434 cards found
Rubble Slinger

Rubble Slinger {2}{R/G}

Creature - Human Warrior
Reach
"Tear down the city, lie by lie. Then throw it back at the liars, stone by stone."
—Domri Rade
2/3
  • Ravnica Allegiance
Rubblebelt Raiders

Rubblebelt Raiders {1}{R/G}{R/G}{R/G}

Creature - Human Warrior
Whenever Rubblebelt Raiders attacks, put a +1/+1 counter on it for each attacking creature you control.
"This city will perish, and the Gruul will cheer as the boar-god crushes the last bricks into dust."
—Nikya of the Old Ways
3/3
Rubblebelt Rioters

Rubblebelt Rioters {1}{R}{G}

Creature - Human Berserker
Haste
Whenever Rubblebelt Rioters attacks, it gets +X/+0 until end of turn, where X is the greatest power among creatures you control.
"If the system is broken, break the system."
—Domri Rade
0/4
  • War of the Spark
Rubblebelt Runner

Rubblebelt Runner {1}{R}{G}

Creature - Viashino Warrior
Rubblebelt Runner can't be blocked by creature tokens.
The sly, stealthy warriors of the Slizt Clan survive by hiding in high ground and ambushing their enemies. Other Gruul call them skulkers and cowards, but only from a safe distance.
3/3
  • Ravnica Allegiance
Rubblehulk

Rubblehulk {4}{R}{G}

Creature - Elemental
Rubblehulk's power and toughness are each equal to the number of lands you control.
Bloodrush{1}{R}{G}, Discard Rubblehulk: Target attacking creature gets +X/+X until end of turn, where X is the number of lands you control.
*/*
Ruby, Daring Tracker

Ruby, Daring Tracker {R}{G}

Legendary Creature - Human Scout
Haste
Whenever Ruby, Daring Tracker attacks while you control a creature with power 4 or greater, Ruby gets +2/+2 until end of turn.
{T}: Add {R} or {G}.
Neither the sharpest thorns nor the foulest beasts would stop her from finding her brother.
1/2
  • Wilds of Eldraine
Rugged Highlands

Rugged Highlands

Land
Rugged Highlands enters the battlefield tapped.
When Rugged Highlands enters the battlefield, you gain 1 life.
{T}: Add {R} or {G}.
The Roil, Zendikar's planewide immune system, rose in full force against the threat of Phyrexian infection.
Ruin

Ruin {1}{R}{R}

Sorcery
Aftermath
Ruin deals damage to target creature equal to the number of lands you control.
Card has other part: Road
  • Modern Horizons 2 212b 376b
Ruination Rioter

Ruination Rioter {R}{G}

Creature - Human Berserker
When Ruination Rioter dies, you may have it deal damage to any target equal to the number of land cards in your graveyard.
"Those urbanist cobble-roaches won't know what hit them!"
2/2
Ruination Wurm

Ruination Wurm {4}{R}{G}

Creature - Wurm
When the architects of Ravnica claim a structure will stand against a wurm, they never mention for how long.
7/6
  • Gatecrash
Rulik Mons, Warren Chief

Rulik Mons, Warren Chief {1}{R}{G}{G}

Legendary Creature - Goblin
Menace
Whenever Rulik Mons, Warren Chief attacks, look at the top card of your library. If it's a land card, you may put it onto the battlefield tapped. If you didn't put a card onto the battlefield this way, create a 1/1 red Goblin creature token.
3/3
Related card: Rulik Mons, Warren Chief (Alchemy)
Rulik Mons, Warren Chief (Alchemy)

Rulik Mons, Warren Chief (Alchemy) {1}{R}{G}{G}

Legendary Creature - Goblin
Menace
Whenever Rulik Mons, Warren Chief enters the battlefield or attacks, look at the top card of your library. If it's a land card, you may put it onto the battlefield tapped. If you didn't put a card onto the battlefield this way, create a 1/1 red Goblin creature token.
4/4
Related card: Rulik Mons, Warren Chief
  • Dominaria United
Rumbling Slum

Rumbling Slum {1}{R}{G}{G}

Creature - Elemental
At the beginning of your upkeep, Rumbling Slum deals 1 damage to each player.
The Orzhov contract the Izzet to animate slum districts and banish them to the wastes. The Gruul adopt them and send them back to the city for vengeance.
5/5
Runes of the Deus

Runes of the Deus {4}{R/G}

Enchantment - Aura
Enchant creature
As long as enchanted creature is red, it gets +1/+1 and has double strike.
As long as enchanted creature is green, it gets +1/+1 and has trample.
  • Shadowmoor
Ruric Thar, the Unbowed

Ruric Thar, the Unbowed {4}{R}{G}

Legendary Creature - Ogre Warrior
Vigilance, reach
Ruric Thar, the Unbowed attacks each combat if able.
Whenever a player casts a noncreature spell, Ruric Thar deals 6 damage to that player.
6/6
Samut, Tyrant Smasher

Samut, Tyrant Smasher {2}{R/G}{R/G}

Legendary Planeswalker - Samut
Creatures you control have haste.
[–1]: Target creature gets +2/+1 and gains haste until end of turn. Scry 1.
Loyalty:
5
Samut, Vizier of Naktamun

Samut, Vizier of Naktamun {1}{R}{G}

Legendary Creature - Human Warrior Cleric
First strike, vigilance, haste
Whenever a creature you control deals combat damage to a player, if that creature entered the battlefield this turn, draw a card.
"Try to keep up, Djeru. We have lots of work to do."
2/3
Samut, the Tested

Samut, the Tested {2}{R}{G}

Legendary Planeswalker - Samut
[+1]: Up to one target creature gains double strike until end of turn.
[–2]: Samut, the Tested deals 2 damage divided as you choose among one or two targets.
[–7]: Search your library for up to two creature and/or planeswalker cards, put them onto the battlefield, then shuffle.
Loyalty:
4
Sangrite Surge

Sangrite Surge {4}{R}{G}

Sorcery
Target creature gets +3/+3 and gains double strike until end of turn.
Some believe the spiky crystal called sangrite is concentrated dragon's breath. Others think it's crystallized life energy. The clans care only about the power it unleashes when crushed.
  • Shards of Alara
Sarinth Greatwurm

Sarinth Greatwurm {4}{R}{G}

Creature - Wurm
Trample
Whenever a land enters the battlefield, create a tapped Powerstone token.
It felt the rumblings of war and uncoiled itself from the depths of the world.
7/6
Sarkhan Vol

Sarkhan Vol {2}{R}{G}

Legendary Planeswalker - Sarkhan
[+1]: Creatures you control get +1/+1 and gain haste until end of turn.
[–2]: Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn.
[–6]: Create five 4/4 red Dragon creature tokens with flying.
Loyalty:
4
Satyr Hedonist

Satyr Hedonist {1}{G}

Creature - Satyr
{R}, Sacrifice Satyr Hedonist: Add {R}{R}{R}.
"Any festival you can walk away from wasn't worth attending in the first place."
2/1
Savage Offensive

Savage Offensive {1}{R}

Sorcery
Kicker {G}
Creatures you control gain first strike until end of turn. If this spell was kicked, they get +1/+1 until end of turn.
  • Invasion
Savage Packmate
Child of the Pack

Savage Packmate

Creature - Werewolf
(Color indicator: Savage Packmate is red and green)
Trample
Other creatures you control get +1/+0.
Nightbound
Her claws are another matter.
5/5
Card has other part: Child of the Pack
Savage Smash

Savage Smash {1}{R}{G}

Sorcery
Target creature you control gets +2/+2 until end of turn. It fights target creature you don't control.
A Gruul berserker is never unarmed.