29693 cards found
War Historian

War Historian {2}{G}

Creature - Human Monk
Reach
War Historian has indestructible as long as it attacked a battle this turn.
All children on Kamigawa learn of the Kami War. Hostilities with beings from another reality were understood, and no time was wasted in disbelief.
3/3
  • March of the Machine
War Mammoth

War Mammoth {3}{G}

Creature - Elephant
Trample
I didn't think mammoths could ever hold a candle to a well-trained battle horse. Then one day I turned my back on a drunken soldier. His blow never landed; Mi'cha flung the brute over ten meters.
3/3
War Report

War Report {3}{W}

Instant
You gain life equal to the number of creatures on the battlefield plus the number of artifacts on the battlefield.
Underling Ethu's 263rd report read simply "Yes, my lord. Overwhelmingly, my lord." This marked the end of the Mirran-Phyrexian War.
  • New Phyrexia
War Screecher

War Screecher {1}{W}

Creature - Bird
Flying
{5}{W}, {T}: Other creatures you control get +1/+1 until end of turn.
Soaring over Vitu-Ghazi, New Prahv, and Orzhova, the Conclave's trained falcons provided critical intelligence.
1/3
War-Spike Changeling

War-Spike Changeling {3}{R}

Creature - Shapeshifter
Changeling
{R}: War-Spike Changeling gains first strike until end of turn.
"Aren't there boggarts enough in Lorwyn? Couldn't it turn into a sheep? Or a sunflower?"
—Olly of Goldmeadow
3/3
War-Torch Goblin

War-Torch Goblin {R}

Creature - Goblin Warrior
{R}, Sacrifice War-Torch Goblin: It deals 2 damage to target blocking creature.
"In a town shaped by the subtle machinations and political intrigue of its guilds, it's reassuring to see a goblin waving his torch and screaming about some nonsense or other."
—Agrus Kos
1/1
  • Ravnica: City of Guilds
War-Trained Slasher

War-Trained Slasher {3}{R}

Creature - Wolverine Dinosaur
Menace
Whenever War-Trained Slasher attacks a battle, double its power until end of turn.
"That's my girl. Just don't eat it—wouldn't want you getting an upset stomach again."
—Jalina, Ikorian bonder
4/3
  • March of the Machine
War-Wing Siren

War-Wing Siren {2}{U}

Creature - Siren Soldier
Flying
Heroic — Whenever you cast a spell that targets War-Wing Siren, put a +1/+1 counter on War-Wing Siren.
Once she sang sailors to their doom. Now she leads them to glory.
1/3
  • Journey into Nyx
Warbeast of Gorgoroth

Warbeast of Gorgoroth {4}{R}

Creature - Beast
Whenever Warbeast of Gorgoroth or another creature you control with power 4 or greater dies, amass Orcs 2.
Drums rolled, fires leaped, and great engines drawn by beasts crawled across the field.
5/4
  • The Lord of the Rings: Tales of Middle-earth 152 603
Warbriar Blessing

Warbriar Blessing {1}{G}

Enchantment - Aura
Enchant creature you control
When Warbriar Blessing enters the battlefield, enchanted creature fights up to one target creature you don't control.
Enchanted creature gets +0/+2.
Warchanter of Mogis

Warchanter of Mogis {3}{B}{B}

Creature - Minotaur Shaman
Inspired — Whenever Warchanter of Mogis becomes untapped, target creature you control gains intimidate until end of turn.
3/3
  • Born of the Gods
Warclamp Mastiff

Warclamp Mastiff {W}

Creature - Dog
First strike
"One bite from that dog will send you to the healer's tent for days."
—Watchmaster Finn of An Karras
1/1
  • Magic 2013
Ward of Lights

Ward of Lights {W}{W}

Enchantment - Aura
You may cast Ward of Lights as though it had flash. If you cast it any time a sorcery couldn't have been cast, the controller of the permanent it becomes sacrifices it at the beginning of the next cleanup step.
Enchant creature
As Ward of Lights enters the battlefield, choose a color.
Enchanted creature has protection from the chosen color. This effect doesn't remove Ward of Lights.
  • Mirage
Warded Battlements

Warded Battlements {2}{W}

Creature - Wall
Defender
Attacking creatures you control get +1/+0.
In dire times, even a place of refuge can become a weapon of war.
0/3
  • Core Set 2021
Warden of Geometries

Warden of Geometries {4}

Creature - Eldrazi Drone
Vigilance
{T}: Add {C}.
The wastelands disorient even the most experienced scouts, making them easy prey for Kozilek's drones.
2/3
Wardscale Crocodile

Wardscale Crocodile {4}{G}

Creature - Crocodile
Hexproof
"The Eternals had to endure Amonkhet's five trials. Let's see if they can pass the Trial of Ravnica."
—Jace Beleren
5/3
Related card: Loose in the Park
  • War of the Spark
Warehouse Tabby

Warehouse Tabby {B}

Creature - Cat
Whenever an enchantment you control is put into a graveyard from the battlefield, create a 1/1 black Rat creature token with "This creature can't block."
{1}{B}: Warehouse Tabby gains deathtouch until end of turn.
For every rat she kills, ten more take its place.
1/1
  • Wilds of Eldraine
Warehouse Thief

Warehouse Thief {3}{R}

Creature - Tiefling Rogue
{2}, {T}, Sacrifice an artifact or creature: Exile the top card of your library. Until the end of your next turn, you may play that card.
Wealthy patriars make up the vast majority of both his victims and his customers.
4/2
  • Commander Legends: Battle for Baldur's Gate
Warhorn Blast

Warhorn Blast {4}{W}

Instant
Creatures you control get +2/+1 until end of turn.
Foretell {2}{W}
"Mead down! Swords up!"
  • Kaldheim
Warlord's Elite

Warlord's Elite {2}{W}

Creature - Human Soldier
As an additional cost to cast this spell, tap two untapped artifacts, creatures, and/or lands you control.
"The Warlord thinks we've gone soft, does he? The Fist of Progress will prove him wrong!"
4/4
  • The Brothers' War
Warlord's Fury

Warlord's Fury {R}

Sorcery
Creatures you control gain first strike until end of turn.
Draw a card.
"The old ways were for a winter world. We do what's best for us, not for the past. We are Keldons!"
—Grand Warlord Radha
  • Dominaria
Warm Welcome

Warm Welcome {2}{G}

Instant
Look at the top five cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. Create a 1/1 green and white Citizen creature token.
"Welcome to the family. Chef Rocco sends their congratulations."
Related card: Warm Welcome (Alchemy)
  • Streets of New Capenna
Warm Welcome (Alchemy)

Warm Welcome (Alchemy) {3}{G}

Sorcery
Look at the top five cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. Create two 1/1 green and white Citizen creature tokens.
Related card: Warm Welcome
  • Streets of New Capenna
Warmind Infantry

Warmind Infantry {2}{R}

Creature - Elemental Soldier
Battalion — Whenever Warmind Infantry and at least two other creatures attack, Warmind Infantry gets +2/+0 until end of turn.
Before Aurelia denounced Niv-Mizzet, the two guilds had collaborated on the Warmind Initiative in pursuit of the ultimate soldier.
2/3
  • Gatecrash
Warning

Warning {W}

Instant
Prevent all combat damage that would be dealt by target attacking creature this turn.
"The folk of the Karplusan Mountains are impossible to ambush."
—Lovisa Coldeyes, Balduvian Chieftain