4058 cards found
Shahrazad

Shahrazad {W}{W}

Sorcery
Players play a Magic subgame, using their libraries as their decks. Each player who doesn't win the subgame loses half their life, rounded up.
Related card: City in a Bottle
  • Arabian Nights
Shahrazad and Sindbad

Shahrazad and Sindbad {2}{W}{U}

Creature - Human
Whenever Shahrazad and Sindbad deals combat damage to an opponent, if there haven't been any subgames this match, players play a Magic subgame using their libraries as their decks. Each player who doesn't win the subgame loses half their life, rounded up.
{T}: Draw a card and reveal it. If it isn't a land card, discard it.
3/4
  • Unknown Event
Shardless Outlander

Shardless Outlander {7}

Artifact Creature - Construct Scout
Trample
Basic landcycling {2}
The Conflux proved that Alara's strength came from unity, not division.
6/5
  • Foundations Jumpstart
Sharp Eraser

Sharp Eraser {6}

Artifact
{2}, {T}: Reveal cards from the top of your library until you reveal a nonland card. You may erase any number of words on the card, including flavor text, as long as the card still makes sense. Then cast the revised card without paying its mana cost. Put all other cards revealed this way on the bottom of your library in a random order.
  • Unknown Event
Shattered Seraph (Alchemy)

Shattered Seraph (Alchemy) {4}{W}{U}{B}

Creature - Angel Rogue
Flying
When Shattered Seraph enters, you gain 3 life.
{1}, Exile Shattered Seraph from your hand: Target land gains "{T}: Add {W}, {U}, or {B}" until Shattered Seraph is cast from exile. You may cast Shattered Seraph for as long as it remains exiled.
4/5
Related card: Shattered Seraph
  • Streets of New Capenna
Shattering Finale

Shattering Finale {1}{B}

Sorcery
Casualty 1
Target creature an opponent controls perpetually gets -0/-3.
  • Alchemy: New Capenna
Shedding Snake

Shedding Snake {4}{B}

Creature - Snake
Menace
When Shedding Snake enters the battlefield, you may pay 2 life. If you do, the commander tax on each of your commanders is reduced back to zero.
6/5
  • Unknown Event
Shelkin Brownie

Shelkin Brownie {1}{G}

Creature - Ouphe
{T}: Target creature loses all "bands with other" abilities until end of turn.
Leave a bowl of milk on your doorstep each night for the brownies, or they'll cause you no end of mischief.
1/1
  • Legends
Shellephant

Shellephant {1}{G}{G}

Creature - Turtle and/or Elephant
{0}: Choose one. You may activate this ability while Shellephant is in any zone.
• Shellephant has base power and toughness 1/4.
• Shellephant has base power and toughness 3/3.
?/?
  • Unstable
Shellfish Scholar

Shellfish Scholar {2}{U}

Creature - Rat Wizard
Whenever Shellfish Scholar or another Rat you control enters, conjure a card named Think Twice into your graveyard.
Threshold{T}: Spells you cast from your graveyard this turn cost {2} less to cast. Activate only if seven or more cards are in your graveyard.
3/2
Related card: Think Twice
  • Alchemy: Bloomburrow
Sheltered Valley

Sheltered Valley

Land
If Sheltered Valley would enter, instead sacrifice each other permanent named Sheltered Valley you control, then put Sheltered Valley onto the battlefield.
At the beginning of your upkeep, if you control three or fewer lands, you gain 1 life.
{T}: Add {C}.
  • Alliances
Sheoldred's Assimilator

Sheoldred's Assimilator {1}{B}

Creature - Phyrexian Horror
Menace
Whenever Sheoldred's Assimilator enters or attacks, exile up to one target card from a graveyard. If a card is exiled this way, you may conjure a duplicate of that card into the top five cards of your library at random.
3/1
  • Alchemy: Phyrexia
Sheoldred's Terror

Sheoldred's Terror {B}

Instant
Destroy target creature not originally printed in an Argentum expansion. (Mirrodin, Darksteel, Fifth Dawn, Scars of Mirrodin, Mirrodin Besieged, New Phyrexia, and Phyrexia: All Will Be One are Argentum expansions. Argentum is Karn's original name for that plane, now you know!)
  • Unknown Event
Shessra, Death's Whisper (Alchemy)

Shessra, Death's Whisper (Alchemy) {1}{B}{G}

Legendary Creature - Human Elf Warlock
Bewitching Whispers — When Shessra, Death's Whisper enters, target creature blocks this turn if able.
Whispers of the Grave — At the beginning of your end step, if a creature died this turn, you may pay 2 life. If you do, draw a card.
1/4
Related card: Shessra, Death's Whisper
  • Adventures in the Forgotten Realms
Shichifukujin Dragon

Shichifukujin Dragon {6}{R}{R}{R}

Summon Dragon
When Shichifukujin Dragon comes into play, put seven +1/+1 counters on it.
{R}{R}{R}, Sacrifice two +1/+1 counters: Put three +1/+1 counters on Shichifukujin Dragon at end of turn. Play this ability as a sorcery.
0/0
  • Celebration Cards
Shimian Night Stalker

Shimian Night Stalker {3}{B}{B}

Creature - Nightstalker
{B}, {T}: All damage that would be dealt to you this turn by target attacking creature is dealt to Shimian Night Stalker instead.
"'Tis now the very witching time of night,/ When churchyards yawn and hell itself breathes out/ Contagion to this world."
—William Shakespeare, Hamlet
4/4
Shipwreck Sifters (Alchemy)

Shipwreck Sifters (Alchemy) {1}{U}

Creature - Spirit
When Shipwreck Sifters enters, draw a card, then discard a card.
Whenever a Spirit card or a card with disturb is put into your graveyard from anywhere, put a +1/+1 counter on Shipwreck Sifters.
1/2
Related card: Shipwreck Sifters
  • Innistrad: Midnight Hunt
Shiv

Shiv

Plane - Dominaria
All creatures have "{R}: This creature gets +1/+0 until end of turn."
Whenever chaos ensues, create a 5/5 red Dragon creature token with flying.
Shoe Tree

Shoe Tree {4}{G}

Creature - Treefolk
Shoe Tree enters with up to two shoe counters on it. Use your shoes as counters.
Shoe Tree gets +1/+1 for each shoe counter on it.
It grows several feet a year.
3/3
Shorecomber Crab

Shorecomber Crab {U}

Creature - Crab
Though Captain Riptide's corpse was mostly recovered from the shipwreck, no one ever managed to find his favorite hat.
0/4
Shoreline Scout

Shoreline Scout {U}

Creature - Merfolk Scout
When Shoreline Scout enters the battlefield, you may exile a Merfolk card or a land card from your hand. If you do, conjure a card named Tropical Island into your hand.
As long as another Merfolk or an Island entered the battlefield under your control this turn, Shoreline Scout gets +1/+0.
1/1
Related card: Tropical Island
  • Jumpstart: Historic Horizons
Shove Aside

Shove Aside {R}

Sorcery
If you aren't the starting player, you may cast Shove Aside as though it had flash.
Shove Aside deals 3 damage to target creature or planeswalker.
  • Alchemy: Murders at Karlov Manor
Shrieking Specter

Shrieking Specter {5}{B}

Creature - Specter
Flying
Whenever Shrieking Specter attacks, defending player discards a card.
2/2
  • Starter 1999
Shrine Keeper

Shrine Keeper {W}{W}

Creature - Human Cleric
2/2
Shrinking Plane

Shrinking Plane

Plane - Foldaria
When you planeswalk here and at the beginning of your upkeep, fold this plane in half. Draw cards equal to the number of times it's been folded. If you can't fold it, planeswalk.
Chaos: Completely unfold this plane. Each opponent discards two cards.
  • Unknown Event