31282 cards found
Teferi's Realm

Teferi's Realm {1}{U}{U}

World Enchantment
At the beginning of each player's upkeep, that player chooses artifact, creature, land, or non-Aura enchantment. All nontoken permanents of that type phase out.
"Fire is dead. Water has killed him."
—From The Stories of Nature
  • Visions
Three Wishes

Three Wishes {1}{U}{U}

Instant
Exile the top three cards of your library face down. You may look at those cards for as long as they remain exiled. Until your next turn, you may play those cards. At the beginning of your next upkeep, put any of those cards you didn't play into your graveyard.
  • Visions
Time and Tide

Time and Tide {U}{U}

Instant
Simultaneously, all phased-out creatures phase in and all creatures with phasing phase out.
"Time may heal all wounds, but what heals time?"
—Teferi
  • Visions
Vanishing

Vanishing {U}

Enchantment - Aura
Enchant creature
{U}{U}: Enchanted creature phases out.
"Careless, like a child with fire, so was I with time."
—Teferi
  • Visions
Vision Charm

Vision Charm {U}

Instant
Choose one —
• Target player mills four cards.
• Choose a land type and a basic land type. Each land of the first chosen type becomes the second chosen type until end of turn.
• Target artifact phases out.
  • Visions
Aku Djinn

Aku Djinn {3}{B}{B}

Creature - Djinn
Trample
At the beginning of your upkeep, put a +1/+1 counter on each creature each opponent controls.
"Your arrogance amazes me, Kaervek. Did you not know the price you would pay?"
—Mangara
5/6
  • Visions
Blanket of Night

Blanket of Night {1}{B}{B}

Enchantment
Each land is a Swamp in addition to its other land types.
"Kaervek imprisoned Mangara out of jealousy, but he taints Jamuraa simply out of spite."
—Asmira, Holy Avenger
  • Visions
Death Watch

Death Watch {B}

Enchantment - Aura
Enchant creature
When enchanted creature dies, its controller loses life equal to its power and you gain life equal to its toughness.
"Watch death wait / Wait, death, watch / Steal breath swiftly / but steal life slowly."
—Suq'Ata dirge
  • Visions
Desolation

Desolation {1}{B}{B}

Enchantment
At the beginning of each end step, each player who tapped a land for mana this turn sacrifices a land. Desolation deals 2 damage to each player who sacrificed a Plains this way.
"Kill a creature, destroy the present. Kill the land, destroy the future."
—Kaervek
  • Visions
Fallen Askari

Fallen Askari {1}{B}

Creature - Human Knight
Flanking
Fallen Askari can't block.
In troubled times, there are few greater sorrows than a wayward savior.
2/2
Forbidden Ritual

Forbidden Ritual {2}{B}{B}

Sorcery
Sacrifice a nontoken permanent. If you do, target opponent loses 2 life unless that player sacrifices a permanent or discards a card. You may repeat this process any number of times.
  • Visions
Infernal Harvest

Infernal Harvest {1}{B}

Sorcery
As an additional cost to cast this spell, return X Swamps you control to their owner's hand.
Infernal Harvest deals X damage divided as you choose among any number of target creatures.
"I offered you eternal life; I just didn't say where."
—Shauku, Endbringer
  • Visions
Kaervek's Spite

Kaervek's Spite {B}{B}{B}

Instant
As an additional cost to cast this spell, sacrifice all permanents you control and discard your hand.
Target player loses 5 life.
"The end justifies the means. What do I care if I rule over the dead rather than over the living? The dead ask fewer questions."
—Kaervek
  • Visions
Pillar Tombs of Aku

Pillar Tombs of Aku {2}{B}{B}

World Enchantment
At the beginning of each player's upkeep, that player may sacrifice a creature. If that player doesn't, they lose 5 life and you sacrifice Pillar Tombs of Aku.
"Aku, City of Hidden Graves / Aku, City of Lost Kings / Aku, welcome me."
—Pillar tomb inscription
  • Visions
Suq'Ata Assassin

Suq'Ata Assassin {1}{B}{B}

Creature - Human Assassin
Fear
Whenever Suq'Ata Assassin attacks and isn't blocked, defending player gets a poison counter.
1/1
  • Visions
Bogardan Phoenix

Bogardan Phoenix {2}{R}{R}{R}

Creature - Phoenix
Flying
When Bogardan Phoenix dies, exile it if it had a death counter on it. Otherwise, return it to the battlefield under your control and put a death counter on it.
3/3
  • Visions
Dwarven Vigilantes

Dwarven Vigilantes {2}{R}

Creature - Dwarf
Whenever Dwarven Vigilantes attacks and isn't blocked, you may have it deal damage equal to its power to target creature. If you do, Dwarven Vigilantes assigns no combat damage this turn.
Some dwarves can only be pushed so far.
2/2
  • Visions
Elkin Lair

Elkin Lair {3}{R}

World Enchantment
At the beginning of each player's upkeep, that player exiles a card at random from their hand. The player may play that card this turn. At the beginning of the next end step, if the player hasn't played the card, they put it into their graveyard.
  • Visions
Goblin Swine-Rider

Goblin Swine-Rider {R}

Creature - Goblin
Whenever Goblin Swine-Rider becomes blocked, it deals 2 damage to each attacking creature and each blocking creature.
"May you get the mount you deserve."
—Suq'Ata curse
1/1
  • Visions
Hearth Charm

Hearth Charm {R}

Instant
Choose one —
• Destroy target artifact creature.
• Attacking creatures get +1/+0 until end of turn.
• Target creature with power 2 or less can't be blocked this turn.
  • Visions
Heat Wave

Heat Wave {2}{R}

Enchantment
Cumulative upkeep {R}
Blue creatures can't block creatures you control.
Nonblue creatures can't block creatures you control unless their controller pays 1 life for each blocking creature they control.
  • Visions
Keeper of Kookus

Keeper of Kookus {R}

Creature - Goblin
{R}: Keeper of Kookus gains protection from red until end of turn.
Wanted: Thick-skinned goblin for guarding mean ol' Kookus. Must like fires. Must heal quickly.
1/1
Related card: Kookus
  • Visions
Kookus

Kookus {3}{R}{R}

Creature - Djinn
Trample
At the beginning of your upkeep, if you don't control a creature named Keeper of Kookus, Kookus deals 3 damage to you and attacks this turn if able.
{R}: Kookus gets +1/+0 until end of turn.
3/5
Related card: Keeper of Kookus
  • Visions
Lightning Cloud

Lightning Cloud {3}{R}

Enchantment
Whenever a player casts a red spell, you may pay {R}. If you do, Lightning Cloud deals 1 damage to any target.
The mightiest clouds sit upon spires of fire.
—Femeref adage
  • Visions
Mob Mentality

Mob Mentality {R}

Enchantment - Aura
Enchant creature
Enchanted creature has trample.
Whenever all non-Wall creatures you control attack, enchanted creature gets +X/+0 until end of turn, where X is the number of attacking creatures.
"Why is loud stupidity so infectious?"
—Rana, Suq'Ata market fool
  • Visions