702 cards found
Gutter Skulker
Gutter Shortcut

Gutter Skulker {3}{U}

Creature - Spirit
Gutter Skulker can't be blocked as long as it's attacking alone.
Disturb {3}{U}
Geists have a knack for showing up wherever they're least expected.
3/3
Card has other part: Gutter Shortcut
Related card: Gutter Skulker (Alchemy)
Gutter Skulker (Alchemy)
Gutter Shortcut (Alchemy)

Gutter Skulker (Alchemy) {2}{U}

Creature - Spirit
Gutter Skulker can't be blocked as long as it's attacking alone.
Disturb {2}{U}
3/3
Card has other part: Gutter Shortcut (Alchemy)
Related card: Gutter Skulker
  • Innistrad: Crimson Vow
Hadana's Climb
Winged Temple of Orazca

Hadana's Climb {1}{G}{U}

Legendary Enchantment
At the beginning of combat on your turn, put a +1/+1 counter on target creature you control. Then if that creature has three or more +1/+1 counters on it, transform Hadana's Climb.
Hadana seeks power in the service of peace.
Card has other part: Winged Temple of Orazca
Hand of Enlightenment
Era of Enlightenment

Hand of Enlightenment

Enchantment Creature - Human Monk
(Color indicator: Hand of Enlightenment is white)
First strike
"We have endured lifetimes of war and carved our way to peace by blade and conquest. Now, united at last under Kyodai's guidance, we lay down our weapons and open our minds."
—Aoha, general of the First Emperor
2/2
Card has other part: Era of Enlightenment
  • Kamigawa: Neon Dynasty
Hanweir Militia Captain
Westvale Cult Leader

Hanweir Militia Captain {1}{W}

Creature - Human Soldier
At the beginning of your upkeep, if you control four or more creatures, transform Hanweir Militia Captain.
Her reputation inspires both loyalty and adoration.
2/2
Card has other part: Westvale Cult Leader
Hanweir Watchkeep
Bane of Hanweir

Hanweir Watchkeep {2}{R}

Creature - Human Warrior Werewolf
Defender
At the beginning of each upkeep, if no spells were cast last turn, transform Hanweir Watchkeep.
He scans for wolves, knowing there's one he can never anticipate.
1/5
Card has other part: Bane of Hanweir
  • Innistrad
Harried Artisan
Phyrexian Skyflayer

Harried Artisan {2}{R}

Creature - Human Artificer
Haste
{3}{W/P}: Transform Harried Artisan. Activate only as a sorcery.
As strange portals roared open across Theros, Lydus gathered his prototype and fled. He was so close to perfecting his design.
2/3
Card has other part: Phyrexian Skyflayer
  • March of the Machine
Harvest Hand
Scrounged Scythe

Harvest Hand {3}

Artifact Creature - Scarecrow
When Harvest Hand dies, return it to the battlefield transformed under your control.
The harvest is never finished.
2/2
Card has other part: Scrounged Scythe
Harvesttide Assailant
Harvesttide Infiltrator

Harvesttide Assailant

Creature - Werewolf
(Color indicator: Harvesttide Assailant is red)
Trample
Nightbound
When Tovolar's howl sounded from the woods, it was answered from the heart of the festival.
4/4
Card has other part: Harvesttide Infiltrator
Harvesttide Infiltrator
Harvesttide Assailant

Harvesttide Infiltrator {2}{R}

Creature - Human Werewolf
Trample
Daybound
He was one masked stranger among many. Blending in was child's play.
3/2
Card has other part: Harvesttide Assailant
Hauken's Insight
Jacob Hauken, Inspector

Hauken's Insight

Legendary Enchantment
(Color indicator: Hauken's Insight is blue)
At the beginning of your upkeep, exile the top card of your library face down. You may look at that card for as long as it remains exiled.
Once during each of your turns, you may play a land or cast a spell from among the cards exiled with this permanent without paying its mana cost.
Card has other part: Jacob Hauken, Inspector
Havengul Laboratory
Havengul Mystery

Havengul Laboratory

Legendary Land
{T}: Add {C}.
{4}, {T}: Investigate.
At the beginning of your end step, if you sacrificed three or more Clues this turn, transform Havengul Laboratory.
Card has other part: Havengul Mystery
Havengul Mystery
Havengul Laboratory

Havengul Mystery

Legendary Land
When this land transforms into Havengul Mystery, return target creature card from your graveyard to the battlefield.
When the creature put onto the battlefield with Havengul Mystery leaves the battlefield, transform Havengul Mystery.
{T}, Pay 1 life: Add {B}.
Card has other part: Havengul Laboratory
Heir of Falkenrath
Heir to the Night

Heir of Falkenrath {1}{B}

Creature - Vampire
Discard a card: Transform Heir of Falkenrath. Activate only once each turn.
Among vampires, there has long been the belief that the urge to feed must be balanced by the poise of nobility.
2/1
Card has other part: Heir to the Night
Heir to the Night
Heir of Falkenrath

Heir to the Night

Creature - Vampire Berserker
(Color indicator: Heir to the Night is black)
Flying
The Falkenrath have relinquished all pretense at nobility, losing themselves completely to their all-consuming thirst.
3/2
Card has other part: Heir of Falkenrath
Heirloom Mirror
Inherited Fiend

Heirloom Mirror {1}{B}

Artifact
{1}, {T}, Pay 1 life, Discard a card: Draw a card, mill a card, then put a ritual counter on Heirloom Mirror. Then if it has three or more ritual counters on it, remove them and transform it. Activate only as a sorcery.
"Speak my name thrice, and be rewarded."
Card has other part: Inherited Fiend
Heliod, the Radiant Dawn
Heliod, the Warped Eclipse

Heliod, the Radiant Dawn {2}{W}{W}

Legendary Enchantment Creature - God
When Heliod, the Radiant Dawn enters the battlefield, return target enchantment card that isn't a God from your graveyard to your hand.
{3}{U/P}: Transform Heliod, the Radiant Dawn. Activate only as a sorcery.
"Compleat the faith, compleat the god."
—Ajani Goldmane
4/4
Card has other part: Heliod, the Warped Eclipse
Heliod, the Warped Eclipse
Heliod, the Radiant Dawn

Heliod, the Warped Eclipse

Legendary Enchantment Creature - Phyrexian God
(Color indicator: Heliod, the Warped Eclipse is white and blue)
You may cast spells as though they had flash.
Spells you cast cost {1} less to cast for each card your opponents have drawn this turn.
"Compleat the god, compleat the plane."
—Ajani Goldmane
4/6
Card has other part: Heliod, the Radiant Dawn
Henrika Domnathi
Henrika, Infernal Seer

Henrika Domnathi {2}{B}{B}

Legendary Creature - Vampire
Flying
At the beginning of combat on your turn, choose one that hasn't been chosen —
• Each player sacrifices a creature.
• You draw a card and you lose 1 life.
• Transform Henrika Domnathi.
1/3
Card has other part: Henrika, Infernal Seer
Henrika, Infernal Seer
Henrika Domnathi

Henrika, Infernal Seer

Legendary Creature - Vampire
(Color indicator: Henrika, Infernal Seer is black)
Flying, deathtouch, lifelink
{1}{B}{B}: Each creature you control with flying, deathtouch, and/or lifelink gets +1/+0 until end of turn.
"Once you've tasted demon blood, you'll wonder why you ever settled for human."
3/4
Card has other part: Henrika Domnathi
Herbology Instructor
Malady Invoker

Herbology Instructor {1}{G}

Creature - Treefolk Druid
When Herbology Instructor enters the battlefield, you gain 3 life.
{6}{B/P}: Transform Herbology Instructor. Activate only as a sorcery.
"As you see, these flowers . . . can have either restorative or poisonous . . . what is that?"
1/3
Card has other part: Malady Invoker
  • March of the Machine
Hermit of the Natterknolls
Lone Wolf of the Natterknolls

Hermit of the Natterknolls {2}{G}

Creature - Human Werewolf
Whenever an opponent casts a spell during your turn, draw a card.
At the beginning of each upkeep, if no spells were cast last turn, transform Hermit of the Natterknolls.
He hates company . . .
2/3
Card has other part: Lone Wolf of the Natterknolls
  • Shadows over Innistrad
Hideous Fleshwheeler
Nezumi Freewheeler

Hideous Fleshwheeler

Creature - Phyrexian Rat
(Color indicator: Hideous Fleshwheeler is white and black)
Menace
When this creature transforms into Hideous Fleshwheeler, put target permanent card with mana value 2 or less from a graveyard onto the battlefield under your control.
Freedom became a distasteful memory, a thing to fear and destroy.
4/5
Card has other part: Nezumi Freewheeler
  • March of the Machine
Hidetsugu Consumes All
Vessel of the All-Consuming

Hidetsugu Consumes All {1}{B}{R}

Enchantment - Saga
I — Destroy each nonland permanent with mana value 1 or less.
II — Exile all graveyards.
III — Exile this Saga, then return it to the battlefield transformed under your control.
Card has other part: Vessel of the All-Consuming
Hinterland Hermit
Hinterland Scourge

Hinterland Hermit {1}{R}

Creature - Human Werewolf
At the beginning of each upkeep, if no spells were cast last turn, transform Hinterland Hermit.
He tried to live far from those he could hurt . . .
2/1
Card has other part: Hinterland Scourge
  • Dark Ascension