28414 cards found
Wheel and Deal

Wheel and Deal {3}{U}

Instant
Any number of target opponents each discard their hands, then draw seven cards.
Draw a card.
Wheel of Fate

Wheel of Fate

Sorcery
(Color indicator: Wheel of Fate is red)
Suspend 4—{1}{R}
Each player discards their hand, then draws seven cards.
Wheel of Fortune

Wheel of Fortune {2}{R}

Sorcery
Each player discards their hand, then draws seven cards.
Wheel of Misfortune

Wheel of Misfortune {2}{R}

Sorcery
Each player secretly chooses a number 0 or greater, then all players reveal those numbers simultaneously and determine the highest and lowest numbers revealed this way. Wheel of Misfortune deals damage equal to the highest number to each player who chose that number. Each player who didn't choose the lowest number discards their hand, then draws seven cards.
Wheel of Potential

Wheel of Potential {2}{R}

Sorcery
You get {E}{E}{E}, then you may pay X {E}.
Each player may exile their hand and draw X cards. If X is 7 or more, you may play cards you own exiled this way until the end of your next turn.
The wheel only has one sure output: chaos.
Wheel of Sun and Moon

Wheel of Sun and Moon {G/W}{G/W}

Enchantment - Aura
Enchant player
If a card would be put into enchanted player's graveyard from anywhere, instead that card is revealed and put on the bottom of that player's library.
Every life ends, but life itself never does.
Wheel of Torture

Wheel of Torture {3}

Artifact
At the beginning of each opponent's upkeep, Wheel of Torture deals X damage to that player, where X is 3 minus the number of cards in their hand.
"I'd like to buy a bowel."
Whelming Wave

Whelming Wave {2}{U}{U}

Sorcery
Return all creatures to their owners' hands except for Krakens, Leviathans, Octopuses, and Serpents.
"I can see why this appeals to Thassa."
—Kiora
When Fluffy Bunnies Attack

When Fluffy Bunnies Attack {3}{B}

Instant
Target creature gets -X/-X until end of turn, where X is the number of times the letter of your choice appears in that creature's name.
"Get it? Bunnies, letters, -X/-X? Me neither."
—Bucky, flavor text writer
When We Were Young

When We Were Young {3}{W}

Instant
Up to two target creatures each get +2/+2 until end of turn. If you control an artifact and an enchantment, those creatures also gain lifelink until end of turn.
Since Imperial custom strictly forbade the Emperor to reveal her name—even to Kaito, her closest childhood friend—she had to suffer him calling her "your emperorness" for much of their shared youth.
  • Kamigawa: Neon Dynasty
Where Ancients Tread

Where Ancients Tread {4}{R}

Enchantment
Whenever a creature with power 5 or greater enters the battlefield under your control, you may have Where Ancients Tread deal 5 damage to any target.
"Never subtle nor cryptic is the reckoning of the mighty."
—Mayael the Anima
Whetstone

Whetstone {3}

Artifact
{3}: Each player mills two cards.
To hone swords and dull minds.
—Whetstone inscription
Whetwheel

Whetwheel {4}

Artifact
{X}{X}, {T}: Target player mills X cards.
Morph {3}
  • Future Sight
Whim of Volrath

Whim of Volrath {U}

Instant
Buyback {2}
Change the text of target permanent by replacing all instances of one color word with another or one basic land type with another until end of turn.
  • Tempest
Whims of the Fates

Whims of the Fates {5}{R}

Sorcery
Starting with you, each player separates all permanents they control into three piles. Then each player chooses one of their piles at random and sacrifices those permanents.
Whimsy

Whimsy {X}{U}{U}

Sorcery
Play X random fast effects.
  • Astral Cards
Whimwader

Whimwader {4}{U}

Creature - Elemental
Whimwader can't attack unless defending player controls a blue permanent.
"Thought? Deceit? Progress? Now you're just making it hungry."
—Abral, kithkin alchemist
6/4
  • Shadowmoor
Whip Sergeant

Whip Sergeant {2}{R}

Creature - Human Soldier
{R}: Target creature gains haste until end of turn.
Keldon soldiers learn to move faster than the whip.
2/1
Whip Silk

Whip Silk {G}

Enchantment - Aura
Enchant creature
Enchanted creature has reach.
{G}: Return Whip Silk to its owner's hand.
Llanowar forges weapons of steel. Yavimaya grows her weapons within.
  • Invasion
Whip Vine

Whip Vine {2}{G}

Creature - Plant Wall
Defender; reach
You may choose not to untap Whip Vine during your untap step.
{T}: Tap target creature with flying blocked by Whip Vine. That creature doesn't untap during its controller's untap step for as long as Whip Vine remains tapped.
1/4
  • Alliances 103a 103b
Whip of Erebos

Whip of Erebos {2}{B}{B}

Legendary Enchantment Artifact
Creatures you control have lifelink.
{2}{B}{B}, {T}: Return target creature card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step. If it would leave the battlefield, exile it instead of putting it anywhere else. Activate only as a sorcery.
Whip-Spine Drake

Whip-Spine Drake {3}{U}{U}

Creature - Drake
Flying
Morph {2}{W}
"I swear the clouds were created just so the drakes would have a place to lurk."
—Kasharri, skyknight
3/3
Whipcorder

Whipcorder {W}{W}

Creature - Human Soldier Rebel
{W}, {T}: Tap target creature.
Morph {W}
His bolas whirl like galaxies, but it's his enemies who see stars.
2/2
Whipflare

Whipflare {1}{R}

Sorcery
Whipflare deals 2 damage to each nonartifact creature.
The slag-workers wasted no time in creating their own flare pulses to cleanse the area of the incompleat.
Whipgrass Entangler

Whipgrass Entangler {2}{W}

Creature - Human Cleric
{1}{W}: Until end of turn, target creature gains "This creature can't attack or block unless its controller pays {1} for each Cleric on the battlefield."
"Now that I have your attention, perhaps I can tell you of the Order."
1/3
  • Legions