2837 cards found
Warmind Infantry

Warmind Infantry {2}{R}

Creature - Elemental Soldier
Battalion — Whenever Warmind Infantry and at least two other creatures attack, Warmind Infantry gets +2/+0 until end of turn.
Before Aurelia denounced Niv-Mizzet, the two guilds had collaborated on the Warmind Initiative in pursuit of the ultimate soldier.
2/3
  • Gatecrash
Warping Wail

Warping Wail {1}{C}

Instant
Choose one —
• Exile target creature with power or toughness 1 or less.
• Counter target sorcery spell.
• Create a 1/1 colorless Eldrazi Scion creature token. It has "Sacrifice this creature: Add {C}."
Warren Warleader

Warren Warleader {2}{W}{W}

Creature - Rabbit Knight
Offspring {2}
Whenever you attack, choose one —
• Create a 1/1 white Rabbit creature token that's tapped and attacking.
• Attacking creatures you control get +1/+1 until end of turn.
4/4
Wary Zone Guard

Wary Zone Guard {2}{G}

Creature - Human Survivor
Wary Zone Guard enters tapped.
Survival — At the beginning of your second main phase, if Wary Zone Guard is tapped, return up to one target land card from your graveyard to the battlefield. Wary Zone Guard perpetually gets +1/+1.
3/3
  • Alchemy: Duskmourn
Warzone Duplicator

Warzone Duplicator {6}

Artifact Creature - Construct
Prototype {3}{U} — 3/3
When Warzone Duplicator enters, return target creature an opponent controls with power less than Warzone Duplicator's power to its owner's hand. If that creature wasn't a token, conjure a duplicate of it into your hand. It perpetually gains "You may spend mana as though it were mana of any color to cast this spell."
6/6
  • Alchemy: The Brothers' War
Wasteland Viper

Wasteland Viper {G}

Creature - Snake
Deathtouch
Bloodrush{G}, Discard Wasteland Viper: Target attacking creature gets +1/+2 and gains deathtouch until end of turn.
"The Gruul embrace all things poisonous and living in the cracks of society."
—Teysa Karlov, Grand Envoy of Orzhov
1/2
Watcher of Hours

Watcher of Hours {5}{U}

Creature - Sphinx
Flying, ward {3}
Whenever you remove a time counter from Watcher of Hours while it's exiled, surveil 1.
Suspend 6—{1}{U}
6/6
  • Murders at Karlov Manor Commander 25 335
Watcher of the Roost

Watcher of the Roost {2}{W}

Creature - Bird Soldier
Flying
Morph—Reveal a white card in your hand.
When Watcher of the Roost is turned face up, you gain 2 life.
2/1
Waterspout Weavers

Waterspout Weavers {3}{U}{U}

Creature - Merfolk Wizard
Kinship — At the beginning of your upkeep, you may look at the top card of your library. If it shares a creature type with Waterspout Weavers, you may reveal it. If you do, each creature you control gains flying until end of turn.
3/3
  • Morningtide
Watertight Gondola
Waterlogged Hulk

Watertight Gondola

Artifact - Vehicle
(Color indicator: Watertight Gondola is blue)
Vigilance
Descend 8 — Watertight Gondola can't be blocked as long as there are eight or more permanent cards in your graveyard.
Crew 1
4/4
Card has other part: Waterlogged Hulk
  • The Lost Caverns of Ixalan
Wave-Wing Elemental

Wave-Wing Elemental {5}{U}

Creature - Elemental
Flying
Landfall — Whenever a land you control enters, Wave-Wing Elemental gets +2/+2 until end of turn.
"Do you see? All of Tazeem strains at its tether."
—Noyan Dar, Tazeem roilmage
3/4
Wavecrash Triton

Wavecrash Triton {2}{U}

Creature - Merfolk Wizard
Heroic — Whenever you cast a spell that targets Wavecrash Triton, tap target creature an opponent controls. That creature doesn't untap during its controller's next untap step.
1/4
  • Theros
Wayfaring Giant

Wayfaring Giant {5}{W}

Creature - Giant
Domain — Wayfaring Giant gets +1/+1 for each basic land type among lands you control.
Its stature and stride increase with each step it takes.
1/3
  • Invasion
Wayward Angel

Wayward Angel {4}{W}{W}

Creature - Angel Horror
Flying, vigilance
Threshold — As long as seven or more cards are in your graveyard, Wayward Angel gets +3/+3, is black, has trample, and has "At the beginning of your upkeep, sacrifice a creature."
4/4
  • Odyssey
Weird Angel Flame

Weird Angel Flame

Stickers
{TK}{TK} — Heroic — Whenever you cast a spell that targets this permanent, put two +1/+1 counters on it.
{TK}{TK}{TK} — Protection from even mana values
{TK}{TK} — 2/3
{TK}{TK}{TK}{TK}{TK} — 7/8
  • Unfinity Sticker Sheets
Welcome to . . .
Jurassic Park

Welcome to . . . {1}{G}{G}

Enchantment - Saga
I — For each opponent, up to one target noncreature artifact they control becomes a 0/4 Wall artifact creature with defender for as long as you control this Saga.
II — Create a 3/3 green Dinosaur creature token with trample. It gains haste until end of turn.
III — Destroy all Walls. Exile this Saga, then return it to the battlefield transformed under your control.
Card has other part: Jurassic Park
  • Jurassic World Collection
Welcome to Sweettooth

Welcome to Sweettooth {1}{G}

Enchantment - Saga
I — Create a 1/1 white Human creature token.
II — Create a Food token.
III — Put X +1/+1 counters on target creature you control, where X is one plus the number of Foods you control.
  • Wilds of Eldraine
Werebear

Werebear {1}{G}

Creature - Human Bear Druid
{T}: Add {G}.
Threshold — Werebear gets +3/+3 as long as seven or more cards are in your graveyard.
He exercises his right to bear arms.
1/1
Werewolf Lightning Mage

Werewolf Lightning Mage

Stickers
{TK}{TK} — Landfall — Whenever a land enters under your control, put a +1/+1 counter on this permanent.
{TK}{TK}{TK}{TK} — Whenever a creature blocks this creature, that creature gets -4/-4 until end of turn.
{TK}{TK} — 4/1
{TK}{TK}{TK} — 3/5
  • Unfinity Sticker Sheets
Werewolf Pack Leader

Werewolf Pack Leader {G}{G}

Creature - Human Werewolf
Pack tactics — Whenever Werewolf Pack Leader attacks, if you attacked with creatures with total power 6 or greater this combat, draw a card.
{3}{G}: Until end of turn, Werewolf Pack Leader has base power and toughness 5/3, gains trample, and isn't a Human.
3/3
Westgate Regent

Westgate Regent {3}{B}{B}

Creature - Vampire
Flying
Ward—Discard a card.
Whenever Westgate Regent deals combat damage to a player, put that many +1/+1 counters on it.
4/4
  • Adventures in the Forgotten Realms Promos 126a 126p 126s
  • Adventures in the Forgotten Realms 126 315
What Must Be Done

What Must Be Done {3}{W}{W}

Sorcery
Choose one —
• Let the World Burn — Destroy all artifacts and creatures.
• Release Juno — Return target historic permanent card from your graveyard to the battlefield. It enters with two additional +1/+1 counters on it if it's a creature.
Wheel of Fate

Wheel of Fate

Sorcery
(Color indicator: Wheel of Fate is red)
Suspend 4—{1}{R}
Each player discards their hand, then draws seven cards.
Whiskerquill Scribe

Whiskerquill Scribe {1}{R}

Creature - Mouse Citizen
Valiant — Whenever Whiskerquill Scribe becomes the target of a spell or ability you control for the first time each turn, you may discard a card. If you do, draw a card.
"Unneeded words are like dandelion seeds—cast adrift at the slightest whiff of scrutiny, only to find purchase and thrive where you least expect."
—Myrtle, Valley scribe
2/2
  • Bloomburrow
Whiskervale Forerunner

Whiskervale Forerunner {3}{W}

Creature - Mouse Bard
Valiant — Whenever Whiskervale Forerunner becomes the target of a spell or ability you control for the first time each turn, look at the top five cards of your library. You may reveal a creature card with mana value 3 or less from among them. You may put it onto the battlefield if it's your turn. If you don't put it onto the battlefield, put it into your hand. Put the rest on the bottom of your library in a random order.
3/4