4753 cards found
Avatar of Hope

Avatar of Hope {6}{W}{W}

Creature - Avatar
If you have 3 or less life, this spell costs {6} less to cast.
Flying
Avatar of Hope can block any number of creatures.
4/9
Avatar of Me

Avatar of Me {2}{U}{U}

Creature - Avatar
This spell costs {1} more to cast for each ten years you've been alive.
Avatar of Me's power is equal to your height in feet and its toughness is equal to your American shoe size. Round to the nearest ½.
Avatar of Me is the color of your eyes.
*/*
Avatar of Woe

Avatar of Woe {6}{B}{B}

Creature - Avatar
If there are ten or more creature cards total in all graveyards, this spell costs {6} less to cast.
Fear
{T}: Destroy target creature. It can't be regenerated.
6/5
Aveline de Grandpré

Aveline de Grandpré {2}{G}{G}

Legendary Creature - Human Assassin
Deathtouch
Whenever a creature you control with deathtouch deals combat damage to a player, put that many +1/+1 counters on that creature.
Disguise {B}{G}
3/3
Aven Cloudchaser

Aven Cloudchaser {3}{W}

Creature - Bird Soldier
Flying
When Aven Cloudchaser enters, destroy target enchantment.
2/2
Aven Fisher

Aven Fisher {3}{U}

Creature - Bird Soldier
Flying
When Aven Fisher dies, you may draw a card.
The same spears that catch their food today will defend their homes tomorrow.
2/2
Aven Flock

Aven Flock {4}{W}

Creature - Bird Soldier
Flying
{W}: Aven Flock gets +0/+1 until end of turn.
Just as each added feather steadies the wing, so does the flock grow stronger with each new member.
2/3
Aven Mindcensor

Aven Mindcensor {2}{W}

Creature - Bird Wizard
Flash
Flying
If an opponent would search a library, that player searches the top four cards of that library instead.
2/1
Aven Windreader

Aven Windreader {3}{U}{U}

Creature - Bird Soldier Wizard
Flying
{1}{U}: Target player reveals the top card of their library.
"The tiniest ripple tells a story ten fathoms deep."
3/3
Awakening Hall

Awakening Hall {6}{B}{B}

Enchantment - Room
When you unlock this door, return all creature cards from your graveyard to the battlefield.
Card has other part: Funeral Room
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Awoken Horror
Thing in the Ice

Awoken Horror

Creature - Kraken Horror
(Color indicator: Awoken Horror is blue)
When this creature transforms into Awoken Horror, return all non-Horror creatures to their owners' hands.
7/8
Card has other part: Thing in the Ice
Axelrod Gunnarson

Axelrod Gunnarson {4}{B}{B}{R}{R}

Legendary Creature - Giant
Trample
Whenever a creature dealt damage by Axelrod Gunnarson this turn dies, you gain 1 life and Axelrod deals 1 damage to target player or planeswalker.
5/5
Aya of Alexandria

Aya of Alexandria {2}{R}{W}

Legendary Creature - Human Assassin
Menace, lifelink
Whenever a historic creature you control deals combat damage to a player, create a 1/1 black Assassin creature token with menace.
4/3
Ayesha Tanaka

Ayesha Tanaka {W}{W}{U}{U}

Legendary Creature - Human Artificer
Banding
{T}: Counter target activated ability from an artifact source unless that ability's controller pays {W}.
2/2
Aysen Bureaucrats

Aysen Bureaucrats {1}{W}

Creature - Human Advisor
{T}: Tap target creature with power 2 or less.
"When one's word is law, one's whim is equally binding."
—Calmont, Aysen bureaucrat
1/1
Related card: Apocalypse Chime
Azami, Lady of Scrolls

Azami, Lady of Scrolls {2}{U}{U}{U}

Legendary Creature - Human Wizard
Tap an untapped Wizard you control: Draw a card.
"The body has limits. The mind does not."
0/2
Azcanta, the Sunken Ruin
Search for Azcanta

Azcanta, the Sunken Ruin
(The Lost Valley)

Legendary Land
{T}: Add {U}.
{2}{U}, {T}: Look at the top four cards of your library. You may reveal a noncreature, nonland card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
Card has other part: Search for Azcanta
Azlask, the Swelling Scourge

Azlask, the Swelling Scourge {3}

Legendary Creature - Eldrazi
Whenever Azlask, the Swelling Scourge or another colorless creature you control dies, you get an experience counter.
{W}{U}{B}{R}{G}: Creatures you control get +X/+X until end of turn, where X is the number of experience counters you have. Scions and Spawns you control gain indestructible and annihilator 1 until end of turn.
2/2
Azorius Chancery

Azorius Chancery

Land
Azorius Chancery enters tapped.
When Azorius Chancery enters, return a land you control to its owner's hand.
{T}: Add {W}{U}.
Azure Beastbinder

Azure Beastbinder {1}{U}

Creature - Rat Rogue
Vigilance
Azure Beastbinder can't be blocked by creatures with power 2 or greater.
Whenever Azure Beastbinder attacks, up to one target artifact, creature, or planeswalker an opponent controls loses all abilities until your next turn. If it's a creature, it also has base power and toughness 2/2 until your next turn.
1/3
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Azure Drake

Azure Drake {3}{U}

Creature - Drake
Flying
Little dreamt could seem so cruel
As waiting for the wings outspread,
The jagged teeth, the burning eyes,
And dagger-claws that clench to nerves.
2/4
Azusa, Lost but Seeking

Azusa, Lost but Seeking {2}{G}
(Miku, Lost but Singing)

Legendary Creature - Human Monk
You may play two additional lands on each of your turns.
"With every step, I discover a new stage. With every breath, a new song."
1/2
B-I-N-G-O

B-I-N-G-O {1}{G}

Creature - Dog
Trample
Whenever a player casts a spell, put a chip counter on its mana value.
B-I-N-G-O gets +9/+9 for each set of three numbers in a row with chip counters on them.
There was a farmer, had a hound . . .
1/1
B.F.M. (Big Furry Monster)

B.F.M. (Big Furry Monster) {B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}

Creature - The-Biggest-Baddest-Nastiest-Scariest-Creature-You'll-Ever-See
You must play both B.F.M. cards to put B.F.M. into play. If either B.F.M. card leaves play, sacrifice the other.
B.F.M. can be blocked only by three or more creatures.
"It was big. Really, really big. No, bigger than that. Even bigger. Keep going. More. No, more. Look, we're talking krakens and dreadnoughts for jewelry. It was big"
-Arna Kennerd, skyknight
99/99
Card has other part: B.F.M. (Big Furry Monster, Right Side)
  • Unglued
B.F.M. (Big Furry Monster, Right Side)

B.F.M. (Big Furry Monster, Right Side) {B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}

Creature - The-Biggest-Baddest-Nastiest-Scariest-Creature-You'll-Ever-See
You must play both B.F.M. cards to put B.F.M. into play. If either B.F.M. card leaves play, sacrifice the other.
B.F.M. can be blocked only by three or more creatures.
"It was big. Really, really big. No, bigger than that. Even bigger. Keep going. More. No, more. Look, we're talking krakens and dreadnoughts for jewelry. It was big"
-Arna Kennerd, skyknight
99/99
Card has other part: B.F.M. (Big Furry Monster)
  • Unglued