mysteries are revealed unto the meek."
—Ecclesiasticus 3:19
Revenant

Revenant {4}{B}

Creature - Spirit
Flying
Revenant's power and toughness are each equal to the number of creature cards in your graveyard.
It eats death and drinks pain.
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