33330 cards found
Firkraag, Cunning Instigator

Firkraag, Cunning Instigator {3}{U}{R}

Legendary Creature - Dragon
Flying, haste
Whenever one or more Dragons you control attack an opponent, goad target creature that player controls.
Whenever a creature deals combat damage to one of your opponents, if that creature had to attack this combat, you put a +1/+1 counter on Firkraag and you draw a card.
3/3
  • Commander Legends: Battle for Baldur's Gate 642 648 933
Eddytrail Hawk

Eddytrail Hawk {1}{W}

Creature - Bird
Flying
When this creature enters, you get {E}{E}.
Whenever this creature attacks, you may pay {E}. If you do, another target attacking creature gains flying until end of turn.
1/2
Demolish

Demolish {3}{R}

Sorcery
Destroy target artifact or land.
"For every inch of land they take from us, we take it back or we burn it. Give them nothing."
—Aurelia
Li'l Giri Saves the Day

Li'l Giri Saves the Day

Plane - Secret Lair
Legendary Food tokens you control have hexproof and indestructible.
When you planeswalk to this plane, create Li'l Giri, a legendary 1/1 colorless Food Warrior artifact creature token.
Whenever chaos ensues, put X +1/+1 counters on target legendary artifact creature you control, where X is the number of times you've rolled the planar die this turn.
  • Secret Lair Showcase Planes
Graceful Adept

Graceful Adept {2}{U}

Creature - Human Wizard
You have no maximum hand size.
"When you have mastered my lessons, it will seem as though the whole of the world has opened up to your mind and nothing is beyond your grasp."
—Lady Azami
1/3
  • Champions of Kamigawa
Mark of Eviction

Mark of Eviction {U}

Enchantment - Aura
Enchant creature
At the beginning of your upkeep, return enchanted creature and all Auras attached to that creature to their owners' hands.
Tharashk the Bold suddenly wasn't himself. Or anyone else, for that matter.
  • Ravnica: City of Guilds
Curious Altisaur

Curious Altisaur {3}{G}

Creature - Dinosaur
Vigilance, reach
Whenever a Dinosaur you control deals combat damage to a player, draw a card.
After long days of squeezing through cramped tunnels, the Sun Empire's dinosaurs were overjoyed to stretch their necks and survey the wonders of the Core.
2/5
  • The Lost Caverns of Ixalan Commander 58 90
Subjugate the Hobbits

Subjugate the Hobbits {5}{U}{U}

Sorcery
Gain control of each noncommander creature with mana value 3 or less.
"This is worse than Mordor! Much worse, in a way. It comes home to you, as they say, because it is a home, and you remember it before it was all ruined."
—Sam
  • Tales of Middle-earth Commander 24 107 426
Natural Connection

Natural Connection {2}{G}

Instant
Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
"Zendikar will not surrender, and neither can we."
Vigilante Justice

Vigilante Justice {3}{R}

Enchantment
Whenever a Human you control enters, this enchantment deals 1 damage to any target.
It begins as a whisper and ends with the red roar of fire.
Foul-Tongue Shriek

Foul-Tongue Shriek {B}

Instant
Target opponent loses 1 life for each attacking creature you control. You gain that much life.
Foul-Tongue shamans draw their powers from a dark twisting of the Draconic language.
  • Dragons of Tarkir
Rushwood Herbalist

Rushwood Herbalist {2}{G}

Creature - Human Spellshaper
{G}, {T}, Discard a card: Regenerate target creature.
When generals gather their armies, healers gather their herbs.
2/2
  • Mercadian Masques
Soulbright Flamekin

Soulbright Flamekin {1}{R}

Creature - Elemental Shaman
{2}: Target creature gains trample until end of turn. If this is the third time this ability has resolved this turn, you may add {R}{R}{R}{R}{R}{R}{R}{R}.
When provoked, a flamekin's inner fire burns far hotter than any giant's forge.
2/1
Rogue Skycaptain

Rogue Skycaptain {2}{R}

Creature - Human Rogue Mercenary
Flying
At the beginning of your upkeep, put a wage counter on this creature. You may pay {2} for each wage counter on it. If you don't, remove all wage counters from this creature and an opponent gains control of it.
3/4
Lucius the Eternal

Lucius the Eternal {3}{B}{R}

Legendary Creature - Astartes Warrior
Haste
Armour of Shrieking Souls — When Lucius the Eternal dies, exile it and choose target creature an opponent controls. When that creature leaves the battlefield, return this card from exile to the battlefield under its owner's control.
5/3
  • Warhammer 40,000 Commander 130 130★
Heart Wolf

Heart Wolf {3}{R}

Creature - Wolf
First strike
{T}: Target Dwarf creature gets +2/+0 and gains first strike until end of turn. When that creature leaves the battlefield this turn, sacrifice this creature. Activate only during combat.
2/2
Related card: Apocalypse Chime
  • Homelands
It That Gets Left Hanging

It That Gets Left Hanging {5}{R}

Creature - Elemental Horror
When this creature enters, ask a person outside the game to high-five you. If they won't, this creature gains haste until end of turn.
"Give me . . . some skin."
5/4
  • Unstable
Champion's Helm

Champion's Helm {3}

Artifact - Equipment
Equipped creature gets +2/+2.
As long as equipped creature is legendary, it has hexproof.
Equip {1}
Related card: Masterpiece Vault
Eiganjo Uprising

Eiganjo Uprising {X}{R}{W}

Sorcery
Create X 2/2 white Samurai creature tokens with vigilance. They gain menace and haste until end of turn.
Each opponent creates X minus one 2/2 white Samurai creature tokens with vigilance.
Two different visions of freedom clashed at the gates of the Imperial Palace.
Related card: Imperial Blademaster
Lead Pipe

Lead Pipe {B}

Artifact - Clue Equipment
Equipped creature gets +2/+0.
Whenever equipped creature dies, each opponent loses 1 life.
{2}, Sacrifice this Equipment: Draw a card.
Equip {2}
Goblin Raider

Goblin Raider {1}{R}

Creature - Goblin Warrior
This creature can't block.
He's smart for a goblin. He can do two things: hit and run.
2/2
Snakeform

Snakeform {2}{G/U}

Instant
Until end of turn, target creature loses all abilities and becomes a green Snake with base power and toughness 1/1.
Draw a card.
Losing his possessions distressed him, but the lack of limbs was strangely liberating.
Abomination

Abomination {3}{B}{B}

Creature - Horror
Whenever this creature blocks or becomes blocked by a green or white creature, destroy that creature at end of combat.
2/6
Krosan Adaptation

Krosan Adaptation {G}

Enchantment - Aura
Enchant creature
Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies. The copies enter as tokens.)
Enchanted creature gets +1/+0 and has vigilance.
Akoum Hellkite

Akoum Hellkite {4}{R}{R}

Creature - Dragon
Flying
Landfall — Whenever a land you control enters, this creature deals 1 damage to any target. If that land is a Mountain, this creature deals 2 damage instead.
4/4