28721 cards found
Well of Knowledge

Well of Knowledge {3}

Artifact
{2}: Draw a card. Any player may activate this ability but only during their draw step.
  • Weatherlight
Well of Life

Well of Life {4}

Artifact
At the beginning of your end step, if you control no untapped lands, you gain 2 life.
When you have given everything, then you have everything to gain.
—Well inscription
  • Prophecy
Well of Lost Dreams

Well of Lost Dreams {4}

Artifact
Whenever you gain life, you may pay {X}, where X is less than or equal to the amount of life you gained. If you do, draw X cards.
Some say the knowledge lost during the Ritual of Rebuking is returned through the well's waters.
Well-Laid Plans

Well-Laid Plans {2}{U}

Enchantment
Prevent all damage that would be dealt to a creature by another creature if they share a color.
"I knew this day would come," said Urza. Looking at the destruction, Barrin sighed, "You don't have to revel in it."
  • Invasion
Wellgabber Apothecary

Wellgabber Apothecary {4}{W}

Creature - Merfolk Cleric
{1}{W}: Prevent all damage that would be dealt to target tapped Merfolk or Kithkin creature this turn.
"You've discovered that boggarts bite, I see. And will the militia be chasing this lot? . . . Ah, you're staying in town to avoid Nath's hunt. Wise. Now this poultice . . ."
2/3
  • Lorwyn
Wellspring

Wellspring {1}{G}{W}

Enchantment - Aura
Enchant land
When Wellspring enters, gain control of enchanted land until end of turn.
At the beginning of your upkeep, untap enchanted land. You gain control of that land until end of turn.
  • Mirage
Wellwisher

Wellwisher {1}{G}

Creature - Elf
{T}: You gain 1 life for each Elf on the battlefield.
"Close your ears to the voice of greed, and you can turn a gift for one into a gift for many."
1/1
Werebear

Werebear {1}{G}

Creature - Human Bear Druid
{T}: Add {G}.
Threshold — Werebear gets +3/+3 as long as seven or more cards are in your graveyard.
He exercises his right to bear arms.
1/1
Werefox Bodyguard

Werefox Bodyguard {1}{W}{W}

Creature - Elf Fox Knight
Flash
When Werefox Bodyguard enters, exile up to one other target non-Fox creature until Werefox Bodyguard leaves the battlefield.
{1}{W}, Sacrifice Werefox Bodyguard: You gain 2 life.
2/2
  • Wilds of Eldraine 39 329
  • Wilds of Eldraine Promos 39p 39s
Werewolf Lightning Mage

Werewolf Lightning Mage

Stickers
{TK}{TK} — Landfall — Whenever a land enters under your control, put a +1/+1 counter on this permanent.
{TK}{TK}{TK}{TK} — Whenever a creature blocks this creature, that creature gets -4/-4 until end of turn.
{TK}{TK} — 4/1
{TK}{TK}{TK} — 3/5
  • Unfinity Sticker Sheets
Werewolf Pack Leader

Werewolf Pack Leader {G}{G}

Creature - Human Werewolf
Pack tactics — Whenever Werewolf Pack Leader attacks, if you attacked with creatures with total power 6 or greater this combat, draw a card.
{3}{G}: Until end of turn, Werewolf Pack Leader has base power and toughness 5/3, gains trample, and isn't a Human.
3/3
Werewolf Ransacker
Afflicted Deserter

Werewolf Ransacker

Creature - Werewolf
(Color indicator: Werewolf Ransacker is red)
Whenever this creature transforms into Werewolf Ransacker, you may destroy target artifact. If that artifact is put into a graveyard this way, Werewolf Ransacker deals 3 damage to that artifact's controller.
At the beginning of each upkeep, if a player cast two or more spells last turn, transform Werewolf Ransacker.
5/4
Card has other part: Afflicted Deserter
  • Dark Ascension
Werewolf of Ancient Hunger
Sage of Ancient Lore

Werewolf of Ancient Hunger

Creature - Werewolf
(Color indicator: Werewolf of Ancient Hunger is green)
Vigilance, trample
Werewolf of Ancient Hunger's power and toughness are each equal to the total number of cards in all players' hands.
At the beginning of each upkeep, if a player cast two or more spells last turn, transform Werewolf of Ancient Hunger.
*/*
Card has other part: Sage of Ancient Lore
Wernog, Rider's Chaplain

Wernog, Rider's Chaplain {W}{B}

Legendary Creature - Human
When Wernog, Rider's Chaplain enters or leaves the battlefield, each opponent may investigate. Each opponent who doesn't loses 1 life. You investigate X times, where X is one plus the number of opponents who investigated this way.
Friends forever
1/2
Western Paladin

Western Paladin {2}{B}{B}

Creature - Phyrexian Zombie Knight
{B}{B}, {T}: Destroy target white creature.
"Expect nothing but scorn, flattery, and lies. And never turn your back on him."
—Northern paladin
3/3
Westfold Rider

Westfold Rider {1}{W}

Creature - Human Knight
Sacrifice Westfold Rider: Destroy target artifact or enchantment. Activate only as a sorcery.
"The Orcs were greater in number than we counted on. Great Orcs, who also bore the White Hand of Isengard."
—Éomer
3/1
  • The Lord of the Rings: Tales of Middle-earth 37 488
Westgate Regent

Westgate Regent {3}{B}{B}

Creature - Vampire
Flying
Ward—Discard a card.
Whenever Westgate Regent deals combat damage to a player, put that many +1/+1 counters on it.
4/4
  • Adventures in the Forgotten Realms Promos 126a 126p 126s
  • Adventures in the Forgotten Realms 126 315
Westvale Abbey
Ormendahl, Profane Prince

Westvale Abbey

Land
{T}: Add {C}.
{5}, {T}, Pay 1 life: Create a 1/1 white and black Human Cleric creature token.
{5}, {T}, Sacrifice five creatures: Transform Westvale Abbey, then untap it.
Card has other part: Ormendahl, Profane Prince
Westvale Cult Leader
Hanweir Militia Captain

Westvale Cult Leader

Creature - Human Cleric
(Color indicator: Westvale Cult Leader is white)
Westvale Cult Leader's power and toughness are each equal to the number of creatures you control.
At the beginning of your end step, create a 1/1 white and black Human Cleric creature token.
*/*
Card has other part: Hanweir Militia Captain
Wetland Sambar

Wetland Sambar {1}{U}

Creature - Elk
As a test of calm and compassion, a Jeskai monk softly approaches a grazing sambar and offers it a lotus from his or her hand. If the creature eats, the student ascends to the next level of training.
2/1
  • Khans of Tarkir
Whack

Whack {3}{B}

Sorcery
This spell costs {3} less to cast if it targets a white creature.
Target creature gets -4/-4 until end of turn.
"It's just business. You understand."
  • Streets of New Capenna
Whalebone Glider

Whalebone Glider {2}

Artifact
{2}, {T}: Target creature with power 3 or less gains flying until end of turn.
"It's no ornithopter, but then I'm no Urza."
—Arcum Dagsson, Soldevi machinist
Wharf Infiltrator

Wharf Infiltrator {1}{U}

Creature - Human Horror
Skulk
Whenever Wharf Infiltrator deals combat damage to a player, you may draw a card. If you do, discard a card.
Whenever you discard a creature card, you may pay {2}. If you do, create a 3/2 colorless Eldrazi Horror creature token.
1/1
What Must Be Done

What Must Be Done {3}{W}{W}

Sorcery
Choose one —
• Let the World Burn — Destroy all artifacts and creatures.
• Release Juno — Return target historic permanent card from your graveyard to the battlefield. It enters with two additional +1/+1 counters on it if it's a creature.
Wheel and Deal

Wheel and Deal {3}{U}

Instant
Any number of target opponents each discard their hands, then draw seven cards.
Draw a card.