2369 cards found
Bountiful Promenade

Bountiful Promenade

Land
Bountiful Promenade enters tapped unless you have two or more opponents.
{T}: Add {G} or {W}.
No pilgrimage to Valor's Reach is complete without a stroll through its celebrated shopping district.
Brago, King Eternal

Brago, King Eternal {2}{W}{U}

Legendary Creature - Spirit Noble
Flying
Whenever Brago, King Eternal deals combat damage to a player, exile any number of target nonland permanents you control, then return those cards to the battlefield under their owner's control.
"My rule persists beyond death itself."
2/4
Brainbite

Brainbite {2}{U}{B}

Sorcery
Target opponent reveals their hand. You choose a card from it. That player discards that card.
Draw a card.
An Esper mage will leave a hole in your memory with surgical precision. A Grixis mage sees no reason to be so kind.
  • Alara Reborn
Branching Bolt

Branching Bolt {1}{R}{G}

Instant
Choose one or both —
• Branching Bolt deals 3 damage to target creature with flying.
• Branching Bolt deals 3 damage to target creature without flying.
"Lightning lives in everything, in living flesh and growing things. It must be set free."
—Rakka Mar
Branchloft Pathway
Boulderloft Pathway

Branchloft Pathway

Land
{T}: Add {G}.
"Not for the bumble-footed nor wobble-stomached."
—Kreq of Sunder Bay
Card has other part: Boulderloft Pathway
Brawl-Bash Ogre

Brawl-Bash Ogre {2}{B}{R}

Creature - Ogre Warrior
Menace
Whenever Brawl-Bash Ogre attacks, you may sacrifice another creature. If you do, Brawl-Bash Ogre gets +2/+2 until end of turn.
3/3
  • Core Set 2019
Break Out

Break Out {R}{G}

Sorcery
Look at the top six cards of your library. You may reveal a creature card from among them. If that card has mana value 2 or less, you may put it onto the battlefield and it gains haste until end of turn. If you didn't put the revealed card onto the battlefield this way, put it into your hand. Put the rest on the bottom of your library in a random order.
"Hey, kiddo. Your ride's here."
  • Murders at Karlov Manor 190 190†
Breath of Malfegor

Breath of Malfegor {3}{B}{R}

Instant
Breath of Malfegor deals 5 damage to each opponent.
The blood of the demons quickened as their master rose over the battlefield. The blood of the angels also quickened: here was the chance to finally end the war started millennia ago.
Breathstealer's Crypt

Breathstealer's Crypt {2}{U}{B}

Enchantment
If a player would draw a card, instead they draw a card and reveal it. If it's a creature card, that player discards it unless they pay 3 life.
"Far too many soldiers have died in their beds."
—Telim'Tor
  • Visions
Bretagard Stronghold

Bretagard Stronghold

Land
Bretagard Stronghold enters tapped.
{T}: Add {G}.
{G}{W}{W}, {T}, Sacrifice Bretagard Stronghold: Put a +1/+1 counter on each of up to two target creatures you control. They gain vigilance and lifelink until end of turn. Activate only as a sorcery.
Related card: Bretagard Stronghold (Alchemy)
Bretagard Stronghold (Alchemy)

Bretagard Stronghold (Alchemy)

Land
Bretagard Stronghold enters tapped.
{T}: Add {G}.
{G}{W}{W}, {T}, Sacrifice Bretagard Stronghold: Distribute two +1/+1 counters among one or two target creatures you control. They gain vigilance and lifelink until end of turn. Activate only as a sorcery.
Related card: Bretagard Stronghold
  • Kaldheim
Brine Comber
Brinebound Gift

Brine Comber {1}{W}{U}

Creature - Spirit
Whenever Brine Comber enters or becomes the target of an Aura spell, create a 1/1 white Spirit creature token with flying.
Disturb {W}{U}
1/1
Card has other part: Brinebound Gift
Related card: Brine Comber (Alchemy)
Brine Comber (Alchemy)
Brinebound Gift (Alchemy)

Brine Comber (Alchemy) {1}{W}{U}

Creature - Spirit
Whenever Brine Comber enters or becomes the target of an Aura spell, create a 1/1 white Spirit creature token with flying.
Disturb {W}{U}
2/2
Card has other part: Brinebound Gift (Alchemy)
Related card: Brine Comber
  • Innistrad: Crimson Vow
Brine Shaman

Brine Shaman {1}{B}

Creature - Human Cleric Shaman
{T}, Sacrifice a creature: Target creature gets +2/+2 until end of turn.
{1}{U}{U}, Sacrifice a creature: Counter target creature spell.
"The Shamans of Marit Lage do her bidding in secret, but they do it gladly."
—Halvor Arenson, Kjeldoran Priest
1/1
Brinebound Gift
Brine Comber

Brinebound Gift

Enchantment - Aura
(Color indicator: Brinebound Gift is white and blue)
Enchant creature
Whenever Brinebound Gift enters or enchanted creature becomes the target of an Aura spell, create a 1/1 white Spirit creature token with flying.
If Brinebound Gift would be put into a graveyard from anywhere, exile it instead.
Card has other part: Brine Comber
Related card: Brinebound Gift (Alchemy)
Brinebound Gift (Alchemy)
Brine Comber (Alchemy)

Brinebound Gift (Alchemy)

Enchantment - Aura
(Color indicator: Brinebound Gift (Alchemy) is white and blue)
Enchant creature
Whenever Brinebound Gift enters or enchanted creature becomes the target of an Aura spell, create a 1/1 white Spirit creature token with flying.
If Brinebound Gift would be put into a graveyard from anywhere, exile it instead.
Card has other part: Brine Comber (Alchemy)
Related card: Brinebound Gift
  • Innistrad: Crimson Vow
Bring Back

Bring Back {G/W}{G/W}{G/W}{G/W}

Sorcery - Adventure
Create two 1/1 white Human creature tokens.
Card has other part: Oakhame Ranger
Bristling Backwoods

Bristling Backwoods

Land - Desert
Bristling Backwoods enters tapped.
When Bristling Backwoods enters, it deals 1 damage to target opponent.
{T}: Add {R} or {G}.
"The cacti have it right. Always carry water."
—Pioneer journal of Big Ralph
  • Outlaws of Thunder Junction
Brokers' Safeguard

Brokers' Safeguard {W}{U}

Instant
Exile target nonartifact creature you control. It perpetually gains "This creature enters with an additional shield counter on it." Then return that card to the battlefield under its owner's control.
  • Alchemy: New Capenna
Bronzebeak Moa

Bronzebeak Moa {2}{G}{W}

Creature - Bird
Whenever another creature you control enters, Bronzebeak Moa gets +3/+3 until end of turn.
They fight for their home with more loyalty than any conscript.
2/2
Bronzehide Lion

Bronzehide Lion {G}{W}

Creature - Cat
{G}{W}: Bronzehide Lion gains indestructible until end of turn.
When Bronzehide Lion dies, return it to the battlefield. It's an Aura enchantment with enchant creature you control and "{G}{W}: Enchanted creature gains indestructible until end of turn," and it loses all other abilities.
3/3
Bruna, Light of Alabaster

Bruna, Light of Alabaster {3}{W}{W}{U}

Legendary Creature - Angel
Flying, vigilance
Whenever Bruna, Light of Alabaster attacks or blocks, you may attach to it any number of Auras on the battlefield and you may put onto the battlefield attached to it any number of Aura cards that could enchant it from your graveyard and/or hand.
5/5
Brushfire Elemental

Brushfire Elemental {R}{G}

Creature - Elemental
Haste
Brushfire Elemental can't be blocked by creatures with power 2 or less.
Landfall — Whenever a land you control enters, Brushfire Elemental gets +2/+2 until end of turn.
1/1
Brushland

Brushland

Land
{T}: Add {C}.
{T}: Add {G} or {W}. Brushland deals 1 damage to you.
"Urza fortified every thirty miles on the path to Tomakul, creating a network of trenches the brothers would trade for decades."
—The Antiquities War
Bump in the Night

Bump in the Night {B}

Sorcery
Target opponent loses 3 life.
Flashback {5}{R}
It's not just the wind. It's not all in your head. And it's definitely something to worry about.