10988 cards found
Evangelize

Evangelize {4}{W}

Sorcery
Buyback {2}{W}{W}
Gain control of target creature of an opponent's choice they control.
  • Time Spiral
Evelyn, the Covetous

Evelyn, the Covetous {2}{U/B}{B}{B/R}

Legendary Creature - Vampire Rogue
Flash
Whenever Evelyn, the Covetous or another Vampire you control enters, exile the top card of each player's library with a collection counter on it.
Once each turn, you may play a card from exile with a collection counter on it if it was exiled by an ability you controlled, and you may spend mana as though it were mana of any color to cast it.
2/5
Ever After

Ever After {4}{B}{B}

Sorcery
Return up to two target creature cards from your graveyard to the battlefield. Each of those creatures is a black Zombie in addition to its other colors and types. Put Ever After on the bottom of its owner's library.
Ever-Watching Threshold

Ever-Watching Threshold {2}{U}

Enchantment
Whenever an opponent attacks, if they attacked you and/or a planeswalker you control, draw a card.
"You think they know we're here?"
—Orlo, goblin raider
Evercoat Ursine

Evercoat Ursine {4}{G}

Creature - Elemental Bear
Trample
Hideaway 3, hideaway 3
Whenever Evercoat Ursine deals combat damage to a player, if there are cards exiled with it, you may play one of them without paying its mana cost.
6/5
  • Bloomburrow Commander 30 64
Everflowing Chalice

Everflowing Chalice {0}

Artifact
Multikicker {2}
Everflowing Chalice enters with a charge counter on it for each time it was kicked.
{T}: Add {C} for each charge counter on Everflowing Chalice.
Everlasting Lich

Everlasting Lich {2}{B}{B}{B}

Creature - Zombie
Everlasting Lich can't block.
Everlasting Lich can't die. (This creature has indestructible, can't be sacrificed, and doesn't go to the graveyard for having 0 toughness.)
4/0
Everlasting Torment

Everlasting Torment {2}{B/R}

Enchantment
Players can't gain life.
Damage can't be prevented.
All damage is dealt as though its source had wither.
When night fell, the plane itself was scarred.
Everquill Phoenix

Everquill Phoenix {2}{R}{R}

Creature - Phoenix
Mutate {3}{R}
Flying
Whenever this creature mutates, create a red artifact token named Feather with "{1}, Sacrifice Feather: Return target Phoenix card from your graveyard to the battlefield tapped."
4/4
Evershrike

Evershrike {3}{W/B}{W/B}

Creature - Elemental Spirit
Flying
Evershrike gets +2/+2 for each Aura attached to it.
{X}{W/B}{W/B}: Return Evershrike from your graveyard to the battlefield. You may put an Aura card with mana value X or less from your hand onto the battlefield attached to it. If you don't, exile Evershrike.
2/2
  • Eventide
Everybody Lives!

Everybody Lives! {1}{W}

Instant
All creatures gain hexproof and indestructible until end of turn. Players gain hexproof until end of turn. Players can't lose life this turn and players can't lose the game or win the game this turn.
"Everybody lives, Rose. Just this once, everybody lives!"
—The Ninth Doctor
Everything Comes to Dust

Everything Comes to Dust {7}{W}{W}{W}

Sorcery
Convoke
Exile all creatures except those that share a creature type with a creature that convoked this spell, all artifacts, and all enchantments.
"I can see every single atom of your existence, and I divide them."
Everythingamajig (a)

Everythingamajig (a) {5}

Artifact
{2}, {T}: Move a counter from one permanent onto another. If the second permanent refers to any kind of counter, the moved counter becomes one of those counters. Otherwise, it becomes a +1/+1 counter.
{3}, {T}: Put a +1/+1 counter on target creature.
{4}, {T}: Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Everythingamajig (b)

Everythingamajig (b) {5}

Artifact
{2}, {T}: Draw a card. Activate only if you have no cards in hand.
{8}, {T}: You gain 10 life.
{4}, {T}, Sacrifice Everythingamajig: You may put a silver-bordered or acorn permanent card from your hand onto the battlefield.
  • Unstable
Everythingamajig (c)

Everythingamajig (c) {5}

Artifact
{1}: Flip a coin. If you win the flip, add {C}{C}. Activate only as an instant.
{3}, {T}: Target player discards a card. Activate only during your turn.
{X}: Everythingamajig becomes an X/X Construct artifact creature until end of turn.
  • Unstable
Everythingamajig (d)

Everythingamajig (d) {6}

Artifact
{T}: Add one mana of any color.
{1}, {T}: Say the flavor text on a card in your hand. Target opponent guesses that card's name. You may reveal that card. If you do and your opponent guessed wrong, draw a card.
{8}, {T}: Everythingamajig deals 12 damage to target creature.
  • Unstable
Everythingamajig (e)

Everythingamajig (e) {5}

Artifact
Sacrifice a land: You gain 2 life.
Sacrifice a creature: Add {C}{C}.
{2}, Discard a card: Search your library for a card that shares a complete word in its name with the name of the discarded card, reveal it, put it into your hand, then shuffle.
  • Unstable
Everythingamajig (f)

Everythingamajig (f) {8}

Artifact
{1}, {T}: Scry 2.
{1}, {T}, Pay 1 life: Create a 0/1 white Goat creature token.
{7}, {T}, Sacrifice Everythingamajig: Choose target player. At the beginning of the next end step, exchange life totals with that player, exchange control of all permanents you and that player control, and exchange cards in your hands, cards in your libraries, and cards in your graveyards.
Evie Frye

Evie Frye {1}{U}

Legendary Creature - Human Assassin
Partner with Jacob Frye
{1}, {T}: Draw a card, then discard a card. When you discard a creature card this way, target creature you control can't be blocked this turn.
2/1
Related card: Jacob Frye
Evil Boros Charm

Evil Boros Charm {B/R}{W/B}

Instant
Choose one —
• Evil Boros Charm deals 2 damage to any target and you gain 2 life.
• Unblocked attacking creatures get +1/+0 until end of turn.
• Create a 1/1 colorless Spirit creature token with lifelink and haste.
Evil Presents

Evil Presents {2}{B}{B}

Sorcery
Put a creature card from your hand into play under target opponent's control. That creature attacks each turn if able . . . and always attacks its controller.
'Tis better to give than to receive.
  • Happy Holidays
Evil Twin

Evil Twin {2}{U}{B}

Creature - Shapeshifter
You may have Evil Twin enter as a copy of any creature on the battlefield, except it has "{U}{B}, {T}: Destroy target creature with the same name as this creature."
You can always tell the evil one by the dagger he's sticking in you.
0/0
Eviscerator

Eviscerator {3}{B}{B}

Creature - Phyrexian Horror
Protection from white
When Eviscerator enters, you lose 5 life.
It roamed the time bubble like a captured animal. Kerrick knew he must soon find a way to unleash it on Tolaria or destroy it.
5/5
  • Urza's Legacy
Evolution Sage

Evolution Sage {2}{G}

Creature - Elf Druid
Landfall — Whenever a land you control enters, proliferate.
"To care for yourself, cultivate the world. To care for the world, cultivate yourself."
3/2
Related card: Contagion Dispenser
Evolution Vat

Evolution Vat {3}

Artifact
{3}, {T}: Tap target creature and put a +1/+1 counter on it. Until end of turn, that creature gains "{2}{G}{U}: Double the number of +1/+1 counters on this creature."
The vats are self-contained worlds, bubbling and churning with unnatural speed, boiling down eons of change into moments.
  • Dissension