28765 cards found
Wrong Turn

Wrong Turn {2}{U}

Instant
Target opponent gains control of target creature.
Its bewildered bellow was met with a stern "shh."
Wu Admiral

Wu Admiral {4}{U}

Creature - Human Soldier
Wu Admiral gets +1/+1 as long as an opponent controls an Island.
The Wu kingdom's well-trained admirals were integral to the Southlands' victory at Red Cliffs as well as the kingdom's defense.
3/3
  • Portal Three Kingdoms
Wu Elite Cavalry

Wu Elite Cavalry {3}{U}

Creature - Human Soldier
Horsemanship
At the second battle of Ruxu, the brave Wu general Gan Ning raided Cao Cao's camp of 400,000 men with only 100 cavalry. Not a single man or horse was lost.
2/3
Wu Infantry

Wu Infantry {1}{U}

Creature - Human Soldier
The first battle of Hefei was Sun Quan's last as a field general. From then on he let his generals command in the field while he directed battle from behind the front lines.
2/1
  • Portal Three Kingdoms
Wu Light Cavalry

Wu Light Cavalry {1}{U}

Creature - Human Soldier
Horsemanship
A cunning strategist, Cao Ren tricked Zhou Yu by letting him enter Nanjun. Zhou Yu thought he was capturing the city until Cao Ren's arrows rained down upon him.
1/2
  • Portal Three Kingdoms
Wu Longbowman

Wu Longbowman {2}{U}

Creature - Human Soldier Archer
{T}: Wu Longbowman deals 1 damage to any target. Activate only during your turn, before attackers are declared.
1/1
Wu Scout

Wu Scout {1}{U}

Creature - Human Soldier Scout
Horsemanship
When Wu Scout enters the battlefield, look at target opponent's hand.
1/1
  • Portal Three Kingdoms
Wu Spy

Wu Spy {1}{U}

Creature - Human Soldier Rogue
When Wu Spy enters the battlefield, look at the top two cards of target player's library. Put one of them into their graveyard.
1/1
  • Portal Three Kingdoms
Wu Warship

Wu Warship {2}{U}

Creature - Human Soldier
Wu Warship can't attack unless defending player controls an Island.
Both Wu and Wei warships patrolled the Yangtze River, the natural border between the two kingdoms.
3/3
Wulfgar of Icewind Dale

Wulfgar of Icewind Dale {3}{R}{G}

Legendary Creature - Human Barbarian
Melee
If a creature you control attacking causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.
4/4
Wurm's Tooth

Wurm's Tooth {2}

Artifact
Whenever a player casts a green spell, you may gain 1 life.
Jevna Nor lugged it around, bragging of his triumph over the wurm. Luckily, the tavern regulars didn't notice it was only a baby tooth.
Wurmcalling

Wurmcalling {X}{G}

Sorcery
Buyback {2}{G}
Create an X/X green Wurm creature token.
  • Time Spiral
Wurmcoil Engine

Wurmcoil Engine {6}

Artifact Creature - Phyrexian Wurm
Deathtouch, lifelink
When Wurmcoil Engine dies, create a 3/3 colorless Phyrexian Wurm artifact creature token with deathtouch and a 3/3 colorless Phyrexian Wurm artifact creature token with lifelink.
6/6
Wurmquake

Wurmquake {4}{G}{G}

Sorcery
Corrupted — Create an X/X green Phyrexian Wurm creature token with trample and toxic 1, where X is the amount of mana spent to cast this spell. Then for each opponent with three or more poison counters, you create another one of those tokens.
Flashback {8}{G}{G}
  • Phyrexia: All Will Be One Commander 19 57
Wurmskin Forger

Wurmskin Forger {5}{G}{G}

Creature - Elf Warrior
When Wurmskin Forger enters the battlefield, distribute three +1/+1 counters among one, two, or three target creatures.
It takes three weeks for a patrol of hunters to down a slagwurm. It takes just as long to make a single cut in its hide.
2/2
  • Mirrodin
Wurmweaver Coil

Wurmweaver Coil {4}{G}{G}

Enchantment - Aura
Enchant green creature
Enchanted creature gets +6/+6.
{G}{G}{G}, Sacrifice Wurmweaver Coil: Create a 6/6 green Wurm creature token.
Some use magic to spy through walls. Others use it to crush them.
Wydwen, the Biting Gale

Wydwen, the Biting Gale {2}{U}{B}

Legendary Creature - Faerie Wizard
Flash
Flying
{U}{B}, Pay 1 life: Return Wydwen, the Biting Gale to its owner's hand.
In a world of bright, cloudless skies, she is the dark storm on the horizon.
3/3
Wyleth, Soul of Steel

Wyleth, Soul of Steel {1}{R}{W}

Legendary Creature - Human Warrior
Trample
Whenever Wyleth, Soul of Steel attacks, draw a card for each Aura and Equipment attached to it.
"Two things a warrior needs: a strong sword and a strong will."
2/2
  • Commander Legends
Wylie Duke, Atiin Hero

Wylie Duke, Atiin Hero {1}{G}{W}

Legendary Creature - Human Ranger
Vigilance
Whenever Wylie Duke, Atiin Hero becomes tapped, you gain 1 life and draw a card.
"I've seen a fair few worlds in my travels, and there's always some lowlife looking to prey on the innocent. That's where I come in."
4/2
  • Outlaws of Thunder Junction Promos 239p 239s
  • Outlaws of Thunder Junction 239 367
Wyll's Reversal

Wyll's Reversal {2}{R}

Instant
Choose target spell or ability with one or more targets. Roll a d20 and add the greatest power among creatures you control.
1—14 | You may choose new targets for that spell or ability.
15+ | You may choose new targets for that spell or ability. Then copy it. You may choose new targets for the copy.
  • Battle for Baldur's Gate Promos
  • Commander Legends: Battle for Baldur's Gate 209 586
Wyll, Blade of Frontiers

Wyll, Blade of Frontiers {1}{R}

Legendary Creature - Human Warlock
If you would roll one or more dice, instead roll that many dice plus one and ignore the lowest roll.
Whenever you roll one or more dice, put a +1/+1 counter on Wyll, Blade of Frontiers.
Choose a Background
1/1
  • Battle for Baldur's Gate Promos
  • Commander Legends: Battle for Baldur's Gate 208 405 512
Wyll, Pact-Bound Duelist

Wyll, Pact-Bound Duelist {3}{R}{R}

Legendary Creature - Human Warlock
Specialize {2}
When Wyll, Pact-Bound Duelist enters the battlefield, gain control of target artifact or creature an opponent controls with mana value 4 or less until the end of your next turn.
4/4
Related cards: Wyll of the Blade Pact Wyll of the Celestial Pact Wyll of the Elder Pact Wyll of the Fey Pact Wyll of the Fiend Pact
  • Alchemy Horizons: Baldur's Gate
Wyluli Wolf

Wyluli Wolf {1}{G}

Creature - Wolf
{T}: Target creature gets +1/+1 until end of turn.
"When one wolf calls, others follow. Who wants to fight creatures that eat scorpions?"
—Maimun al-Wyluli, diary
1/1
Related card: City in a Bottle
Wyrm's Crossing Patrol

Wyrm's Crossing Patrol {W}

Creature - Human Soldier
Myriad
1/1
  • Commander Legends: Battle for Baldur's Gate
X

X {U}{B}

Legendary Creature - Human Spy
As long as X is in X's owner's opponent's hand, X's owner may cast X and activate X's abilities. That opponent can't cast X and plays with their hand revealed.
{U}{B}, {T}: Put X into target opponent's hand.
{3}{U}{B}: You may play a land or cast a spell from the hand X is in. If you cast a spell this way, you cast it without paying its mana cost.
2/2
Related card: Marwyn's Kindred