362 cards found
Quiet Disrepair

Quiet Disrepair {1}{G}

Enchantment - Aura
Enchant artifact or enchantment
At the beginning of your upkeep, choose one —
• Destroy enchanted permanent.
• You gain 2 life.
Quietus Spike

Quietus Spike {3}

Artifact - Equipment
Equipped creature has deathtouch.
Whenever equipped creature deals combat damage to a player, that player loses half their life, rounded up.
Equip {3}
Qumulox

Qumulox {6}{U}{U}

Creature - Beast
Affinity for artifacts
Flying
Even the clouds bend themselves to Memnarch's will, eager to swallow those who oppose him.
5/4
Rampant Growth

Rampant Growth {1}{G}

Sorcery
Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
Nature grows solutions to its problems.
Rancor

Rancor {G}

Enchantment - Aura
Enchant creature
Enchanted creature gets +2/+0 and has trample.
When Rancor is put into a graveyard from the battlefield, return Rancor to its owner's hand.
Raven's Run

Raven's Run

Plane - Shadowmoor
All creatures have wither.
Whenever chaos ensues, put a -1/-1 counter on target creature, two -1/-1 counters on another target creature, and three -1/-1 counters on a third target creature.
Razia, Boros Archangel

Razia, Boros Archangel {4}{R}{R}{W}{W}

Legendary Creature - Angel
Flying, vigilance, haste
{T}: The next 3 damage that would be dealt to target creature you control this turn is dealt to another target creature instead.
Her sword burns with such brightness that foes avert their eyes and arrows divert their paths.
6/3
Reality Shaping

Reality Shaping

Phenomenon
When you encounter Reality Shaping, starting with you, each player may put a permanent card from their hand onto the battlefield.
Reckless Charge

Reckless Charge {R}

Sorcery
Target creature gets +3/+0 and gains haste until end of turn.
Flashback {2}{R}
Relentless Assault

Relentless Assault {2}{R}{R}

Sorcery
Untap all creatures that attacked this turn. After this main phase, there is an additional combat phase followed by an additional main phase.
"Mercy? Mercy is for the playground, not the battleground."
Relic of Progenitus

Relic of Progenitus {1}

Artifact
{T}: Target player exiles a card from their graveyard.
{1}, Exile Relic of Progenitus: Exile all graveyards. Draw a card.
Elves believe the hydra-god Progenitus sleeps beneath Naya, feeding on forgotten magics.
Rivals' Duel

Rivals' Duel {3}{R}

Sorcery
Choose two target creatures that share no creature types. Those creatures fight each other.
They could agree on one thing only: one of them must die.
Rockslide Elemental

Rockslide Elemental {2}{R}

Creature - Elemental
First strike
Whenever another creature dies, you may put a +1/+1 counter on Rockslide Elemental.
On Jund, even the landscape is a deadly hunter. Volcanoes, tar pits, and rock slides seem to prey upon the living.
1/1
Rolling Thunder

Rolling Thunder {X}{R}{R}

Sorcery
Rolling Thunder deals X damage divided as you choose among any number of targets.
"Such rage," thought Vhati, gazing up at the thunderhead from the Predator. "It is Greven's mind manifest."
Rorix Bladewing

Rorix Bladewing {3}{R}{R}{R}

Legendary Creature - Dragon
Flying, haste
In the smoldering ashes of Shiv, a few dragons strive to rebuild their native land. The rest seek any opportunity to restore the broken pride of their race.
6/5
Rotting Rats

Rotting Rats {1}{B}

Creature - Zombie Rat
When Rotting Rats enters, each player discards a card.
Unearth {1}{B}
1/1
Rumbling Slum

Rumbling Slum {1}{R}{G}{G}

Creature - Elemental
At the beginning of your upkeep, Rumbling Slum deals 1 damage to each player.
The Orzhov contract the Izzet to animate slum districts and banish them to the wastes. The Gruul adopt them and send them back to the city for vengeance.
5/5
Rupture Spire

Rupture Spire

Land
Rupture Spire enters tapped.
When Rupture Spire enters, sacrifice it unless you pay {1}.
{T}: Add one mana of any color.
Sai of the Shinobi

Sai of the Shinobi {1}

Artifact - Equipment
Equipped creature gets +1/+1.
Whenever a creature you control enters, you may attach Sai of the Shinobi to it.
Equip {2}
The passing of the sai presages the end of the old clan and the ascent of the new.
Sakashima's Student

Sakashima's Student {2}{U}{U}

Creature - Human Ninja
Ninjutsu {1}{U}
You may have Sakashima's Student enter as a copy of any creature on the battlefield, except it's a Ninja in addition to its other creature types.
0/0
Sanctum of Serra

Sanctum of Serra

Plane - Serra’s Realm
When you planeswalk away from Sanctum of Serra, destroy all nonland permanents.
Whenever chaos ensues, you may have your life total become 20.
Sarcomite Myr

Sarcomite Myr {2}{U}

Artifact Creature - Phyrexian Myr
{2}: Sarcomite Myr gains flying until end of turn.
{2}, Sacrifice Sarcomite Myr: Draw a card.
"A horrible sight, yes, but the sounds . . . Its twanging tendons and grinding gears are almost musical."
—Brudiclad, Telchor engineer
2/1
Savage Twister

Savage Twister {X}{R}{G}

Sorcery
Savage Twister deals X damage to each creature.
"Frozen, we watched the funnel pluck up three of the goats—pook! pook! pook!—before we ran for the wadi."
—Travelogue of Najat
Sea of Sand

Sea of Sand

Plane - Rabiah
Players reveal each card they draw.
Whenever a player draws a land card, that player gains 3 life.
Whenever a player draws a nonland card, that player loses 3 life.
Whenever chaos ensues, put target permanent on top of its owner's library.
Search for Tomorrow

Search for Tomorrow {2}{G}

Sorcery
Search your library for a basic land card, put it onto the battlefield, then shuffle.
Suspend 2—{G}