607 cards found
Join the Ranks

Join the Ranks {3}{W}

Instant
Create two 1/1 white Soldier Ally creature tokens.
Expeditionary houses are notorious for their rivalries. But when adventurers meet in the wilderness, the instinct for mutual survival outweighs petty grudges.
  • Worldwake
Joraga Bard

Joraga Bard {3}{G}

Creature - Elf Rogue Bard Ally
Whenever Joraga Bard or another Ally you control enters, you may have Ally creatures you control gain vigilance until end of turn.
Adventuring bards recite Chanter's Epics, never-ending tales that keep their comrades' minds alert to danger.
1/4
Joraga Treespeaker

Joraga Treespeaker {G}

Creature - Elf Druid
Level up {1}{G}
LEVEL 1-4
1/2
{T}: Add {G}{G}.
LEVEL 5+
1/4
Elves you control have "{T}: Add {G}{G}."
1/1
Joraga Warcaller

Joraga Warcaller {G}

Creature - Elf Warrior
Multikicker {1}{G}
Joraga Warcaller enters with a +1/+1 counter on it for each time it was kicked.
Other Elf creatures you control get +1/+1 for each +1/+1 counter on Joraga Warcaller.
1/1
Journey to Nowhere

Journey to Nowhere {1}{W}

Enchantment
When Journey to Nowhere enters, exile target creature.
When Journey to Nowhere leaves the battlefield, return the exiled card to the battlefield under its owner's control.
Jwar Isle Refuge

Jwar Isle Refuge

Land
Jwar Isle Refuge enters tapped.
When Jwar Isle Refuge enters, you gain 1 life.
{T}: Add {U} or {B}.
Jwari Scuttler

Jwari Scuttler {2}{U}

Creature - Crab
"Yeah, they've got a lot of meat. The only downside to eating 'em is that you often find human bones and body parts inside."
—Jaby, Silundi Sea nomad
2/3
  • Rise of the Eldrazi
Jwari Shapeshifter

Jwari Shapeshifter {1}{U}

Creature - Shapeshifter Ally
You may have Jwari Shapeshifter enter as a copy of any Ally creature on the battlefield.
"The best expedition would be an entire team of me."
0/0
Kabira Crossroads

Kabira Crossroads

Land
Kabira Crossroads enters tapped.
When Kabira Crossroads enters, you gain 2 life.
{T}: Add {W}.
Kabira Evangel

Kabira Evangel {2}{W}

Creature - Human Cleric Ally
Whenever Kabira Evangel or another Ally you control enters, you may choose a color. If you do, Allies you control gain protection from the chosen color until end of turn.
2/3
  • Zendikar
Kabira Vindicator

Kabira Vindicator {3}{W}

Creature - Human Knight
Level up {2}{W}
LEVEL 2-4
3/6
Other creatures you control get +1/+1.
LEVEL 5+
4/8
Other creatures you control get +2/+2.
2/4
Kalastria Highborn

Kalastria Highborn {B}{B}

Creature - Vampire Shaman
Whenever this creature or another Vampire you control dies, you may pay {B}. If you do, target player loses 2 life and you gain 2 life.
Each of Malakir's great families boasts a contingent of nulls appropriate to its rank in society.
2/2
Kalitas, Bloodchief of Ghet

Kalitas, Bloodchief of Ghet {5}{B}{B}

Legendary Creature - Vampire Warrior
{B}{B}{B}, {T}: Destroy target creature. If that creature dies this way, create a black Vampire creature token. Its power is equal to that creature's power and its toughness is equal to that creature's toughness.
5/5
  • Zendikar
Kargan Dragonlord

Kargan Dragonlord {R}{R}

Creature - Human Warrior
Level up {R}
LEVEL 4-7
4/4
Flying
LEVEL 8+
8/8
Flying, trample
{R}: Kargan Dragonlord gets +1/+0 until end of turn.
2/2
Kazandu Blademaster

Kazandu Blademaster {W}{W}

Creature - Human Soldier Ally
First strike, vigilance
Whenever Kazandu Blademaster or another Ally you control enters, you may put a +1/+1 counter on Kazandu Blademaster.
"If you hire a sell-sword, you'd better watch your back. Hire me, and I'll watch it for you."
1/1
Kazandu Refuge

Kazandu Refuge

Land
Kazandu Refuge enters tapped.
When Kazandu Refuge enters, you gain 1 life.
{T}: Add {R} or {G}.
Kazandu Tuskcaller

Kazandu Tuskcaller {1}{G}

Creature - Human Shaman
Level up {1}{G}
LEVEL 2-5
1/1
{T}: Create a 3/3 green Elephant creature token.
LEVEL 6+
1/1
{T}: Create two 3/3 green Elephant creature tokens.
1/1
Kazuul Warlord

Kazuul Warlord {4}{R}

Creature - Minotaur Warrior Ally
Whenever Kazuul Warlord or another Ally you control enters, you may put a +1/+1 counter on each Ally creature you control.
On expeditions, minotaurs are worth their weight in gold. Fortunately for their paymasters, most minotaurs don't know how much they weigh.
3/3
  • Zendikar
Kazuul, Tyrant of the Cliffs

Kazuul, Tyrant of the Cliffs {3}{R}{R}

Legendary Creature - Ogre Warrior
Whenever a creature an opponent controls attacks, if you're the defending player, create a 3/3 red Ogre creature token unless that creature's controller pays {3}.
Warning to those who scale the cliffs without paying tribute: It's a long way down.
5/4
Keening Stone

Keening Stone {6}

Artifact
{5}, {T}: Target player mills X cards, where X is the number of cards in that player's graveyard.
As it spins, dead voices shriek in an ever-increasing cacophony, rending the mind asunder.
Khalni Garden

Khalni Garden

Land
Khalni Garden enters tapped.
When Khalni Garden enters, create a 0/1 green Plant creature token.
{T}: Add {G}.
Related card: Boseiju Pathlighter
Khalni Gem

Khalni Gem {4}

Artifact
When Khalni Gem enters, return two lands you control to their owner's hand.
{T}: Add two mana of any one color.
A fragment of ancient power lost in the heart of Ora Ondar.
  • Zendikar
Khalni Heart Expedition

Khalni Heart Expedition {1}{G}

Enchantment
Landfall — Whenever a land you control enters, you may put a quest counter on Khalni Heart Expedition.
Remove three quest counters from Khalni Heart Expedition and sacrifice it: Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.
Khalni Hydra

Khalni Hydra {G}{G}{G}{G}{G}{G}{G}{G}

Creature - Hydra
This spell costs {G} less to cast for each green creature you control.
Trample
"In ages past, bargains were struck and promises were made. Now we must collect on our debt. Begin the hymns."
—Moruul, Khalni druid
8/8
Kiln Fiend

Kiln Fiend {1}{R}

Creature - Elemental Beast
Whenever you cast an instant or sorcery spell, Kiln Fiend gets +3/+0 until end of turn.
It traps an explosion within its stony skin.
1/2