33666 cards found
Shepherd of the Clouds

Shepherd of the Clouds {4}{W}

Creature - Pegasus
Flying, vigilance
When this creature enters, return target permanent card with mana value 3 or less from your graveyard to your hand. Return that card to the battlefield instead if you control a Mount.
It catches those who are not ready to fall.
4/3
  • Outlaws of Thunder Junction
Sheriff of Safe Passage

Sheriff of Safe Passage {2}{W}

Creature - Human Knight
This creature enters with a +1/+1 counter on it plus an additional +1/+1 counter on it for each other creature you control.
Plot {1}{W}
0/0
  • Outlaws of Thunder Junction
Shifting Grift

Shifting Grift {U}{U}

Sorcery
Spree
+ {2} — Exchange control of two target creatures.
+ {1} — Exchange control of two target artifacts.
+ {1} — Exchange control of two target enchantments.
  • Outlaws of Thunder Junction
Shoot the Sheriff

Shoot the Sheriff {1}{B}

Instant
Destroy target non-outlaw creature.
"Now, where is that deputy?"
—Jana, Hellspur thunderslinger
Silver Deputy

Silver Deputy {2}

Artifact Creature - Mercenary
When this creature enters, you may search your library for a basic land card or a Desert card, reveal it, then shuffle and put it on top.
{T}: Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery.
It couldn't comprehend the spirit of the law, so the Sterling Company settled for the letter.
1/2
  • Outlaws of Thunder Junction
Simulacrum Synthesizer

Simulacrum Synthesizer {2}{U}

Artifact
When this artifact enters, scry 2.
Whenever another artifact you control with mana value 3 or greater enters, create a 0/0 colorless Construct artifact creature token with "This token gets +1/+1 for each artifact you control."
Slick Sequence

Slick Sequence {U}{R}

Instant
Slick Sequence deals 2 damage to any target. If you've cast another spell this turn, draw a card.
"Shooting first don't mean much if you ain't got proper follow-through."
  • Outlaws of Thunder Junction
Slickshot Lockpicker

Slickshot Lockpicker {2}{U}

Creature - Human Rogue
When this creature enters, target instant or sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost.
Plot {2}{U}
2/3
  • Outlaws of Thunder Junction
Slickshot Show-Off

Slickshot Show-Off {1}{R}

Creature - Bird Wizard
Flying, haste
Whenever you cast a noncreature spell, this creature gets +2/+0 until end of turn.
Plot {1}{R}
1/2
Slickshot Vault-Buster

Slickshot Vault-Buster {2}{U}

Creature - Human Rogue
Vigilance
This creature gets +2/+0 as long as you've committed a crime this turn.
"Sure it's risky, but that's what makes it fun! That and the money. And the bankers' faces."
1/4
  • Outlaws of Thunder Junction
Smirking Spelljacker

Smirking Spelljacker {4}{U}

Creature - Djinn Wizard Rogue
Flash
Flying
When this creature enters, exile target spell an opponent controls.
Whenever this creature attacks, if a card is exiled with it, you may cast the exiled card without paying its mana cost.
3/3
  • Outlaws of Thunder Junction Commander 16 52
Smoldering Stagecoach

Smoldering Stagecoach {3}{R}

Artifact - Vehicle
Smoldering Stagecoach's power is equal to the number of instant and sorcery cards in your graveyard.
Whenever this Vehicle attacks, the next instant spell and the next sorcery spell you cast this turn each have cascade.
Crew 2
*/5
  • Outlaws of Thunder Junction Commander 30 66
Smuggler's Surprise

Smuggler's Surprise {G}

Instant
Spree
+ {2} — Mill four cards. You may put up to two creature and/or land cards from among the milled cards into your hand.
+ {4}{G} — You may put up to two creature cards from your hand onto the battlefield.
+ {1} — Creatures you control with power 4 or greater gain hexproof and indestructible until end of turn.
  • Outlaws of Thunder Junction Promos 180p 180s
  • Outlaws of Thunder Junction 180 345
Soured Springs

Soured Springs

Land - Desert
This land enters tapped.
When this land enters, it deals 1 damage to target opponent.
{T}: Add {U} or {B}.
"Groundwater's tainted here. Best push on before our canteens run out."
—Pioneer journal of Big Ralph
  • Outlaws of Thunder Junction
Spinewoods Armadillo

Spinewoods Armadillo {4}{G}{G}

Creature - Armadillo
Reach
Ward {3}
{1}{G}, Discard this card: Search your library for a basic land card or a Desert card, reveal it, put it into your hand, then shuffle. You gain 3 life.
7/7
  • Outlaws of Thunder Junction
Spinewoods Paladin

Spinewoods Paladin {4}{G}

Creature - Human Knight
Trample
When this creature enters, you gain 3 life.
Plot {3}{G}
5/4
  • Outlaws of Thunder Junction
Spring Splasher

Spring Splasher {1}{U}

Creature - Frog Beast
Whenever this creature attacks, target creature defending player controls gets -3/-0 until end of turn.
It once escaped a cook's pot. Now it fears neither heat nor human.
2/1
  • Outlaws of Thunder Junction
Stagecoach Security

Stagecoach Security {4}{W}

Creature - Human Soldier
When this creature enters, creatures you control get +1/+1 and gain vigilance until end of turn.
Plot {3}{W}
4/5
  • Outlaws of Thunder Junction
Steer Clear

Steer Clear {W}

Instant
Steer Clear deals 2 damage to target attacking or blocking creature. Steer Clear deals 4 damage to that creature instead if you controlled a Mount as you cast this spell.
"Just because you can saddle a critter, doesn't mean it'll let you ride."
—Annie Flash
  • Outlaws of Thunder Junction
Stella Lee, Wild Card

Stella Lee, Wild Card {1}{U}{R}

Legendary Creature - Human Rogue
Whenever you cast your second spell each turn, exile the top card of your library. Until the end of your next turn, you may play that card.
{T}: Copy target instant or sorcery spell you control. You may choose new targets for the copy. Activate only if you've cast three or more spells this turn.
2/4
  • Outlaws of Thunder Junction Commander
Step Between Worlds

Step Between Worlds {3}{U}{U}

Sorcery
Each player may shuffle their hand and graveyard into their library. Each player who does draws seven cards. Exile Step Between Worlds.
Plot {4}{U}{U}
  • Outlaws of Thunder Junction Promos 70p 70s
  • Outlaws of Thunder Junction 70 321
Sterling Hound

Sterling Hound {3}

Artifact Creature - Dog
When this creature enters, surveil 2.
"Beware of Cog"
—Prosperity courthouse sign
3/2
  • Outlaws of Thunder Junction
Sterling Keykeeper

Sterling Keykeeper {1}{W}

Creature - Human Mercenary
{2}, {T}: Tap target non-Mount creature.
"If you don't want to tell me where the stash is, you'd best start getting comfy in there. You just let me know when you've changed your mind."
2/2
  • Outlaws of Thunder Junction
Sterling Supplier

Sterling Supplier {4}{W}

Creature - Bird Soldier
Flying
When this creature enters, put a +1/+1 counter on another target creature you control.
The Sterling Company can always rely on him to bring the thunder.
3/4
  • Outlaws of Thunder Junction
Stingerback Terror

Stingerback Terror {2}{R}{R}

Creature - Scorpion Dragon
Flying, trample
This creature gets -1/-1 for each card in your hand.
Plot {2}{R}
7/7
  • Outlaws of Thunder Junction Promos 147p 147s
  • Outlaws of Thunder Junction 147 336