30084 cards found
Toymaker

Toymaker {2}

Artifact Creature - Spellshaper
{1}, {T}, Discard a card: Target noncreature artifact becomes an artifact creature with power and toughness each equal to its mana value until end of turn.
1/1
Trace of Abundance

Trace of Abundance {R/W}{G}

Enchantment - Aura
Enchant land
Enchanted land has shroud.
Whenever enchanted land is tapped for mana, its controller adds an additional one mana of any color.
  • Alara Reborn
Track Down

Track Down {1}{G}

Sorcery
Scry 3, then reveal the top card of your library. If it's a creature or land card, draw a card.
Scents fade and footprints wash away, but some trails can never be erased.
  • Core Set 2021
Tracker

Tracker {2}{G}

Creature - Human
{G}{G}, {T}: Tracker deals damage equal to its power to target creature. That creature deals damage equal to its power to Tracker.
2/2
Tracker's Instincts

Tracker's Instincts {1}{G}

Sorcery
Reveal the top four cards of your library. Put a creature card from among them into your hand and the rest into your graveyard.
Flashback {2}{U}
  • Dark Ascension
Trade Caravan

Trade Caravan {W}

Creature - Human Nomad
At the beginning of your upkeep, put a currency counter on Trade Caravan.
Remove two currency counters from Trade Caravan: Untap target basic land. Activate only during an opponent's upkeep.
1/1
Related card: Apocalypse Chime
  • Homelands 19a 19b
Trade Routes

Trade Routes {1}{U}

Enchantment
{1}: Return target land you control to its owner's hand.
{1}, Discard a land card: Draw a card.
The wise, the righteous, the mighty—the merchant feeds them all.
Trade Secrets

Trade Secrets {1}{U}{U}

Sorcery
Target opponent draws two cards, then you draw up to four cards. That opponent may repeat this process as many times as they choose.
Tradewind Rider

Tradewind Rider {3}{U}

Creature - Spirit
Flying
{T}, Tap two untapped creatures you control: Return target permanent to its owner's hand.
It is said that the wind will blow the world past if you wait long enough.
1/4
Tradewind Rider Avatar

Tradewind Rider Avatar

Vanguard
{3}: Each player returns a permanent they control to its owner's hand unless they pay 2 life.
Hand size bonus: +1
Life bonus: +4
  • Magic Online Avatars 89 104
Trading Post

Trading Post {4}

Artifact
{1}, {T}, Discard a card: You gain 4 life.
{1}, {T}, Pay 1 life: Create a 0/1 white Goat creature token.
{1}, {T}, Sacrifice a creature: Return target artifact card from your graveyard to your hand.
{1}, {T}, Sacrifice an artifact: Draw a card.
Tragic Arrogance

Tragic Arrogance {3}{W}{W}

Sorcery
For each player, you choose from among the permanents that player controls an artifact, a creature, an enchantment, and a planeswalker. Then each player sacrifices all other nonland permanents they control.
The spear thrown by Kytheon's own hand was the weapon that felled his friends.
Tragic Fall

Tragic Fall {1}{B}

Instant
Target creature gets -3/-3 until end of turn.
Hellbent — That creature gets -13/-13 until end of turn instead if you have no cards in hand.
Every final journey begins with a single misstep.
  • Modern Horizons 2
Tragic Lesson

Tragic Lesson {2}{U}

Instant
Draw two cards. Then discard a card unless you return a land you control to its owner's hand.
Though Kefnet's followers feverishly searched his last words for some final riddle, they found only the gurgles of a dying god.
Tragic Poet

Tragic Poet {W}

Creature - Human
{T}, Sacrifice Tragic Poet: Return target enchantment card from your graveyard to your hand.
"In a healing world I write—I, who will never be healed. Let my last gift be one of memory: from a thousand lost thoughts, choose one, and remember my name."
1/1
Tragic Slip

Tragic Slip {B}

Instant
Target creature gets -1/-1 until end of turn.
Morbid — That creature gets -13/-13 until end of turn instead if a creature died this turn.
Linger on death's door and risk being invited in.
Trail of Crumbs

Trail of Crumbs {1}{G}

Enchantment
When Trail of Crumbs enters the battlefield, create a Food token.
Whenever you sacrifice a Food, you may pay {1}. If you do, look at the top two cards of your library. You may reveal a permanent card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
  • Throne of Eldraine
Trail of Evidence

Trail of Evidence {2}{U}

Enchantment
Whenever you cast an instant or sorcery spell, investigate.
"Every answer seems to lead to a more terrifying question."
—Jace Beleren
Trail of Mystery

Trail of Mystery {1}{G}

Enchantment
Whenever a face-down creature enters the battlefield under your control, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle.
Whenever a permanent you control is turned face up, if it's a creature, it gets +2/+2 until end of turn.
Trail of the Mage-Rings

Trail of the Mage-Rings

Plane - Vryn
Instant and sorcery spells have rebound.
Whenever chaos ensues, you may search your library for an instant or sorcery card, reveal it, put it into your hand, then shuffle.
Trailblazer

Trailblazer {2}{G}{G}

Instant
Target creature can't be blocked this turn.
"Our Elvish Hunter Taaveti led us swiftly along hidden paths through the dense forest. We caught the Orcs from behind, and completely by surprise."
—Lucilde Fiksdotter, Leader of the Order of the White Shield
  • Ice Age
Trailblazer's Boots

Trailblazer's Boots {2}
(Lórien Brooch)

Artifact - Equipment
Equipped creature has nonbasic landwalk.
Equip {2}
"Not idly do the leaves of Lórien fall."
—Aragorn
Trailblazer's Torch

Trailblazer's Torch {4}

Artifact - Equipment
When Trailblazer's Torch enters the battlefield, you take the initiative.
Whenever equipped creature becomes blocked, it deals 2 damage to each creature blocking it.
Equip {1}
Related cards: The Initiative Undercity
  • Commander Legends: Battle for Baldur's Gate
Trailblazing Historian

Trailblazing Historian {1}{R}

Creature - Human Shaman
Haste
{T}: Another target creature gains haste until end of turn.
Spells once used to traverse Lorehold excavation sites were swiftly repurposed to keep the students one step ahead of the Invasion Tree's grasp.
1/3
  • March of the Machine
Train Troops

Train Troops {4}{W}

Sorcery - Adventure
Create two 2/2 white Knight creature tokens with vigilance.
Card has other part: Imodane's Recruiter
  • Wilds of Eldraine