33163 cards found
Might of the Meek

Might of the Meek {R}

Instant
Target creature gains trample until end of turn. It also gets +1/+0 until end of turn if you control a Mouse.
Draw a card.
"Fear is unavoidable. You can run from it with your tail between your legs, or charge it head on with sword in hand. I prefer the latter."
—Rho, veteran hero
Related cards: Brave Meadowguard Recruit Instructor
  • Bloomburrow
Namazu Trader

Namazu Trader {3}{B}

Creature - Fish Citizen
When this creature enters, you lose 1 life and create a Treasure token.
Whenever this creature attacks, you may sacrifice another creature or artifact. If you do, surveil 2.
3/4
  • Final Fantasy
Pearl Medallion

Pearl Medallion {2}

Artifact
White spells you cast cost {1} less to cast.
It is a helping hand reaching out to the downtrodden, the acrid-sweet tang of burning incense during prayer, and the harmony of voices uplifted in unison. It is faith.
Fiery Justice

Fiery Justice {R}{G}{W}

Sorcery
Fiery Justice deals 5 damage divided as you choose among any number of targets. Target opponent gains 5 life.
When the rebels couldn't breach the castle to kill Lalor the Obstinate, they tried a more internal approach to depose the pretender king.
Shadow Kin

Shadow Kin {3}{U}

Creature - Shapeshifter
Flash
At the beginning of your upkeep, each player mills three cards. You may exile a creature card from among the cards milled this way. If you do, this creature becomes a copy of that card, except it has this ability.
2/2
  • Midnight Hunt Commander 16 54
Seeker of Skybreak

Seeker of Skybreak {1}{G}

Creature - Elf
{T}: Untap target creature.
"We shun them not for their dream but for their refusal to let such a noble dream die a noble death."
—Eladamri, Lord of Leaves
2/1
Voidpouncer

Voidpouncer {1}{R}

Creature - Eldrazi
Devoid
Kicker {2}{C}
If this creature was kicked, it enters with two +1/+1 counters and a trample counter on it and with haste.
3/1
  • Modern Horizons 3
Skitter of Lizards

Skitter of Lizards {R}

Creature - Lizard
Multikicker {1}{R}
Haste
This creature enters with a +1/+1 counter on it for each time it was kicked.
1/1
Toothy and Zndrsplt

Toothy and Zndrsplt {3}{U}

Legendary Creature - Homunculus Illusion
Whenever you win a coin flip, put a +1/+1 counter on Toothy and Zndrsplt.
At the beginning of combat on your turn, flip a coin until you lose a flip.
When Toothy and Zndrsplt leaves the battlefield, draw a card for each +1/+1 counter on Toothy and Zndrsplt.
2/2
  • Unknown Event
Chaos Moon

Chaos Moon {3}{R}

Enchantment
At the beginning of each upkeep, count the number of permanents. If the number is odd, until end of turn, red creatures get +1/+1 and whenever a player taps a Mountain for mana, that player adds an additional {R}. If the number is even, until end of turn, red creatures get -1/-1 and if a player taps a Mountain for mana, that Mountain produces colorless mana instead of any other type.
  • Ice Age
Enatu Golem

Enatu Golem {6}

Artifact Creature - Golem
When this creature dies, you gain 4 life.
Golems conjured from the debris of Enatu Temple provided a sturdy but expendable first line of defense against the Eldrazi.
3/5
  • Rise of the Eldrazi
Quicksilver Amulet

Quicksilver Amulet {4}

Artifact
{4}, {T}: You may put a creature card from your hand onto the battlefield.
Those who examine the amulet too closely have been known to become part of its ornate carvings.
Vodalian Merchant

Vodalian Merchant {1}{U}

Creature - Merfolk
When this creature enters, draw a card, then discard a card.
Not choosing sides in a war can be dangerous—but lucrative.
1/2
Odric, Master Tactician

Odric, Master Tactician {2}{W}{W}

Legendary Creature - Human Soldier
First strike
Whenever Odric and at least three other creatures attack, you choose which creatures block this combat and how those creatures block.
"Fear holds no place in faith's battle plan."
3/4
Noose Constrictor

Noose Constrictor {1}{G}

Creature - Snake
Reach
Discard a card: This creature gets +1/+1 until end of turn.
"More rope may not be necessary."
—Kep, Lunarch inquisitor
2/2
Scion of Ugin

Scion of Ugin {6}

Creature - Dragon Spirit
Flying
For hundreds of years Ugin slept, encased in the cocoon of stone and magic Sarkhan had created using a shard of a Zendikari hedron. As Ugin lay dormant, his spectral guardians kept vigil.
4/4
Gavony

Gavony

Plane - Innistrad
All creatures have vigilance.
Whenever chaos ensues, creatures you control gain indestructible until end of turn.
Pyrokinesis

Pyrokinesis {4}{R}{R}

Instant
You may exile a red card from your hand rather than pay this spell's mana cost.
Pyrokinesis deals 4 damage divided as you choose among any number of target creatures.
Underworld Hermit

Underworld Hermit {4}{B}{B}

Creature - Human Peasant
When this creature enters, create a number of 1/1 green Squirrel creature tokens equal to your devotion to black.
Some souls yearn to escape death. Others are content to feed the wildlife.
3/3
Haste Magic

Haste Magic {1}{R}

Instant
Target creature gets +3/+1 and gains haste until end of turn. Exile the top card of your library. You may play it until your next end step.
"Double time."
  • Final Fantasy
Death Grasp

Death Grasp {X}{W}{B}

Sorcery
Death Grasp deals X damage to any target. You gain X life.
Plate mail, the skin of the chest, the rib cage, the heart—all useless against the mage who can reach directly for the soul.
Gift of Tusks

Gift of Tusks {U}

Instant
Until end of turn, target creature loses all abilities and becomes a green Elephant with base power and toughness 3/3.
It's an experience you'll never forget.
  • Oath of the Gatewatch
Cloister Gargoyle (Alchemy)

Cloister Gargoyle (Alchemy) {1}{W}

Artifact Creature - Gargoyle
When Cloister Gargoyle enters, venture into the dungeon.
As long as you've completed a dungeon, Cloister Gargoyle gets +3/+0 and has flying.
0/3
Related cards: Cloister Gargoyle Dungeon of the Mad Mage Lost Mine of Phandelver Tomb of Annihilation Undercity
  • Adventures in the Forgotten Realms
Electrostatic Blast

Electrostatic Blast {1}{R}

Instant
Electrostatic Blast deals 2 damage to any target. You get a one-time boon with "When you cast an instant or sorcery spell, exile the top three cards of your library. You may play one of those cards until end of turn."
  • Alchemy: Innistrad
Dermotaxi

Dermotaxi {2}

Artifact - Vehicle
Imprint — As this Vehicle enters, exile a creature card from a graveyard.
Tap two untapped creatures you control: Until end of turn, this Vehicle becomes a copy of the exiled card, except it's a Vehicle artifact in addition to its other types.
0/0