4874 cards found
Phyrexian Dreadnought

Phyrexian Dreadnought {1}

Artifact Creature - Phyrexian Dreadnought
Trample
When Phyrexian Dreadnought enters, sacrifice it unless you sacrifice any number of creatures with total power 12 or greater.
12/12
Phyrexian Furnace

Phyrexian Furnace {1}

Artifact
{T}: Exile the bottom card of target player's graveyard.
{1}, Sacrifice Phyrexian Furnace: Exile target card from a graveyard. Draw a card.
Phyrexian Marauder

Phyrexian Marauder {X}

Artifact Creature - Phyrexian Construct
Phyrexian Marauder enters with X +1/+1 counters on it.
Phyrexian Marauder can't block.
Phyrexian Marauder can't attack unless you pay {1} for each +1/+1 counter on it.
0/0
  • Visions
Phyrexian Midway Bamboozle

Phyrexian Midway Bamboozle

Stickers
{TK}{TK} — Whenever this creature attacks, you get {TK}.
{TK}{TK}{TK} — Undying
{TK}{TK} — 4/2
{TK}{TK}{TK}{TK}{TK} — 6/9
  • Unfinity Sticker Sheets
Phyrexian Ornithopter

Phyrexian Ornithopter {1}

Artifact Creature - Thopter
Flying, toxic 1
Regardless of the century, plane, species, interplanar threat, or if it's just a special card for MagicCon Philadelphia, developing artificers never fail to invent the ornithopter.
0/2
  • Unknown Event
Phyrexian Reclamation

Phyrexian Reclamation {B}
(Sorry, Jack . . . Chucky's Back)

Enchantment
{1}{B}, Pay 2 life: Return target creature card from your graveyard to your hand.
"I don't care what it takes, put a lid on this."
—Mr. Sullivan, Play Pals CEO
Phyrexian Scrapyard

Phyrexian Scrapyard

Land
{T}: Add {C}.
{1}, {T}, Discard a card: Conjure a card named Phyrexian Scrapyard into your hand.
{2}, {T}, Sacrifice three lands named Phyrexian Scrapyard: Conjure a card named Soul of New Phyrexia onto the battlefield. Activate only as a sorcery.
Related card: Soul of New Phyrexia
  • Alchemy: Phyrexia
Phyrexian Tower

Phyrexian Tower

Legendary Land
{T}: Add {C}.
{T}, Sacrifice a creature: Add {B}{B}.
"A cursed silhouette to look upon. Even if the halls stand empty, its vile shadows blight the land. I shudder to think of the evils that it held."
—Koth
Phyrexian Walker

Phyrexian Walker {0}

Artifact Creature - Phyrexian Construct
"I have heard terrible tales of black rains, ashen fields, and metal that screams. I have consoled myself that the tales were a myth of some fevered mind. But today I saw a walker—and now I fear the truth."
—Kasib Ibn Naji, Letters
0/3
Pick Your Poison

Pick Your Poison {G}

Sorcery
Choose one —
• Each opponent sacrifices an artifact.
• Each opponent sacrifices an enchantment.
• Each opponent sacrifices a creature with flying.
A reliable, general-purpose toxin is a handy way to save on belt space.
  • Murders at Karlov Manor
Pick-a-Beeble

Pick-a-Beeble

Artifact - Attraction
Visit — Roll a six-sided die. Put a number of luck counters on Pick-a-Beeble equal to the result and create a Treasure token. Then if there are six or more luck counters on Pick-a-Beeble, claim the prize!
Prize — Create two Treasure tokens, then sacrifice Pick-a-Beeble and open an Attraction.
Attraction Lights: 2, 3, 6
Piece It Together

Piece It Together {U}

Sorcery
Starting intensity 1
Draw a card. If Piece It Together's intensity is 4, instead take an extra turn after this one.
Cards you own named Piece It Together intensify by 1.
Related card: Tome of Gadwick
  • Alchemy: The Brothers' War
Piercing Light

Piercing Light {W}

Instant
Piercing Light deals 2 damage to target attacking or blocking creature. Scry 1.
"Creatures of the night dissolve like shadows in the light of faith."
—Thalia, Guardian of Thraben
Piety Charm

Piety Charm {W}

Instant
Choose one —
• Destroy target Aura attached to a creature.
• Target Soldier creature gets +2/+2 until end of turn.
• Creatures you control gain vigilance until end of turn.
  • Onslaught
Pilfering Imp

Pilfering Imp {B}

Creature - Imp
Flying
{1}{B}, {T}, Sacrifice Pilfering Imp: Target opponent reveals their hand. You choose a nonland card from it. That player discards that card. Activate only as a sorcery.
1/1
  • Guilds of Ravnica
Pillar of Flame

Pillar of Flame {R}

Sorcery
Pillar of Flame deals 2 damage to any target. If a creature dealt damage this way would die this turn, exile it instead.
"May the worthy spend an eternity in Blessed Sleep. May the wicked find the peace of oblivion."
Pillar of the Paruns

Pillar of the Paruns

Land
{T}: Add one mana of any color. Spend this mana only to cast a multicolored spell.
Built on the very ground where the Ten signed the Guildpact, the tower is a monument to the past and a reminder of who holds power in the present.
Pillarverge Pathway
Needleverge Pathway

Pillarverge Pathway

Land
{T}: Add {W}.
"The oxen here take an almost feline delight in pushing things over the edge."
—Akiri, kor line-slinger
Card has other part: Needleverge Pathway
Pin Collection

Pin Collection {X}{W}

Artifact - Equipment
When Pin Collection enters, you may put an ability sticker with ticket cost X or less on it without paying that sticker's ticket cost.
Equipped creature gets +1/+1 and has all abilities of ability stickers on Pin Collection.
Equip {2}
  • Unfinity 23 309
Pin Collector's Booth

Pin Collector's Booth

Plane - MagicCon
Whenever you attack, create a Pin token attached to target attacking creature you control. It's an enchantment Pin Aura with "Enchanted creature gets +1/+1."
Whenever chaos ensues, each opponent loses X life, where X is the total number of pins attached to you and creatures you control. (This includes pins on your backpack.)
  • Unknown Event
Pin Trading

Pin Trading

Phenomenon
When you encounter this, draw a card for each pin you are wearing and each Pin token attached to creatures you control. (This includes pins on your backpack.) (Then planeswalk away from this phenomenon.)
  • Unknown Event
Pine Barrens

Pine Barrens

Land
Pine Barrens enters tapped.
{T}: Add {C}.
{T}: Add {B} or {G}. Pine Barrens deals 1 damage to you.
Pinecrest Ridge

Pinecrest Ridge

Land
{T}: Add {C}.
{T}: Add {R} or {G}. Pinecrest Ridge doesn't untap during your next untap step.
  • Champions of Kamigawa
Pious Wayfarer

Pious Wayfarer {W}

Creature - Human Scout
Constellation — Whenever an enchantment you control enters, target creature gets +1/+1 until end of turn.
Every footstep is a prayer, every road a temple.
1/2
Pip-Boy 3000

Pip-Boy 3000 {1}

Artifact - Equipment
Whenever equipped creature attacks, choose one —
• Sort Inventory — Draw a card, then discard a card.
• Pick a Perk — Put a +1/+1 counter on that creature.
• Check Map — Untap up to two target lands.
Equip {2}