31282 cards found
Victim of Night

Victim of Night {B}{B}

Instant
Destroy target non-Vampire, non-Werewolf, non-Zombie creature.
"Do not touch a drop. Not yet. I want to watch this so-called slayer's last crisis of faith."
—Olivia Voldaren
Victimize

Victimize {2}{B}

Sorcery
Choose two target creature cards in your graveyard. Sacrifice a creature. If you do, return the chosen cards to the battlefield tapped.
The priest cast Xantcha to the ground. "It is defective. We must scrap it."
Victor, Valgavoth's Seneschal

Victor, Valgavoth's Seneschal {1}{W}{B}

Legendary Creature - Human Warlock
Eerie — Whenever an enchantment you control enters and whenever you fully unlock a Room, surveil 2 if this is the first time this ability has resolved this turn. If it's the second time, each opponent discards a card. If it's the third time, put a creature card from a graveyard onto the battlefield under your control.
3/3
  • Duskmourn: House of Horror 238 364
Victorious Destruction

Victorious Destruction {4}{R}

Sorcery
Destroy target artifact or land. Its controller loses 1 life.
"The refugees look at these structures with hope. We must relieve them of this burden."
—Juex, tormentor exarch
  • New Phyrexia
Victory

Victory {2}{W}

Sorcery
Aftermath
Target creature gains double strike until end of turn.
Card has other part: Onward
Victory Chimes

Victory Chimes {3}

Artifact
Untap Victory Chimes during each other player's untap step.
{T}: A player of your choice adds {C}.
The favored noisemaker of goblins ever since the wardens cracked down on explosives.
Victory of the Pyrohammer

Victory of the Pyrohammer {3}{R}{R}

Enchantment - Saga
I — Victory of the Pyrohammer deals 4 damage to each creature and each planeswalker. Victory of the Pyrohammer gains "Damage isn't removed from creatures during cleanup steps."
II, III — Victory of the Pyrohammer deals 1 damage to each creature and each planeswalker.
  • Alchemy: Wilds of Eldraine
Victory's Envoy

Victory's Envoy {3}{W}{W}

Creature - Human Cleric
At the beginning of your upkeep, put a +1/+1 counter on each other creature you control.
Her paean is the clash of spears, her prayer a battle cry.
3/3
Victory's Herald

Victory's Herald {3}{W}{W}{W}

Creature - Angel
Flying
Whenever Victory's Herald attacks, attacking creatures gain flying and lifelink until end of turn.
The corruption stirred the heavens above, awaking a shining champion.
4/4
Victual Sliver

Victual Sliver {G}{W}

Creature - Sliver
All Slivers have "{2}, Sacrifice this permanent: You gain 4 life."
"We are kinfolk," explained Karn to the sliver queen. "Just as you need your progeny to complete you, so do I need the pieces of the Legacy to make me whole."
2/2
View from Above

View from Above {1}{U}

Instant
Target creature gains flying until end of turn. If you control a white permanent, return View from Above to its owner's hand.
"This air feels so heavy and thick. There are no winds to speak of. I fear the knowledge that comes from a place like this."
  • Conflux
Viewpoint Synchronization

Viewpoint Synchronization {4}{G}

Sorcery
Freerunning {2}{G}
Search your library for up to three basic land cards and reveal them. Put two of them onto the battlefield tapped and the other into your hand, then shuffle.
  • Assassin's Creed 43 223
Vigean Graftmage

Vigean Graftmage {2}{U}

Creature - Vedalken Wizard Mutant
Graft 2
{1}{U}: Untap target creature with a +1/+1 counter on it.
0/0
Vigean Hydropon

Vigean Hydropon {1}{G}{U}

Creature - Plant Mutant
Graft 5
Vigean Hydropon can't attack or block.
Fruits of magic, roots in science.
0/0
  • Dissension
Vigean Intuition

Vigean Intuition {3}{G}{U}

Instant
Choose a card type, then reveal the top four cards of your library. Put all cards of the chosen type revealed this way into your hand and the rest into your graveyard.
  • Dissension
Vigil for the Lost

Vigil for the Lost {3}{W}

Enchantment
Whenever a creature you control dies, you may pay {X}. If you do, you gain X life.
"As she grew cold in my arms, I swore an oath that her funeral pyre would be dwarfed by a bonfire of our enemies."
  • Scars of Mirrodin
Vigilance

Vigilance {W}

Enchantment - Aura
Enchant creature
Enchanted creature has vigilance.
"Put a spear in a peasant's hands, and you have an expendable troop. Put a purpose in his heart, and you win a warrior."
—Sensei Golden-Tail
  • Champions of Kamigawa
Vigilant Baloth

Vigilant Baloth {3}{G}{G}

Creature - Beast
Vigilance
Villagers employ watchdogs as guardians and companions. Druids prefer something a little bigger.
5/5
  • Core Set 2019
Vigilant Drake

Vigilant Drake {4}{U}

Creature - Drake
Flying
{2}{U}: Untap Vigilant Drake.
Awake and awing in the blink of an eye.
3/3
Vigilant Martyr

Vigilant Martyr {W}

Creature - Human Cleric
Sacrifice Vigilant Martyr: Regenerate target creature.
{W}{W}, {T}, Sacrifice Vigilant Martyr: Counter target spell that targets an enchantment.
1/1
  • Mirage
Vigilant Sentry

Vigilant Sentry {1}{W}{W}

Creature - Human Nomad
Threshold — As long as seven or more cards are in your graveyard, Vigilant Sentry gets +1/+1 and has "{T}: Target attacking or blocking creature gets +3/+3 until end of turn."
2/2
Vigilante Justice

Vigilante Justice {3}{R}

Enchantment
Whenever a Human you control enters, Vigilante Justice deals 1 damage to any target.
It begins as a whisper and ends with the red roar of fire.
Vigor

Vigor {3}{G}{G}{G}

Creature - Elemental Incarnation
Trample
If damage would be dealt to another creature you control, prevent that damage. Put a +1/+1 counter on that creature for each 1 damage prevented this way.
When Vigor is put into a graveyard from anywhere, shuffle it into its owner's library.
6/6
Vigor Mortis

Vigor Mortis {2}{B}{B}

Sorcery
Return target creature card from your graveyard to the battlefield. If {G} was spent to cast this spell, that creature enters with an additional +1/+1 counter on it.
After fear and weakness rot away, that which remains is stronger than its living form.
Vigorous Charge

Vigorous Charge {G}

Instant
Kicker {W}
Target creature gains trample until end of turn. Whenever that creature deals combat damage this turn, if this spell was kicked, you gain life equal to that damage.
  • Invasion