4059 cards found
Sengir Bats

Sengir Bats {1}{B}{B}

Creature - Bat
Flying
Whenever a creature dealt damage by Sengir Bats this turn dies, put a +1/+1 counter on Sengir Bats.
"They are the eyes of the Baron, and they know your fears."
—Ihsan's Shade
1/2
Related card: Apocalypse Chime
  • Homelands 57a 57b
Sentinel

Sentinel {4}

Artifact Creature - Shapeshifter
{0}: Change Sentinel's base toughness to 1 plus the power of target creature blocking or blocked by Sentinel.
1/1
Sentinel Dispatch

Sentinel Dispatch

Conspiracy
At the beginning of the first upkeep, create a 1/1 colorless Construct artifact creature token with defender.
"Unusual. Security also worth stealing."
—Dack Fayden
  • Conspiracy
Sepulcher Ghoul (Alchemy)

Sepulcher Ghoul (Alchemy) {1}{B}

Creature - Zombie
Sacrifice another creature: Sepulcher Ghoul gets +2/+2 until end of turn. Activate only once each turn.
Ghouls devour the dead and any living creatures unwary enough to fall into their grasp.
2/2
Related card: Sepulcher Ghoul
Sergeant John Benton

Sergeant John Benton {1}{G}{W}

Legendary Creature - Human Soldier
Trample, haste
Share Intelligence — Whenever Sergeant John Benton deals combat damage to a player, you and that player each draw that many cards.
"Anyway, nothing to do with you surprises me anymore, Doctor."
2/4
Serpent Assassin

Serpent Assassin {3}{B}{B}

Creature - Snake Assassin
When Serpent Assassin enters, you may destroy target nonblack creature.
"Patrol didn't find a single footprint, Captain. We should be safe to rest here."
—Lowell, army scout
2/2
Serpentine

Serpentine

Creature - Wurm
(Color indicator: Serpentine is green)
Landfall — Whenever a land you control enters,
Augment {2}{G} ({2}{G}, Reveal this card from your hand: Combine it with target host. Augment only as a sorcery.)
+3/+3
Serra

Serra

Vanguard
Creatures you control get +0/+2.
Named for a benevolent goddess at birth, Serra fulfilled the prophecy of that goddess's coming. As a planeswalker, she embodies white mana and helps whole civilizations develop while both directly and indirectly inspiring countless individuals to be steadfast and strong in the service of light.
Hand size bonus: +1
Life bonus: +1
  • Vanguard Series
Serra Inquisitors

Serra Inquisitors {4}{W}

Creature - Human Cleric
Whenever Serra Inquisitors blocks or becomes blocked by one or more black creatures, Serra Inquisitors gets +2/+0 until end of turn.
3/3
Related card: Apocalypse Chime
  • Homelands
Serra Paladin

Serra Paladin {2}{W}{W}

Creature - Human Knight
{T}: Prevent the next 1 damage that would be dealt to any target this turn.
{1}{W}{W}, {T}: Target creature gains vigilance until end of turn.
One light, one blade, one purpose.
—Vow of the Serra Paladins
2/2
Related card: Apocalypse Chime
Settle the Wilds

Settle the Wilds {2}{G}

Sorcery
Seek a basic land card and put it onto the battlefield tapped. Then seek a permanent card with mana value equal to the number of lands you control.
  • Alchemy: Innistrad
Seventh Stage of Magic Design

Seventh Stage of Magic Design {4}{G}{U}

Enchantment
Double all your spells and abilities. (All spells and abilities cast, activated, or triggered by you are copied. Mana abilities produce twice as much mana.)
  • Unknown Event
Sewer Crocodile (Alchemy)

Sewer Crocodile (Alchemy) {5}{U}

Creature - Crocodile
{3}{U}: Sewer Crocodile can't be blocked this turn. This ability costs {3} less to activate if there are five or more mana values among cards in your graveyard.
"Quick, let's hide in the sewer!"
—Ginsi the Thief, now deceased
4/7
Related card: Sewer Crocodile
  • Streets of New Capenna
Sewer Plague

Sewer Plague {2}{B}

Instant
Target creature an opponent controls perpetually gets -2/-2 and gains "At the beginning of each upkeep, this creature perpetually gets -1/-1."
  • Alchemy Horizons: Baldur's Gate
Sex Appeal

Sex Appeal {W}

Instant
Prevent the next 3 damage that would be dealt this turn to any number of targets, divided as you choose. If there are more people in the room of a different gender than you are as you cast this spell, prevent the next 6 damage this way instead.
  • Unglued
Shadow Kin

Shadow Kin {3}{U}

Creature - Shapeshifter
Flash
At the beginning of your upkeep, each player mills three cards. You may exile a creature card from among the cards milled this way. If you do, Shadow Kin becomes a copy of that card, except it has this ability.
2/2
  • Midnight Hunt Commander 16 54
Shadowheart, Cleric of Graves

Shadowheart, Cleric of Graves {1}{B}{B}

Legendary Creature - Human Elf Cleric
Deathtouch, lifelink
At the beginning of your end step, Shadowheart, Cleric of Graves deals 1 damage to each player.
4/4
Related cards: Shadowheart, Cleric of Order Shadowheart, Cleric of Trickery Shadowheart, Cleric of Twilight Shadowheart, Cleric of War Shadowheart, Sharran Cleric
  • Alchemy Horizons: Baldur's Gate
Shadowheart, Cleric of Order

Shadowheart, Cleric of Order {1}{W}{B}

Legendary Creature - Human Elf Cleric
Deathtouch
At the beginning of your end step, Shadowheart, Cleric of Order deals 1 damage to each player.
Whenever you lose life during your turn, create a 2/2 white Knight creature token.
4/4
Related cards: Shadowheart, Cleric of Graves Shadowheart, Cleric of Trickery Shadowheart, Cleric of Twilight Shadowheart, Cleric of War Shadowheart, Sharran Cleric
  • Alchemy Horizons: Baldur's Gate
Shadowheart, Cleric of Trickery

Shadowheart, Cleric of Trickery {1}{U}{B}

Legendary Creature - Human Elf Cleric
Deathtouch
At the beginning of your end step, Shadowheart, Cleric of Trickery deals 1 damage to each player.
Whenever you lose life during your turn, draw a card.
4/4
Related cards: Shadowheart, Cleric of Graves Shadowheart, Cleric of Order Shadowheart, Cleric of Twilight Shadowheart, Cleric of War Shadowheart, Sharran Cleric
  • Alchemy Horizons: Baldur's Gate
Shadowheart, Cleric of Twilight

Shadowheart, Cleric of Twilight {1}{B}{G}

Legendary Creature - Human Elf Cleric
Deathtouch
Shadowheart, Cleric of Twilight can't be blocked by creatures with power 2 or less.
At the beginning of your end step, Shadowheart deals 1 damage to each player.
Whenever you lose life during your turn, put a +1/+1 counter on Shadowheart.
4/4
Related cards: Shadowheart, Cleric of Graves Shadowheart, Cleric of Order Shadowheart, Cleric of Trickery Shadowheart, Cleric of War Shadowheart, Sharran Cleric
  • Alchemy Horizons: Baldur's Gate
Shadowheart, Cleric of War

Shadowheart, Cleric of War {1}{B}{R}

Legendary Creature - Human Elf Cleric
Deathtouch
At the beginning of your end step, Shadowheart, Cleric of War deals 1 damage to each player.
Whenever you lose life during your turn, Shadowheart deals that much damage to each opponent.
4/4
Related cards: Shadowheart, Cleric of Graves Shadowheart, Cleric of Order Shadowheart, Cleric of Trickery Shadowheart, Cleric of Twilight Shadowheart, Sharran Cleric
  • Alchemy Horizons: Baldur's Gate
Shadowheart, Sharran Cleric

Shadowheart, Sharran Cleric {1}{B}

Legendary Creature - Human Elf Cleric
Deathtouch
Specialize {2}. Activate only if a player has 13 or less life.
At the beginning of your end step, Shadowheart, Sharran Cleric deals 1 damage to each player.
2/2
Related cards: Shadowheart, Cleric of Graves Shadowheart, Cleric of Order Shadowheart, Cleric of Trickery Shadowheart, Cleric of Twilight Shadowheart, Cleric of War
  • Alchemy Horizons: Baldur's Gate
Shadowmoor Draw Spell

Shadowmoor Draw Spell {3}{U}

Instant
Untap Convoke (Each tapped creature that you untap while casting this spell pays for {1} or one mana of that creature's color. This counts as convoke.)
Draw two cards.
  • Unknown Event
Shaggy Camel

Shaggy Camel {3}{W}

Host Creature - Camel
When this creature enters, creatures you control get +1/+1 until end of turn.
3/3
  • Unstable
Shahrazad

Shahrazad {W}{W}

Sorcery
Players play a Magic subgame, using their libraries as their decks. Each player who doesn't win the subgame loses half their life, rounded up.
Related card: City in a Bottle
  • Arabian Nights