33490 cards found
Warclamp Mastiff

Warclamp Mastiff {W}

Creature - Dog
First strike
"One bite from that dog will send you to the healer's tent for days."
—Watchmaster Finn of An Karras
1/1
  • Magic 2013
Flaming Fist Duskguard

Flaming Fist Duskguard {1}{W}

Creature - Dwarf Soldier
When Flaming Fist Duskguard enters the battlefield, you get a boon with "When you cast your next creature spell, it perpetually gets +1/+0."
3/1
  • Alchemy Horizons: Baldur's Gate
Stampeding Scurryfoot

Stampeding Scurryfoot {G}

Creature - Mouse
Exhaust{3}{G}: Put a +1/+1 counter on this creature. Create a 3/3 green Elephant creature token.
All creatures great and small contribute to the stampede.
1/1
  • Aetherdrift
Mine Excavation

Mine Excavation {1}{W}

Sorcery
Return target artifact or enchantment card from a graveyard to its owner's hand.
Conspire
  • Shadowmoor
Annihilating Fire

Annihilating Fire {1}{R}{R}

Instant
Annihilating Fire deals 3 damage to any target. If a creature dealt damage this way would die this turn, exile it instead.
"The most impressive performances can be done only once."
—Mote, Rakdos madcap
  • Return to Ravnica
Draconic Destiny

Draconic Destiny {1}{R}{R}

Enchantment - Aura
Enchant creature
Enchanted creature gets +1/+1 and has flying, haste, and "{1}: This creature gets +1/+0 until end of turn." It's a Dragon in addition to its other types.
When enchanted creature dies, return this card to its owner's hand.
Purging Stormbrood

Purging Stormbrood {4}{B}

Creature - Dragon
Flying
Ward—Pay 2 life.
When this creature enters, remove all counters from up to one target creature.
4/4
Card has other part: Absorb Essence
Related card: Dragonweave Tapestry
  • Tarkir: Dragonstorm 213a 315a
Mass Hysteria

Mass Hysteria {R}

Enchantment
All creatures have haste.
The sooner you see the whites of their eyes, the sooner you'll spill the red of their blood.
Crimson Manticore

Crimson Manticore {2}{R}{R}

Creature - Manticore
Flying
{R}, {T}: This creature deals 1 damage to target attacking or blocking creature.
Manticores divide all beings into two categories: other manticores and dinner.
2/2
Forbidden Friendship

Forbidden Friendship {1}{R}

Sorcery
Create a 1/1 red Dinosaur creature token with haste and a 1/1 white Human Soldier creature token.
The two looked at each other, and neither fled. "I see," the soldier murmured. "We're both just fighting for survival out here, aren't we?"
  • Ikoria: Lair of Behemoths 119 367
Value Town

Value Town

Land - Town
Value Town enters the battlefield tapped.
{T}: Add {U} or {R}.
Card has other part: Take a Trip to...
  • Mystery Booster 2
Dusk's Landing

Dusk's Landing {B}

Sorcery
Draw a card. If an opponent lost life this turn and you gained life this turn, seek two Vampire cards instead.
  • Alchemy: Ixalan
Giant Fire Beetles

Giant Fire Beetles {2}{R}

Creature - Insect
Menace, double team
2/2
  • Alchemy Horizons: Baldur's Gate
Aven Fateshaper

Aven Fateshaper {6}{U}

Creature - Bird Wizard
Flying
When this creature enters, look at the top four cards of your library, then put them back in any order.
{4}{U}: Look at the top four cards of your library, then put them back in any order.
4/5
Pathfinding Axejaw

Pathfinding Axejaw {3}{G}

Creature - Dinosaur
When this creature enters, it explores.
When you don't know what dangers you'll face, bring the biggest danger with you.
4/3
  • The Lost Caverns of Ixalan
Green Goblin, Revenant

Green Goblin, Revenant {3}{B}{R}

Legendary Creature - Goblin Human Villain
Flying, deathtouch
Whenever Green Goblin attacks, discard a card. Then draw a card for each card you've discarded this turn.
"The Green Goblin lives again!"
—Green Goblin, Harry Osborn
3/3
God-Pharaoh's Statue

God-Pharaoh's Statue {6}

Legendary Artifact
Spells your opponents cast cost {2} more to cast.
At the beginning of your end step, each opponent loses 1 life.
A dictator's infuriating smirk, an affront to everything Ravnica stood for.
Boros Swiftblade

Boros Swiftblade {R}{W}

Creature - Human Soldier
Double strike
When the Boros Legion attacks, swiftblades enter the fray first. They pick off the archers and mages, softening the enemy front before the flame-kin and giants go in.
1/2
Enlarge

Enlarge {3}{G}{G}

Sorcery
Target creature gets +7/+7 and gains trample until end of turn. It must be blocked this turn if able.
Demonic Ruckus

Demonic Ruckus {1}{R}

Enchantment - Aura
Enchant creature
Enchanted creature gets +1/+1 and has menace and trample.
When this Aura is put into a graveyard from the battlefield, draw a card.
Plot {R}
  • Outlaws of Thunder Junction
Outnumber

Outnumber {R}

Instant
Outnumber deals damage to target creature equal to the number of creatures you control.
Everyone who could still lift a weapon had a part in retaking Sea Gate.
Blessing of Leeches

Blessing of Leeches {2}{B}

Enchantment - Aura
Flash
Enchant creature
At the beginning of your upkeep, you lose 1 life.
{0}: Regenerate enchanted creature.
Havoc

Havoc {1}{R}

Enchantment
Whenever an opponent casts a white spell, they lose 2 life.
As Orim put the lightning rod into place on the bow, she cast a spell of protection to shield herself from the heat. That's when the Furnace got personal.
  • Tempest
Lightning Spear

Lightning Spear {1}{R}

Artifact - Equipment
Equipped creature gets +1/+0 and has trample.
{2}{R}, Sacrifice this Equipment: It deals 3 damage to any target.
Equip {1}
When wielded, it begs to be released.
Mogg Toady

Mogg Toady {1}{R}

Creature - Goblin
This creature can't attack unless you control more creatures than defending player.
This creature can't block unless you control more creatures than attacking player.
2/2
  • Nemesis