2055 cards found
Bull-Rush Bruiser

Bull-Rush Bruiser {3}{R}

Creature - Minotaur Warrior
Whenever Bull-Rush Bruiser attacks, if your team controls another Warrior, Bull-Rush Bruiser gains first strike until end of turn.
There will always be a spot at Valor's Reach for headlong violence.
4/3
  • Battlebond
Burnished Dunestomper
Tarkir Duneshaper

Burnished Dunestomper

Creature - Phyrexian Dog Warrior
(Color indicator: Burnished Dunestomper is white and green)
Trample
"Your precious dragonlords repressed your instincts, cur. You were born a hunter. Evolve, and hunt again."
—Benzir, archdruid of Temple Might
4/3
Card has other part: Tarkir Duneshaper
  • March of the Machine
Burrowing Razormaw

Burrowing Razormaw {2}{G}

Creature - Beast
When Burrowing Razormaw dies, mill four cards.
"That's odd. I don't remember seeing plans to dig a trench near here."
—Lognell, Argivian scout
4/2
  • The Brothers' War
Buxton, Decorated Host

Buxton, Decorated Host {3}{G}{W}

Legendary Creature - Rabbit Noble
Convoke
At the beginning of your end step, if you control a tapped creature, seek a nonland permanent card with mana value X or less, where X is the number of tapped creatures you control. Put that card onto the battlefield.
4/4
  • Alchemy: Bloomburrow
Byrke, Long Ear of the Law

Byrke, Long Ear of the Law {4}{G}{W}

Legendary Creature - Rabbit Soldier
Vigilance
When Byrke, Long Ear of the Law enters, put a +1/+1 counter on each of up to two target creatures.
Whenever a creature you control with a +1/+1 counter on it attacks, double the number of +1/+1 counters on it.
4/4
  • Bloomburrow
Cabal Paladin

Cabal Paladin {3}{B}

Creature - Human Knight
Whenever you cast a historic spell, Cabal Paladin deals 2 damage to each opponent.
"The Demonlord has ruled every age. Every ruin, myth, and nightmare proves his power."
—"Rite of Belzenlok"
4/2
  • Dominaria
Cache Raiders

Cache Raiders {3}{U}{U}

Creature - Merfolk Rogue
At the beginning of your upkeep, return a permanent you control to its owner's hand.
What the current doesn't take, they do.
4/4
Cackling Prowler

Cackling Prowler {3}{G}

Creature - Hyena Rogue
Ward {2}
Morbid — At the beginning of your end step, if a creature died this turn, put a +1/+1 counter on this creature.
4/3
  • Foundations
Cactusfolk Sureshot

Cactusfolk Sureshot {2}{R}{G}

Creature - Plant Mercenary
Reach
Ward {2}
At the beginning of combat on your turn, other creatures you control with power 4 or greater gain trample and haste until end of turn.
4/4
  • Outlaws of Thunder Junction
Cadric, Soul Kindler

Cadric, Soul Kindler {2}{R}{W}

Legendary Creature - Dwarf Wizard
The "legend rule" doesn't apply to tokens you control.
Whenever another nontoken legendary permanent you control enters, you may pay {1}. If you do, create a token that's a copy of it. That token gains haste. Sacrifice it at the beginning of the next end step.
4/3
  • Dominaria United Commander 10 86
Caesar, Legion's Emperor

Caesar, Legion's Emperor {1}{R}{W}{B}

Legendary Creature - Human Soldier
Whenever you attack, you may sacrifice another creature. When you do, choose two —
• Create two 1/1 red and white Soldier creature tokens with haste that are tapped and attacking.
• You draw a card and you lose 1 life.
• Caesar, Legion's Emperor deals damage equal to the number of creature tokens you control to target opponent.
4/4
Cairn Wanderer

Cairn Wanderer {4}{B}

Creature - Shapeshifter
Changeling
As long as a creature card with flying is in a graveyard, Cairn Wanderer has flying. The same is true for fear, first strike, double strike, deathtouch, haste, landwalk, lifelink, protection, reach, trample, shroud, and vigilance.
4/4
Calamity, Galloping Inferno

Calamity, Galloping Inferno {4}{R}{R}

Legendary Creature - Horse Mount
Haste
Whenever Calamity, Galloping Inferno attacks while saddled, choose a nonlegendary creature that saddled it this turn and create a tapped and attacking token that's a copy of it. Sacrifice that token at the beginning of the next end step. Repeat this process once.
Saddle 1
4/6
  • Outlaws of Thunder Junction Promos 116p 116s
  • Outlaws of Thunder Junction 116 330
Caldaia Guardian

Caldaia Guardian {3}{G}

Creature - Human Soldier
Whenever Caldaia Guardian or another creature you control with mana value 4 or greater dies, create two 1/1 green and white Citizen creature tokens.
Blitz {2}{G}
4/3
Callous Giant

Callous Giant {4}{R}{R}

Creature - Giant
If a source would deal 3 or less damage to Callous Giant, prevent that damage.
"The invasion has awoken slumbering mountains," noted Urza. "Good. We can use all the help we can get."
4/4
  • Invasion
Canoptek Spyder

Canoptek Spyder {5}

Artifact Creature - Spider
Flying
Fabricator Claw Array — Whenever another nontoken artifact creature or Vehicle you control enters, draw a card.
4/4
  • Warhammer 40,000 Commander 151 151★
Canoptek Tomb Sentinel

Canoptek Tomb Sentinel {4}

Artifact Creature - Insect
Vigilance
Exile Cannon — When Canoptek Tomb Sentinel enters from a graveyard, exile up to one target nonland permanent.
Unearth {7}
4/3
  • Warhammer 40,000 Commander 152 152★
Canopy Baloth

Canopy Baloth {3}{G}

Creature - Beast
Landfall — Whenever a land you control enters, Canopy Baloth gets +2/+2 until end of turn.
"You can almost see it calculating—are we a tasty enough treat to risk the jump?"
—Samila, Murasa Expeditionary House
4/3
Canopy Dragon

Canopy Dragon {4}{G}{G}

Creature - Dragon
Trample
{1}{G}: Canopy Dragon gains flying and loses trample until end of turn.
"In the Mwonvuli you must divide your attention between what hangs overhead and what lies underfoot."
—Sidar Jabari
4/4
  • Mirage
Canopy Stalker

Canopy Stalker {3}{G}

Creature - Cat
Canopy Stalker must be blocked if able.
When Canopy Stalker dies, you gain 1 life for each creature that died this turn.
The forest's cover offers shade, shelter, and an increased risk of sudden death.
4/2
  • Core Set 2021
Caparocti Sunborn

Caparocti Sunborn {2}{R}{W}

Legendary Creature - Human Soldier
Whenever Caparocti Sunborn attacks, you may tap two untapped artifacts and/or creatures you control. If you do, discover 3.
4/4
  • The Lost Caverns of Ixalan 226 302
Capricious Hellraiser

Capricious Hellraiser {3}{R}{R}{R}

Creature - Phyrexian Dragon
This spell costs {3} less to cast if you have nine or more cards in your graveyard.
Flying
When Capricious Hellraiser enters, exile three cards at random from your graveyard. Choose a noncreature, nonland card from among them and copy it. You may cast the copy without paying its mana cost.
4/4
Captain America, First Avenger

Captain America, First Avenger {R}{W}{U}

Legendary Creature - Human Soldier Hero
Throw ... — {3}, Unattach an Equipment from Captain America: He deals damage equal to that Equipment's mana value divided as you choose among one, two, or three targets.
... Catch — At the beginning of combat on your turn, attach up to one target Equipment you control to Captain America.
4/4
  • Secret Lair Drop
Captivating Crew

Captivating Crew {3}{R}

Creature - Human Pirate
{3}{R}: Gain control of target creature an opponent controls until end of turn. Untap that creature. It gains haste until end of turn. Activate only as a sorcery.
"We sail. We plunder. Then we dance."
4/3
Related card: Protean War Engine
Captivating Unicorn

Captivating Unicorn {4}{W}

Creature - Unicorn
Constellation — Whenever an enchantment you control enters, tap target creature an opponent controls.
"Gazing at the unicorn, I felt closer to the majesty of Nyx than I ever had before."
—Oineus, traveling merchant
4/4