33163 cards found
Rune of Might

Rune of Might {1}{G}

Enchantment - Aura Rune
Enchant permanent
When this Aura enters, draw a card.
As long as enchanted permanent is a creature, it gets +1/+1 and has trample.
As long as enchanted permanent is an Equipment, it has "Equipped creature gets +1/+1 and has trample."
  • Kaldheim
Nausea

Nausea {1}{B}

Sorcery
All creatures get -1/-1 until end of turn.
No fear. No sense. And soon, no lunch.
Menacing Ogre

Menacing Ogre {3}{R}{R}

Creature - Ogre
Trample, haste
When this creature enters, each player secretly chooses a number. Then those numbers are revealed. Each player with the highest number loses that much life. If you are one of those players, put two +1/+1 counters on this creature.
3/3
Archangel's Light

Archangel's Light {7}{W}

Sorcery
You gain 2 life for each card in your graveyard, then shuffle your graveyard into your library.
"This is the light of Avacyn. Even in her absence she offers us hope."
—Radulf, priest of Avacyn
  • Dark Ascension
Sawtooth Loon

Sawtooth Loon {2}{W}{U}

Creature - Bird
Flying
When this creature enters, return a white or blue creature you control to its owner's hand.
When this creature enters, draw two cards, then put two cards from your hand on the bottom of your library.
2/2
Last One Standing

Last One Standing {1}{B}{R}

Sorcery
Choose a creature at random, then destroy the rest.
Some train all their lives for a shot at the title. Some just get really, really lucky.
  • Battlebond
The Magical City, New

The Magical City, New

Legendary Land
The Magical City, New enters the battlefield tapped.
{T}: Add {W}, {U}, or {R}. When this mana is spent to cast a legendary spell, put a +1/+1 counter on this land.
{4}: The Magical City, New becomes a 1/1 white, blue, and red Human Artist creature until end of turn.
The Magical City, New can be your Commander. (Commander tax still applies.)
  • Unknown Event
Oasis

Oasis

Land
{T}: Prevent the next 1 damage that would be dealt to target creature this turn.
Related card: City in a Bottle
Dreamshackle Geist

Dreamshackle Geist {1}{U}{U}

Creature - Spirit
Flying
At the beginning of combat on your turn, choose up to one —
• Tap target creature.
• Target creature doesn't untap during its controller's next untap step.
3/1
Related card: Dreamshackle Geist (Alchemy)
Start the TARDIS

Start the TARDIS {1}{U}

Sorcery
Surveil 2, then draw a card. You may planeswalk.
Jump-start
  • Doctor Who 56 661
Barrenton Medic

Barrenton Medic {4}{W}

Creature - Kithkin Cleric
{T}: Prevent the next 1 damage that would be dealt to any target this turn.
Put a -1/-1 counter on this creature: Untap this creature.
His dreams are filled with noxious powders and clinking vials.
0/4
  • Shadowmoor
Brightstone Ritual

Brightstone Ritual {R}

Instant
Add {R} for each Goblin on the battlefield.
Wizards fought over the stone to exploit its power. Goblins fight over it because it's shiny.
Weigh Down

Weigh Down {B}

Sorcery
As an additional cost to cast this spell, exile a creature card from your graveyard.
Target creature gets -3/-3 until end of turn.
The draugr often drown intruders. Years later, their corpses rise from the depths to join the ranks of the Dread Marn.
  • Kaldheim
Vestige of Emrakul

Vestige of Emrakul {3}{R}

Creature - Eldrazi Drone
Devoid
Trample
Emrakul has not been seen in months. Though her brood's numbers have dwindled in her absence, each drone is still a deadly threat.
3/4
  • Battle for Zendikar
Phyrexian Warhorse

Phyrexian Warhorse {3}{B}

Creature - Phyrexian Horse
Kicker {W}
When this creature enters, if it was kicked, create a 1/1 white Soldier creature token.
{1}, Sacrifice another creature: This creature gets +2/+1 until end of turn.
3/3
  • Dominaria United
Starnheim Memento

Starnheim Memento {3}

Artifact
{T}: Add {W}.
{1}{W}, {T}: Target creature gets +1/+1 and gains flying until end of turn. Activate only as a sorcery.
Made from a feather from Firja's wing, it marks a worthy hero with the blessing of the valkyries.
  • Foundations Jumpstart
Regal Imperiosaur

Regal Imperiosaur {1}{G}{G}

Creature - Dinosaur
Other Dinosaurs you control get +1/+1.
Initially frustrated by Muraganda's inconsistent biodiversity, Avishkari researchers made a breakthrough after mapping the plane's aetheric index—the wide variety of fauna was the result of raw magic, not evolution.
5/4
Sanguine Praetor

Sanguine Praetor {6}{B}{B}

Creature - Avatar Praetor
{B}, Sacrifice a creature: Destroy each creature with the same mana value as the sacrificed creature.
"Our fealty to guilds dooms us. The old gods shall resurface. Our skins will wave upon the guild-masts over emptied streets, and our bones will clatter in the wind."
—Ilromov, traveling storyteller
7/5
Blazing Hope

Blazing Hope {W}

Instant
Exile target creature with power greater than or equal to your life total.
"No shadow remains for you to hide in."
—Caparocti Sunborn
  • Rivals of Ixalan
First Little Pig

First Little Pig {1}{G/W}

Creature - Boar
{1}{G/W}: Exile target artifact or enchantment. Activate only once.
2/2
Related cards: Drover of the Swine Lend a Ham Porcine Portent Swine Rebellion
  • Alchemy: Wilds of Eldraine
Renegade Firebrand

Renegade Firebrand {2}{R}

Creature - Human Warrior
As long as you control a Chandra planeswalker, this creature gets +1/+0 and has first strike.
"For freedom! For fame! For fire!"
3/2
  • Kaladesh
Monk of the Open Hand

Monk of the Open Hand {W}

Creature - Elf Monk
Flurry of Blows — Whenever you cast your second spell each turn, put a +1/+1 counter on this creature.
His mind is a tranquil meadow, his fists a raging storm.
1/1
Related card: Grand Master of Flowers
Conformer Shuriken

Conformer Shuriken {2}

Legendary Artifact - Equipment
Equipped creature has "Whenever this creature attacks, tap target creature defending player controls. If that creature has greater power than this creature, put a number of +1/+1 counters on this creature equal to the difference."
Equip {2}
  • Final Fantasy Commander 98 127
Thran Tome

Thran Tome {4}

Artifact
{5}, {T}: Reveal the top three cards of your library. Target opponent chooses one of those cards. Put that card into your graveyard, then draw two cards.
Every line holds a tale, and between lie a thousand more.
  • Weatherlight
Wound Reflection

Wound Reflection {5}{B}

Enchantment
At the beginning of each end step, each opponent loses life equal to the life they lost this turn.
The mission of the Nighthearth, Illulia's cult of murderous cinders, is to intensify every pain suffered in Shadowmoor.