33549 cards found
Mire in Misery

Mire in Misery {1}{B}

Sorcery
Each opponent sacrifices a creature or enchantment of their choice.
Misery loves company.
  • Commander 2019
Violent Urge

Violent Urge {R}

Instant
Target creature gets +1/+0 and gains first strike until end of turn.
Delirium — If there are four or more card types among cards in your graveyard, that creature gains double strike until end of turn.
Rage can be a potent antidote to fear.
  • Duskmourn: House of Horror
Treason of Isengard

Treason of Isengard {2}{U}

Sorcery
Put up to one target instant or sorcery card from your graveyard on top of your library.
Amass Orcs 2.
  • The Lord of the Rings: Tales of Middle-earth 74 525
Savage Alliance

Savage Alliance {2}{R}

Instant
Escalate {1}
Choose one or more —
• Creatures target player controls gain trample until end of turn.
• Savage Alliance deals 2 damage to target creature.
• Savage Alliance deals 1 damage to each creature target opponent controls.
Tavern Smasher
Tavern Ruffian

Tavern Smasher

Creature - Werewolf
(Color indicator: Tavern Smasher is red)
Nightbound
With every arm in sight broken, she turned her attention to the furniture.
6/5
Card has other part: Tavern Ruffian
Sasaya's Essence

Sasaya's Essence

Legendary Enchantment
(Sasaya's Essence keeps color and mana cost of Sasaya, Orochi Ascendant when flipped)
Whenever a land you control is tapped for mana, add an additional one mana of any type that land produced for each other land you control with the same name as it.
Card has other part: Sasaya, Orochi Ascendant
  • Saviors of Kamigawa
Waterlogged Grove

Waterlogged Grove

Land
{T}, Pay 1 life: Add {G} or {U}.
{1}, {T}, Sacrifice this land: Draw a card.
Sacred Guide

Sacred Guide {W}

Creature - Human Cleric
{1}{W}, Sacrifice this creature: Reveal cards from the top of your library until you reveal a white card. Put that card into your hand and exile all other cards revealed this way.
1/1
  • Tempest
Snowborn Simulacra

Snowborn Simulacra {X}{U}{U}

Sorcery
Conjure a duplicate of each of X target nontoken permanents into your hand. Those cards perpetually gain "You may spend mana as though it were mana of any color to cast this spell." If X is 5 or more, you may put one of them from your hand onto the battlefield.
  • Alchemy Horizons: Baldur's Gate
Mitotic Ultimus

Mitotic Ultimus {7}{G}{G}

Legendary Creature - Ooze Giant
This spell costs {X} less to cast, where X is the greatest power among creatures you control.
Trample
When Mitotic Ultimus dies, conjure two cards named Mitotic Slime onto the battlefield.
8/8
Related card: Mitotic Slime
  • Alchemy: Aetherdrift
Indomitable Might

Indomitable Might {3}{G}

Enchantment - Aura
Flash
Enchant creature
Enchanted creature gets +3/+3.
Enchanted creature's controller may have it assign its combat damage as though it weren't blocked.
  • Wilds of Eldraine Commander
  • Forgotten Realms Commander 40 309
Caetus, Sea Tyrant of Segovia
Invasion of Segovia

Caetus, Sea Tyrant of Segovia

Legendary Creature - Serpent
(Color indicator: Caetus, Sea Tyrant of Segovia is blue)
Noncreature spells you cast have convoke.
At the beginning of your end step, untap up to four target creatures.
3/3
Card has other part: Invasion of Segovia
Ballista Charger

Ballista Charger {5}

Artifact - Vehicle
Whenever this Vehicle attacks, it deals 1 damage to any target.
Crew 3
6/6
Denizen of the Deep

Denizen of the Deep {6}{U}{U}

Creature - Serpent
When this creature enters, return each other creature you control to its owner's hand.
According to merfolk legend, a denizen of the deep swallows the horizon at the end of each day, bringing on the cold blanket of night.
11/11
The Alright Henge

The Alright Henge {3}{G}

Artifact
{T}: Add {G}{G}.
Whenever a nontoken creature enters the battlefield under your control, put a +1/+1 counter on it.
  • Unknown Event
Tempest Technique

Tempest Technique {3}{W}

Enchantment - Aura
Storm
Enchant creature you control
Enchanted creature gets +1/+1 for each enchantment you control.
  • Tarkir: Dragonstorm Commander 16 56
Cybermen Squadron

Cybermen Squadron {7}

Artifact Creature - Cyberman
Nonlegendary artifact creatures you control have myriad.
5/5
Raise the Past

Raise the Past {2}{W}{W}

Sorcery
Return all creature cards with mana value 2 or less from your graveyard to the battlefield.
At Strixhaven University, learning about the past means talking to those who were there.
Copy Enchantment

Copy Enchantment {2}{U}

Enchantment
You may have this enchantment enter as a copy of any enchantment on the battlefield.
Simic mages create redundant backups of their experiments to reduce the consequences of catastrophe.
Teferi's Veil

Teferi's Veil {1}{U}

Enchantment
Whenever a creature you control attacks, it phases out at end of combat.
"I don't like to speak ill of 'walkers . . . but just what did Teferi think he was doing?"
—Ertai, wizard adept
Stitched Assistant

Stitched Assistant {2}{U}

Creature - Zombie
Exploit
When this creature exploits a creature, scry 1, then draw a card.
3/2
Related card: Stitched Assistant (Alchemy)
Rush of Ice

Rush of Ice {U}

Sorcery
Tap target creature. It doesn't untap during its controller's next untap step.
Awaken 3—{4}{U}
  • Battle for Zendikar
Galepowder Mage

Galepowder Mage {3}{W}

Creature - Kithkin Wizard
Flying
Whenever this creature attacks, exile another target creature. Return that card to the battlefield under its owner's control at the beginning of the next end step.
3/3
Diversion Specialist

Diversion Specialist {3}{R}

Creature - Human Warrior
Menace
{1}, Sacrifice another creature or enchantment: Exile the top card of your library. You may play it this turn.
"Hey! Fang-faces! Over here!"
4/3
  • Duskmourn: House of Horror
Temporal Manipulation

Temporal Manipulation {3}{U}{U}

Sorcery
Take an extra turn after this one.
"Proper chronomancy research can't be rushed. Luckily, I've got all the time in the world."