4258 cards found
Predator, Flagship

Predator, Flagship {5}

Legendary Artifact
{2}: Target creature gains flying until end of turn.
{5}, {T}: Destroy target creature with flying.
"The scourge of Skyshroud is airborne once more."
—Oracle en-Vec
Preening Champion

Preening Champion {2}{U}

Creature - Bird Knight
Flying
When Preening Champion enters, create a 1/1 blue and red Elemental creature token.
On Kylem, the omens of impending invasion went largely unnoticed, drowned out by the everyday fanfare of Valor's Reach.
2/2
  • March of the Machine
Prescient Chimera

Prescient Chimera {3}{U}{U}

Creature - Chimera
Flying
Whenever you cast an instant or sorcery spell, scry 1.
3/4
Preyseizer Dragon

Preyseizer Dragon {4}{R}{R}

Creature - Dragon
Flying
Devour 2
Whenever Preyseizer Dragon attacks, it deals damage to any target equal to the number of +1/+1 counters on Preyseizer Dragon.
4/4
Prickle Faeries
Invasion of Eldraine

Prickle Faeries

Creature - Faerie
(Color indicator: Prickle Faeries is black)
Flying
At the beginning of each opponent's upkeep, if that player has two or fewer cards in hand, Prickle Faeries deals 2 damage to them.
When the courts fell, Eldraine's fae turned from their usual pranks to deadlier tricks.
2/2
Card has other part: Invasion of Eldraine
  • March of the Machine
Pride of the Clouds

Pride of the Clouds {W}{U}

Creature - Elemental Cat
Flying
Pride of the Clouds gets +1/+1 for each other creature on the battlefield with flying.
Forecast — {2}{W}{U}, Reveal Pride of the Clouds from your hand: Create a 1/1 white and blue Bird creature token with flying.
1/1
Priest of Possibility

Priest of Possibility {1}{W}

Creature - Kor Cleric
When Priest of Possibility enters, look at the top seven cards of your library. If a card among them has flying, Priest of Possibility perpetually gains flying. The same is true for first strike, double strike, deathtouch, haste, hexproof, indestructible, lifelink, menace, protection, reach, trample, and vigilance. Then shuffle.
2/2
  • Alchemy: Dominaria
Priest of the Blessed Graf

Priest of the Blessed Graf {2}{W}

Creature - Human Cleric
At the beginning of your end step, create X 1/1 white Spirit creature tokens with flying, where X is the number of opponents who control more lands than you.
The honored dead who lie in blessed grafs are not easily stirred, but the threat of eternal night called many from their rest.
1/2
  • Crimson Vow Commander 7 45
Priest of the Blood Rite

Priest of the Blood Rite {3}{B}{B}

Creature - Human Cleric
When Priest of the Blood Rite enters, create a 5/5 black Demon creature token with flying.
At the beginning of your upkeep, you lose 2 life.
Some will sacrifice everything for but a taste of power.
2/2
Priest of the Crossing

Priest of the Crossing {3}{W}

Creature - Zombie Bird Cleric
Flying
At the beginning of each end step, put X +1/+1 counters on each creature you control, where X is the number of creatures that died under your control this turn.
"Each cataclysm only strengthens our resolve."
—Pytamun, Nef-tomb priest
3/3
  • Aetherdrift Commander 6 22
Primal Clay

Primal Clay {4}

Artifact Creature - Shapeshifter
As Primal Clay enters, it becomes your choice of a 3/3 artifact creature, a 2/2 artifact creature with flying, or a 1/6 Wall artifact creature with defender in addition to its other types.
*/*
Related cards: Golgothian Sylex Primal Plasma
Primal Plasma

Primal Plasma {3}{U}

Creature - Elemental Shapeshifter
As Primal Plasma enters, it becomes your choice of a 3/3 creature, a 2/2 creature with flying, or a 1/6 creature with defender.
Tocasia brushed the gears and cogs from the table. There, before two wide-eyed brothers, she began a lesson on raw elemental magic.
*/*
Related card: Primal Clay
Primoc Escapee

Primoc Escapee {6}{U}

Creature - Bird Beast
Flying
Cycling {2}
Though a completely artificial species, primocs are a natural fit for the skies of Otaria.
4/4
  • Legions
Princess Luna
Nightmare Moon

Princess Luna

Legendary Creature - Alicorn
(Color indicator: Princess Luna is black)
Flying
When this creature transforms into Princess Luna, choose up to six cards you own from outside the game with a moon in their art, then exile those cards. As long as those cards remain exiled, you may cast them, and your friends may cast them with your permission. (Gifts are appreciated.)
4/4
Card has other part: Nightmare Moon
  • Ponies: The Galloping
Princess Twilight Sparkle

Princess Twilight Sparkle {W}{U}

Legendary Creature - Alicorn
Flying
Other Alicorns, Horses, Pegasi, Ponies, and Unicorns you control get +1/+1.
{W}{U}{B}{R}{G}: If you control Applejack, Fluttershy, Pinkie Pie, Rainbow Dash, and Rarity, everypony wins the game.
"Friendship isn't always easy, but there's no doubt it's worth fighting for!"
2/2
  • Ponies: The Galloping
Priority Avenger

Priority Avenger {3}{W}

Creature - Bird Wizard
Flying
Players can't cast instant spells unless a spell or ability is on the stack.
3/4
Prismatic Dragon

Prismatic Dragon {2}{W}{W}

Summon Dragon
Flying
During your upkeep, Prismatic Dragon becomes a random color permanently.
{2}: Prismatic Dragon becomes a random color permanently.
2/3
  • Astral Cards
Pristine Angel

Pristine Angel {4}{W}{W}

Creature - Angel
Flying
As long as Pristine Angel is untapped, it has protection from artifacts and from each color.
Whenever you cast a spell, you may untap Pristine Angel.
4/4
Pristine Skywise

Pristine Skywise {4}{W}{U}

Creature - Dragon
Flying
Whenever you cast a noncreature spell, untap Pristine Skywise. It gains protection from the color of your choice until end of turn.
The elite of Ojutai's brood, the skywise see their enemies as puzzles to be solved.
6/4
Prized Griffin

Prized Griffin {4}{W}

Creature - Griffin
Flying
"I wrote these tales with a quill made from a griffin's feather. And the winning of that feather is quite a tale itself."
—Chulane, Teller of Tales
3/4
  • Throne of Eldraine
Prognostic Sphinx

Prognostic Sphinx {3}{U}{U}

Creature - Sphinx
Flying
Discard a card: Prognostic Sphinx gains hexproof until end of turn. Tap it.
Whenever Prognostic Sphinx attacks, scry 3.
3/5
Promise of Power

Promise of Power {2}{B}{B}{B}

Sorcery
Choose one —
• You draw five cards and you lose 5 life.
• Create an X/X black Demon creature token with flying, where X is the number of cards in your hand.
Entwine {4}
Propeller Pioneer

Propeller Pioneer {3}{W}

Creature - Human Artificer
Flying
Fabricate 1
"The sky isn't the limit. It's the starting point."
2/1
Prossh, Skyraider of Kher

Prossh, Skyraider of Kher {3}{B}{R}{G}

Legendary Creature - Dragon
When you cast this spell, create X 0/1 red Kobold creature tokens named Kobolds of Kher Keep, where X is the amount of mana spent to cast it.
Flying
Sacrifice another creature: Prossh, Skyraider of Kher gets +1/+0 until end of turn.
5/5
Related card: Kobolds of Kher Keep
Pseudodragon Familiar

Pseudodragon Familiar {2}{U}

Creature - Dragon
Flying
{2}{U}: Target creature gains flying until end of turn.
Pseudodragons are favored companions of wizards, prized for their cunning and curiosity.
2/1
Related card: Pseudodragon Familiar (Alchemy)