29661 cards found
War Mammoth

War Mammoth {3}{G}

Creature - Elephant
Trample
I didn't think Mammoths could ever hold a candle to a well-trained battle horse. Then one day I turned my back on a drunken soldier. His blow never landed; Mi'cha flung the brute over ten meters.
3/3
Warp Artifact

Warp Artifact {B}{B}

Enchantment - Aura
Enchant artifact
At the beginning of the upkeep of enchanted artifact's controller, Warp Artifact deals 1 damage to that player.
Water Elemental

Water Elemental {3}{U}{U}

Creature - Elemental
Unpredictable as the sea itself, Water Elementals shift without warning from tranquility to tempest. Capricious and fickle, they flow restlessly from one shape to another, expressing their moods with their physical forms.
5/4
Weakness

Weakness {B}

Enchantment - Aura
Enchant creature
Enchanted creature gets -2/-1.
Web

Web {G}

Enchantment - Aura
Enchant creature
Enchanted creature gets +0/+2 and has reach.
Wheel of Fortune

Wheel of Fortune {2}{R}

Sorcery
Each player discards their hand, then draws seven cards.
White Knight

White Knight {W}{W}

Creature - Human Knight
First strike
Protection from black
Out of the blackness and stench of the engulfing swamp emerged a shimmering figure. Only the splattered armor and ichor-stained sword hinted at the unfathomable evil the knight had just laid waste.
2/2
White Ward

White Ward {W}

Enchantment - Aura
Enchant creature
Enchanted creature has protection from white. This effect doesn't remove White Ward.
Wild Growth

Wild Growth {G}

Enchantment - Aura
Enchant land
Whenever enchanted land is tapped for mana, its controller adds an additional {G}.
Will-o'-the-Wisp

Will-o'-the-Wisp {B}

Creature - Spirit
Flying
{B}: Regenerate Will-o'-the-Wisp.
"About, about in reel and rout
The death-fires danced at night;
The water, like a witch's oils,
Burnt green, and blue and white."
—Samuel Coleridge, "The Rime of the Ancient Mariner"
0/1
Winter Orb

Winter Orb {2}

Artifact
As long as Winter Orb is untapped, players can't untap more than one land during their untap steps.
Wooden Sphere

Wooden Sphere {1}

Artifact
Whenever a player casts a green spell, you may pay {1}. If you do, you gain 1 life.
Word of Command

Word of Command {B}{B}

Instant
Look at target opponent's hand and choose a card from it. You control that player until Word of Command finishes resolving. The player plays that card if able. While doing so, the player can activate mana abilities only if they're from lands that player controls and only if mana they produce is spent to activate other mana abilities of lands the player controls and/or to play that card. If the chosen card is cast as a spell, you control the player while that spell is resolving.
Wrath of God

Wrath of God {2}{W}{W}

Sorcery
Destroy all creatures. They can't be regenerated.
Related card: Damnation
Zombie Master

Zombie Master {1}{B}{B}

Creature - Zombie
Other Zombie creatures have swampwalk.
Other Zombies have "{B}: Regenerate this permanent."
They say the Zombie Master controlled these foul creatures even before his own death, but now that he is one of them, nothing can make them betray him.
2/3
Circle of Protection: Black

Circle of Protection: Black {1}{W}

Enchantment
{1}: The next time a black source of your choice would deal damage to you this turn, prevent that damage.
Volcanic Island

Volcanic Island

Land - Island Mountain
({T}: Add {U} or {R}.)
Proposal

Proposal {W}{W}{W}{W}

Sorcery
Allows Richard to propose marriage to Lily. If the proposal is accepted both players win; mix the cards in play, both libraries, and both graveyards as a shared deck.
  • Celebration Cards
Abu Ja'far

Abu Ja'far {W}

Creature - Human
When Abu Ja'far dies, destroy all creatures blocking or blocked by it. They can't be regenerated.
0/1
Related card: City in a Bottle
Aladdin

Aladdin {2}{R}{R}

Creature - Human Rogue
{1}{R}{R}, {T}: Gain control of target artifact for as long as you control Aladdin.
1/1
Related card: City in a Bottle
Aladdin's Lamp

Aladdin's Lamp {10}

Artifact
{X}, {T}: The next time you would draw a card this turn, instead look at the top X cards of your library, put all but one of them on the bottom of your library in a random order, then draw a card. X can't be 0.
Related card: City in a Bottle
Aladdin's Ring

Aladdin's Ring {8}

Artifact
{8}, {T}: Aladdin's Ring deals 4 damage to any target.
"After these words the magician drew a ring off his finger, and put it on one of Aladdin's, saying: 'It is a talisman against all evil, so long as you obey me.'"
—The Arabian Nights, Junior Classics trans.
Related card: City in a Bottle
Ali Baba

Ali Baba {R}

Creature - Human Rogue
{R}: Tap target Wall.
"When he reached the entrance of the cavern, he pronounced the words, 'Open, Sesame!'"
—The Arabian Nights, Junior Classics trans.
1/1
Related card: City in a Bottle
Ali from Cairo

Ali from Cairo {2}{R}{R}

Creature - Human
Damage that would reduce your life total to less than 1 reduces it to 1 instead.
0/1
Related card: City in a Bottle
Army of Allah

Army of Allah {1}{W}{W}

Instant
Attacking creatures get +2/+0 until end of turn.
On the day of victory no one is tired. —Arab proverb
Related card: City in a Bottle
  • Arabian Nights 2 2†