33549 cards found
Yotian Tactician

Yotian Tactician {2}{W}{U}

Creature - Human Soldier
Other Soldiers you control get +1/+1.
"Time for the Iron Alliance to remind the qadir's army how inhospitable the Sword Marches can be."
3/4
  • The Brothers' War
Magnify

Magnify {G}

Instant
All creatures get +1/+1 until end of turn.
The seed torches' pollen gives off light, but the elves find it heightens their senses as well.
  • Urza's Destiny
Voracious Wurm

Voracious Wurm {1}{G}

Creature - Wurm
This creature enters with X +1/+1 counters on it, where X is the amount of life you've gained this turn.
Shepherds in Kalonia know it's better to let sheep roam than have them be trapped when the wurms are feeding.
2/2
  • Magic 2014
Legion's Initiative

Legion's Initiative {R}{W}

Enchantment
Red creatures you control get +1/+0.
White creatures you control get +0/+1.
{R}{W}, Exile this enchantment: Exile all creatures you control. At the beginning of the next combat, return those cards to the battlefield under their owner's control and those creatures gain haste until end of turn.
  • Double Masters 2022 242 517
  • Dragon's Maze
Foil

Foil {2}{U}{U}

Instant
You may discard an Island card and another card rather than pay this spell's mana cost.
Counter target spell.
Skyship Stalker

Skyship Stalker {2}{R}{R}

Creature - Cat Dragon
Flying
{R}: This creature gets +1/+0 until end of turn.
{R}: This creature gains first strike until end of turn.
{R}: This creature gains haste until end of turn.
3/3
Related cards: Darigaaz, Shivan Champion Protean War Engine
Copycrook

Copycrook {2}{U}{U}

Creature - Shapeshifter Rogue
You may have this creature enter as a copy of any creature on the battlefield, except it has "Whenever this creature attacks, it connives."
The best hiding places are other people.
0/0
  • Modern Horizons 3
Knight of Valor

Knight of Valor {2}{W}

Creature - Human Knight
Flanking
{1}{W}: Each creature without flanking blocking this creature gets -1/-1 until end of turn. Activate only once each turn.
2/2
  • Visions
Ritual Guardian

Ritual Guardian {2}{W}

Creature - Human Soldier
Coven — At the beginning of combat on your turn, if you control three or more creatures with different powers, this creature gains lifelink until end of turn.
"By ancient magics, by angels' grace, we will survive this night."
3/2
Skirk Shaman

Skirk Shaman {1}{R}{R}

Creature - Goblin Shaman
This creature can't be blocked except by artifact creatures and/or red creatures.
In a shaman's grimy hands, a concoction of dried Skirk Ridge herbs can become the face of panic.
2/2
Related card: Severed Legion
Mind Burst

Mind Burst {1}{B}

Sorcery
Target player discards X cards, where X is one plus the number of cards named Mind Burst in all graveyards.
As haunting as a zombie's curse.
  • Odyssey
Kithkin Shielddare

Kithkin Shielddare {1}{W}

Creature - Kithkin Soldier
{W}, {T}: Target blocking creature gets +2/+2 until end of turn.
The nova glyph is a potent symbol. A shield embossed with it can resist the force of even the most determined giant.
1/1
  • Shadowmoor
Inspiring Call

Inspiring Call {2}{G}

Instant
Draw a card for each creature you control with a +1/+1 counter on it. Those creatures gain indestructible until end of turn.
"They said we were weak, did they? Let's show them what happens when we fight as one!"
Ojutai Interceptor

Ojutai Interceptor {3}{U}

Creature - Bird Soldier
Flying
Megamorph {3}{U}
"Though I may soar, I could never fly as high as the dragons."
3/1
Victor, Valgavoth's Seneschal

Victor, Valgavoth's Seneschal {1}{W}{B}

Legendary Creature - Human Warlock
Eerie — Whenever an enchantment you control enters and whenever you fully unlock a Room, surveil 2 if this is the first time this ability has resolved this turn. If it's the second time, each opponent discards a card. If it's the third time, put a creature card from a graveyard onto the battlefield under your control.
3/3
  • Duskmourn: House of Horror Promos 238p 238s
  • Duskmourn: House of Horror 238 364
Archwing Dragon

Archwing Dragon {2}{R}{R}

Creature - Dragon
Flying, haste
At the beginning of the end step, return this creature to its owner's hand.
Swifter than an angel, crueler than a demon, and relentless as a ghoul.
4/4
  • Avacyn Restored
Word of Seizing

Word of Seizing {3}{R}{R}

Instant
Split second
Untap target permanent and gain control of it until end of turn. It gains haste until end of turn.
"Obey!"
Dark Bargain

Dark Bargain {3}{B}

Instant
Look at the top three cards of your library. Put two of them into your hand and the other into your graveyard. Dark Bargain deals 2 damage to you.
"The poacher's trade isn't monster parts. It's myth. People pay to be part of the fantasy."
—Kelsien, the Plague
Too Greedily, Too Deep

Too Greedily, Too Deep {5}{B}{R}

Sorcery
Put target creature card from a graveyard onto the battlefield under your control. That creature deals damage equal to its power to each other creature.
"The Dwarves tell no tale; but even as mithril was the foundation of their wealth, so also it was their destruction."
—Gandalf
  • Tales of Middle-earth Commander 72 152 482
Doublecast

Doublecast {R}{R}

Sorcery
When you next cast an instant or sorcery spell this turn, copy that spell. You may choose new targets for the copy.
First the insult, then the encore.
Battlewand Oak

Battlewand Oak {2}{G}

Creature - Treefolk Warrior
Whenever a Forest you control enters, this creature gets +2/+2 until end of turn.
Whenever you cast a Treefolk spell, this creature gets +2/+2 until end of turn.
1/3
First Day of Class

First Day of Class {1}{R}

Instant
Whenever a creature you control enters this turn, put a +1/+1 counter on it and it gains haste until end of turn.
Learn.
Demon of Loathing

Demon of Loathing {5}{B}{B}

Creature - Demon
Flying, trample
Whenever this creature deals combat damage to a player, that player sacrifices a creature of their choice.
Hatred is a potent ally, but an insatiable master.
7/7
Samut, the Tested

Samut, the Tested {2}{R}{G}

Legendary Planeswalker - Samut
[+1]: Up to one target creature gains double strike until end of turn.
[–2]: Samut deals 2 damage divided as you choose among one or two targets.
[–7]: Search your library for up to two creature and/or planeswalker cards, put them onto the battlefield, then shuffle.
Loyalty:
4
Turbocharged Escape

Turbocharged Escape {3}{W}{W}

Sorcery
Destroy all non-Vehicle creatures. Then choose a Vehicle you control. It perpetually becomes an artifact creature.
  • Alchemy: Aetherdrift