30084 cards found
Trap Essence

Trap Essence {G}{U}{R}

Instant
Counter target creature spell. Put two +1/+1 counters on up to one target creature.
"Meat sustains the body. The spirit requires different sustenance."
—Arel the Whisperer
Trap Runner

Trap Runner {2}{W}{W}

Creature - Human Soldier
{T}: Target unblocked attacking creature becomes blocked. Activate only during combat after blockers are declared.
"How could I catch her when the trees conspired to stop me?"
2/3
  • Mercadian Masques
Trap the Trespassers

Trap the Trespassers {2}{U}

Instant
Secret council — Each player secretly votes for a creature you don't control, then those votes are revealed. For each creature with one or more votes, put that many stun counters on it, then tap it.
  • Tales of Middle-earth Commander 25 108 427
Trapeze Artist

Trapeze Artist {W}

Creature - Human Performer
Flying
Trapeze Artist enters the battlefield by being flipped from a height of at least one foot (about 0.3 meters). If it lands face down or didn't turn over completely at least once during the flip, return it to its owner's hand.
Heinrich catches the trapeze only about half the time, but he looks so good falling.
2/1
  • Unfinity 32 318
Trapfinder's Trick

Trapfinder's Trick {1}{U}

Sorcery
Target player reveals their hand and discards all Trap cards.
"At some point, every trapfinder will lose a hunk of flesh. It's just a question of how much—and whether it'll grow back."
—Arhana, Kazandu trapfinder
  • Zendikar
Trapjaw Kelpie

Trapjaw Kelpie {4}{G/U}{G/U}

Creature - Beast
Flash
Persist
Travelers in these waters leave a bit of themselves behind.
3/3
  • Eventide
Trapjaw Tyrant

Trapjaw Tyrant {3}{W}{W}

Creature - Dinosaur
Enrage — Whenever Trapjaw Tyrant is dealt damage, exile target creature an opponent controls until Trapjaw Tyrant leaves the battlefield.
"I would advise you not to struggle."
—Huatli
5/5
Trapmaker's Snare

Trapmaker's Snare {1}{U}

Instant
Search your library for a Trap card, reveal it, put it into your hand, then shuffle.
"Trapmaking is an art. The trap is a corporeal riddle, a battle of wits between its creator and whatever it lures inside."
  • Zendikar
Trapped in the Tower

Trapped in the Tower {1}{W}

Enchantment - Aura
Enchant creature without flying
Enchanted creature can't attack or block, and its activated abilities can't be activated.
"At least up here I have some peace and quiet."
  • Throne of Eldraine
Traproot Kami

Traproot Kami {G}

Creature - Spirit
Defender; reach
Traproot Kami's toughness is equal to the number of Forests on the battlefield.
0/*
  • Betrayers of Kamigawa
Trash Bin

Trash Bin

Artifact - Attraction
Visit — Mill two cards, then return a card at random from your graveyard to your hand.
"I had to wrestle a squirrel for it, but I won!"
Attraction Lights: 2, 6
Trash for Treasure

Trash for Treasure {2}{R}

Sorcery
As an additional cost to cast this spell, sacrifice an artifact.
Return target artifact card from your graveyard to the battlefield.
Goblins generally have two possessions: one per hand.
Trash the Town

Trash the Town {G}

Instant
Spree
+ {2} — Put two +1/+1 counters on target creature.
+ {1} — Target creature gains trample until end of turn.
+ {1} — Until end of turn, target creature gains "Whenever this creature deals combat damage to a player, draw two cards."
  • Outlaws of Thunder Junction
Traumatic Prank

Traumatic Prank {2}{R}

Sorcery
Gain control of target creature until end of turn. Untap that creature. It perpetually gains haste, "This creature can't block," and "At the beginning of your upkeep, this creature deals 1 damage to you."
  • Alchemy: New Capenna
Traumatic Revelation

Traumatic Revelation {1}{B}

Sorcery
Target opponent reveals their hand. You may choose a creature or battle card from it. If you do, that player discards that card. If you don't, incubate 3.
"My new form must be hard to understand."
  • March of the Machine
Traumatic Visions

Traumatic Visions {3}{U}{U}

Instant
Counter target spell.
Basic landcycling {1}{U}
Traumatize

Traumatize {3}{U}{U}

Sorcery
Target player mills half their library, rounded down.
He was left with just enough memory to understand what he had lost.
Travel Preparations

Travel Preparations {1}{G}

Sorcery
Put a +1/+1 counter on each of up to two target creatures.
Flashback {1}{W}
Visiting a shrine at the start of a journey makes the traveler more likely to finish it.
Travel Through Caradhras

Travel Through Caradhras {5}{G}

Sorcery
Council's dilemma — Starting with you, each player votes for Redhorn Pass or Mines of Moria. For each Redhorn Pass vote, search your library for a basic land card and put it onto the battlefield tapped. If you search your library this way, shuffle. For each Mines of Moria vote, return a card from your graveyard to your hand.
Exile Travel Through Caradhras.
  • Tales of Middle-earth Commander 44 127 446
Traveler's Amulet

Traveler's Amulet {1}

Artifact
{1}, Sacrifice Traveler's Amulet: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.
A vision of home, and a glimpse of hope.
Traveler's Cloak

Traveler's Cloak {2}{U}

Enchantment - Aura
Enchant creature
As Traveler's Cloak enters the battlefield, choose a land type.
When Traveler's Cloak enters the battlefield, draw a card.
Enchanted creature has landwalk of the chosen type.
Traveling Minister

Traveling Minister {W}

Creature - Human Cleric
{T}: Target creature gets +1/+0 until end of turn. You gain 1 life. Activate only as a sorcery.
Priests of the Sigardian Sect travel to the farthest reaches to spread hope and healing, even in the darkest times.
1/1
Traveling Philosopher

Traveling Philosopher {1}{W}

Creature - Human Advisor
The Champion and the philosopher Olexa returned from the opposing camp at dusk. Behind them, the enemy raised sail and departed, breaking the siege. When asked what the two had done, the Champion replied, "We spoke to them."
—The Theriad
2/2
  • Theros
Traveling Plague

Traveling Plague {3}{B}{B}

Enchantment - Aura
Enchant creature
At the beginning of each upkeep, put a plague counter on Traveling Plague.
Enchanted creature gets -1/-1 for each plague counter on Traveling Plague.
When enchanted creature leaves the battlefield, that creature's controller returns Traveling Plague from its owner's graveyard to the battlefield.
  • Odyssey
Traverse Eternity

Traverse Eternity {2}{U}{U}

Sorcery
Draw cards equal to the highest mana value among historic permanents you control.
"Know thine enemy. Admirable advice."
—The Fourth Doctor