2968 cards found
Valor's Reach Tag Team
Invasion of Kylem

Valor's Reach Tag Team

Sorcery
(Color indicator: Valor's Reach Tag Team is white and red)
Create two 3/2 red and white Warrior creature tokens with "Whenever this creature and at least one other creature token attack, put a +1/+1 counter on this creature."
"Let's give these creeps the old one-two!"
Card has other part: Invasion of Kylem
  • March of the Machine
Valorous Steed

Valorous Steed {4}{W}

Creature - Unicorn
Vigilance
When Valorous Steed enters the battlefield, create a 2/2 white Knight creature token with vigilance.
A unicorn chooses only the most virtuous and noble of knights to be its companion.
3/3
Vampire's Kiss

Vampire's Kiss {1}{B}

Sorcery
Target player loses 2 life and you gain 2 life. Create two Blood tokens.
Young vampires gorge themselves at every meal, but their elders have learned to savor the smallest bite.
Vampires' Vengeance

Vampires' Vengeance {2}{R}

Instant
Vampires' Vengeance deals 2 damage to each non-Vampire creature. Create a Blood token.
Olivia was quick to make an example of any village that refused to pay her blood tithe.
Vanguard of Brimaz

Vanguard of Brimaz {W}{W}

Creature - Cat Soldier
Vigilance
Heroic — Whenever you cast a spell that targets Vanguard of Brimaz, create a 1/1 white Cat Soldier creature token with vigilance.
"The humans and their gods never blessed me. Only the pride deserves my allegiance."
2/2
Varchild's War-Riders

Varchild's War-Riders {1}{R}

Creature - Human Warrior
Cumulative upkeep—Have an opponent create a 1/1 red Survivor creature token.
Trample; rampage 1
"What tries to crush our spirit only strengthens our resolve."
—Lovisa Coldeyes, Balduvian Chieftain
3/4
Varchild, Betrayer of Kjeldor

Varchild, Betrayer of Kjeldor {2}{R}

Legendary Creature - Human Knight
Whenever Varchild, Betrayer of Kjeldor deals combat damage to a player, that player creates that many 1/1 red Survivor creature tokens.
Survivors your opponents control can't block, and they can't attack you or planeswalkers you control.
When Varchild leaves the battlefield, gain control of all Survivors.
3/3
Varina, Lich Queen

Varina, Lich Queen {1}{W}{U}{B}
(Linda, Kandarian Queen)

Legendary Creature - Zombie Wizard
Whenever you attack with one or more Zombies, draw that many cards, then discard that many cards. You gain that much life.
{2}, Exile two cards from your graveyard: Create a tapped 2/2 black Zombie creature token.
"We're going to get you. We're going to get you. Not another peep. Time to go to sleep."
4/4
Varis, Silverymoon Ranger

Varis, Silverymoon Ranger {1}{G}{G}

Legendary Creature - Human Elf Ranger
Reach, ward {1}
Whenever you cast a creature or planeswalker spell, venture into the dungeon. This ability triggers only once each turn.
Whenever you complete a dungeon, create a 2/2 green Wolf creature token.
3/3
Related cards: Dungeon of the Mad Mage Lost Mine of Phandelver Tomb of Annihilation Undercity
  • Adventures in the Forgotten Realms Promos 209a 209p 209s
  • Adventures in the Forgotten Realms 209 335
Vault 101: Birthday Party

Vault 101: Birthday Party {3}{W}

Enchantment - Saga
I — Create a 1/1 white Human Soldier creature token and a Food token.
II, III — You may put an Aura or Equipment card from your hand or graveyard onto the battlefield. If an Equipment is put onto the battlefield this way, you may attach it to a creature you control.
  • Fallout 28 556
Vault 11: Voter's Dilemma

Vault 11: Voter's Dilemma {2}{W}{B}

Enchantment - Saga
I — For each opponent, you create a 1/1 white Human Soldier creature token.
II, III — Each player secretly votes for up to one creature, then those votes are revealed. If no creature got votes, each player draws a card. Otherwise, destroy each creature with the most votes or tied for most votes.
  • Fallout 121 649
Vault 12: The Necropolis

Vault 12: The Necropolis {4}{B}{B}

Enchantment - Saga
I — Each player gets three rad counters.
II — Create X 2/2 black Zombie Mutant creature tokens, where X is the total number of rad counters among players.
III — Put two +1/+1 counters on each creature you control that's a Zombie or Mutant.
  • Fallout 51 579
Vault 21: House Gambit

Vault 21: House Gambit {1}{R}

Enchantment - Saga
I, II — Discard a card, then draw a card.
III — Reveal up to five nonland cards from your hand. For each of those cards that has the same mana value as another card revealed this way, create a Treasure token.
  • Fallout 69 597
Vault Robber

Vault Robber {1}{R}

Creature - Dwarf Rogue
{1}, {T}, Exile a creature card from your graveyard: Create a Treasure token.
The dwarves believe works of art should be passed down the generations, not buried with the dead.
1/3
Vaultborn Tyrant

Vaultborn Tyrant {5}{G}{G}

Creature - Dinosaur
Trample
Whenever Vaultborn Tyrant or another creature with power 4 or greater enters the battlefield under your control, you gain 3 life and draw a card.
When Vaultborn Tyrant dies, if it's not a token, create a token that's a copy of it, except it's an artifact in addition to its other types.
6/6
Vazi, Keen Negotiator

Vazi, Keen Negotiator {2}{B}{R}{G}

Legendary Creature - Human Advisor
Haste
{T}: Target opponent creates X Treasure tokens, where X is the number of Treasure tokens you created this turn.
Whenever an opponent casts a spell or activates an ability, if mana from a Treasure was spent to cast it or activate it, put a +1/+1 counter on target creature, then draw a card.
3/3
  • New Capenna Commander 92 110
Vengeful Regrowth

Vengeful Regrowth {4}{G}{G}

Sorcery
Return up to three target land cards from your graveyard to the battlefield tapped. Create that many 4/2 green Plant Warrior creature tokens with reach.
Flashback {6}{G}{G}
  • Outlaws of Thunder Junction Commander 35 71
Venser, Corpse Puppet

Venser, Corpse Puppet {U}{B}

Legendary Creature - Phyrexian Zombie Wizard
Lifelink, toxic 1
Whenever you proliferate, choose one —
• If you don't control a creature named The Hollow Sentinel, create The Hollow Sentinel, a legendary 3/3 colorless Phyrexian Golem artifact creature token.
• Target artifact creature you control gains flying and lifelink until end of turn.
1/3
  • Phyrexia: All Will Be One Promos 219p 219s
  • Phyrexia: All Will Be One 219 324 477
Verdant Command

Verdant Command {1}{G}

Instant
Choose two —
• Target player creates two tapped 1/1 green Squirrel creature tokens.
• Counter target loyalty ability of a planeswalker.
• Exile target card from a graveyard.
• Target player gains 3 life.
Verdant Embrace

Verdant Embrace {3}{G}{G}

Enchantment - Aura
Enchant creature
Enchanted creature gets +3/+3 and has "At the beginning of each upkeep, create a 1/1 green Saproling creature token."
Related card: Slimefoot, Thallid Transplant
Verdant Force

Verdant Force {5}{G}{G}{G}

Creature - Elemental
At the beginning of each upkeep, create a 1/1 green Saproling creature token.
The bower shuddered. The stillness broke. The scurf shifted, and a being emerged from the flowers and ferns.
7/7
Related card: Slimefoot, Thallid Transplant
Verdeloth the Ancient

Verdeloth the Ancient {4}{G}{G}

Legendary Creature - Treefolk
Kicker {X}
Saproling creatures and other Treefolk creatures get +1/+1.
When Verdeloth the Ancient enters the battlefield, if it was kicked, create X 1/1 green Saproling creature tokens.
4/7
Verix Bladewing

Verix Bladewing {2}{R}{R}

Legendary Creature - Dragon
Kicker {3}
Flying
When Verix Bladewing enters the battlefield, if it was kicked, create Karox Bladewing, a legendary 4/4 red Dragon creature token with flying.
4/4
Vernal Sovereign

Vernal Sovereign {4}{G}{W}

Creature - Elemental Elk
Whenever Vernal Sovereign enters the battlefield or attacks, create a green and white Elemental creature token with "This creature's power and toughness are each equal to the number of creatures you control."
It is spring incarnate, its gentle warmth chasing away the last of winter's bite.
4/4
  • Ravnica: Clue Edition
Veronica, Dissident Scribe

Veronica, Dissident Scribe {2}{R}

Legendary Creature - Human Artificer Rogue
Menace
Whenever Veronica, Dissident Scribe attacks, you may discard a card. If you do, draw a card.
Whenever you discard one or more nonland cards for the first time each turn, create a Junk token.
3/3