2929 cards found
White Orchid Phantom

White Orchid Phantom {W}{W}

Creature - Spirit Knight
Flying, first strike
When White Orchid Phantom enters, destroy up to one target nonbasic land. Its controller may search their library for a basic land card, put it onto the battlefield tapped, then shuffle.
His oath required no service beyond death, but his honor demanded it.
2/2
Wild Aesthir

Wild Aesthir {2}{W}

Creature - Bird
Flying, first strike
{W}{W}: Wild Aesthir gets +2/+0 until end of turn. Activate only once each turn.
"High in the Karplusans, death is swift and razor-clawed."
—Arna Kennerüd, Skycaptain
1/1
Wild Griffin

Wild Griffin {2}{W}

Creature - Griffin
Flying
Farmers typically keep their flocks at thirteen sheep—one to distract the griffins while they take the other twelve to market.
2/2
Will-o'-the-Wisp

Will-o'-the-Wisp {B}

Creature - Spirit
Flying
{B}: Regenerate Will-o'-the-Wisp.
0/1
Willow Faerie

Willow Faerie {1}{G}

Creature - Faerie
Flying
"The Autumn Willow cannot be everywhere at once—that's what her grandchildren are for."
—Gulsen, Abbey Matron
1/2
Related card: Apocalypse Chime
  • Homelands 99a 99b
Willow-Wind

Willow-Wind {4}{U}

Creature - Elemental
Flying
When Willow-Wind enters, scry 2.
The branches of the willow began to sway violently. Frodo called for help, but he could hardly hear his own voice: it was blown away from him by the willow-wind and drowned in a clamor of leaves.
3/4
  • The Lord of the Rings: Tales of Middle-earth 76 527
Wind Dancer

Wind Dancer {1}{U}

Creature - Faerie
Flying
{T}: Target creature gains flying until end of turn.
"Take my hand and dance to the music of the winds."
1/1
Wind Drake

Wind Drake {2}{U}

Creature - Drake
Flying
Drakes prowl the skies of Kaladesh, waiting for the perfect moment to strike.
2/2
Wind Spirit

Wind Spirit {4}{U}

Creature - Elemental Spirit
Flying
Menace
" . . . When the trees bow down their heads, The wind is passing by."
—Christina Rossetti,
"Who Has Seen the Wind?"
3/2
Wind Strider

Wind Strider {4}{U}

Creature - Merfolk Wizard
Flash
Flying
"Currents are currents, whether in sea or sky."
3/3
Wind-Kin Raiders

Wind-Kin Raiders {4}{U}{U}

Creature - Human Artificer
Improvise
Flying
Small aeronaut societies like the Wind-Kin had little to lose by siding with the renegades, and much to gain.
4/3
Windborn Muse

Windborn Muse {3}{W}

Creature - Spirit
Flying
Creatures can't attack you unless their controller pays {2} for each creature they control that's attacking you.
"Her voice is justice, clear and relentless."
—Akroma, angelic avenger
2/3
Windbrisk Raptor

Windbrisk Raptor {5}{W}{W}

Creature - Bird
Flying
Attacking creatures you control have lifelink.
It awakened to gloom-fouled skies and responded with a righteous rage that shook the heavens.
5/7
  • Shadowmoor
Windcaller Aven

Windcaller Aven {4}{U}{U}

Creature - Bird Wizard
Flying
Cycling {U}
When you cycle Windcaller Aven, target creature gains flying until end of turn.
Every cry lifts her allies toward the thunder.
4/3
Windgrace Acolyte

Windgrace Acolyte {4}{B}

Creature - Cat Warrior
Flying
When Windgrace Acolyte enters, mill three cards and you gain 3 life.
Acolytes of the lost Lord Windgrace fight to keep Urborg relics out of Cabal hands.
3/2
Windreader Sphinx

Windreader Sphinx {5}{U}{U}

Creature - Sphinx
Flying
Whenever a creature with flying attacks, you may draw a card.
"Your mind is too filled with foolish concerns to hear the subtle whispers that the breeze brings."
3/7
Windreaper Falcon

Windreaper Falcon {1}{R}{G}

Creature - Bird
Flying, protection from blue
Watching the windreaper
—Zhalfirin phrase meaning "daydreaming"
1/1
  • Mirage
Windreaver

Windreaver {3}{W}{U}

Creature - Elemental
Flying
{W}: Windreaver gains vigilance until end of turn.
{W}: Windreaver gets +0/+1 until end of turn.
{U}: Switch Windreaver's power and toughness until end of turn.
{U}: Return Windreaver to its owner's hand.
1/3
Windrider Eel

Windrider Eel {3}{U}

Creature - Fish
Flying
Landfall — Whenever a land you control enters, Windrider Eel gets +2/+2 until end of turn.
"The best spot to hook one is right behind the gills."
—Rana Cloudwake, kor skyfisher
2/2
Windrider Patrol

Windrider Patrol {3}{U}{U}

Creature - Merfolk Wizard
Flying
Whenever Windrider Patrol deals combat damage to a player, scry 2.
4/3
Windrider Wizard

Windrider Wizard {2}{U}

Creature - Human Wizard
Flying
Whenever you cast an instant, sorcery, or Wizard spell, you may draw a card. If you do, discard a card.
"It's an ideal method for exploring sky ruins. The drakes sniff me briefly but then lose interest."
2/2
Windscouter

Windscouter {3}{U}

Creature - Human Scout
Flying
When Windscouter attacks or blocks, return it to its owner's hand at end of combat.
These nimble ships were designed for hit-and-run tactics.
3/3
  • Prophecy
Windshaper Planetar

Windshaper Planetar {4}{W}

Creature - Angel
Flash
Flying
When Windshaper Planetar enters during the declare attackers step, for each attacking creature, you may reselect which player or permanent that creature is attacking.
4/4
  • Battle for Baldur's Gate Promos
  • Commander Legends: Battle for Baldur's Gate 50 559
Windstorm Drake

Windstorm Drake {4}{U}

Creature - Drake
Flying
Other creatures you control with flying get +1/+0.
Drakes become especially voracious as they prepare for their autumn migration, hunting the city's thoroughfares from dawn to dusk.
3/3
Windy City Elemental

Windy City Elemental {3}{W}{W}

Creature - Elemental
Flying
Ascend MagicCon Chicago (If you attended MagicCon Chicago and control ten or more permanents, you get the windy city's blessing for the rest of the game.)
Whenever Windy City Elemental attacks, if you have the windy city's blessing, put a +1/+1 counter on each creature you control with flying.
4/4
  • Unknown Event