33666 cards found
Rustvale Bridge

Rustvale Bridge

Artifact Land
This land enters tapped.
Indestructible
{T}: Add {R} or {W}.
The path to strength is forged in stability.
Phantom Wurm

Phantom Wurm {4}{G}{G}

Creature - Wurm Spirit
This creature enters with four +1/+1 counters on it.
If damage would be dealt to this creature, prevent that damage. Remove a +1/+1 counter from this creature.
It died with the forest, yet both linger on in twisted form.
2/0
Jolrael's Favor

Jolrael's Favor {1}{G}

Enchantment - Aura
Flash
Enchant creature
{1}{G}: Regenerate enchanted creature.
"War destroys; nature renews."
—Jolrael, empress of beasts
  • Prophecy
Kavu Monarch

Kavu Monarch {2}{R}{R}

Creature - Kavu
Kavu creatures have trample.
Whenever another Kavu enters, put a +1/+1 counter on this creature.
Kavu emerged all across Dominaria, but the first and the strongest came from Yavimaya.
3/3
  • Invasion
Moorland Drifter

Moorland Drifter {1}{W}

Creature - Spirit
Delirium — This creature has flying as long as there are four or more card types among cards in your graveyard.
It has no apparent purpose or direction. It simply drifts, buoyed by breezes both tangible and otherworldly.
2/2
  • Shadows over Innistrad
Dauthi Trapper

Dauthi Trapper {2}{B}

Creature - Dauthi Minion
{T}: Target creature gains shadow until end of turn.
Merfolk tell their young of Dandân, humans of Rag Man. Dal tell tales of the Dauthi, and they are far worse.
1/1
Grim Initiate

Grim Initiate {R}

Creature - Zombie Warrior
First strike
When this creature dies, amass Zombies 1.
Beneath each gleaming mineral shell rots a once-proud warrior of Amonkhet.
1/1
  • War of the Spark
Cloudcrest Lake

Cloudcrest Lake

Land
{T}: Add {C}.
{T}: Add {W} or {U}. This land doesn't untap during your next untap step.
  • Champions of Kamigawa
Loyal Pegasus

Loyal Pegasus {W}

Creature - Pegasus
Flying
This creature can't attack or block alone.
"Even if I should die in the saddle, she will not let me fall to the ground."
—Hypatia of the Winged Horse
2/1
Aphetto Grifter

Aphetto Grifter {2}{U}

Creature - Human Wizard
Tap two untapped Wizards you control: Tap target permanent.
Aphetto con artists started working in pairs to make it less likely they'd be the victims of con artists.
1/1
  • Onslaught
Upwelling

Upwelling {3}{G}

Enchantment
Players don't lose unspent mana as steps and phases end.
Freyalise promised a dawn that would never end, a day of limitless life. As many dread her promise as revere it.
Eternal Scourge

Eternal Scourge {3}

Creature - Eldrazi Horror
You may cast this card from exile.
When this creature becomes the target of a spell or ability an opponent controls, exile this creature.
"It has latched onto this place like an infestation. All efforts at eradication have proved futile."
—Yeter, Trostad villager
3/3
Wowzer, the Aspirational

Wowzer, the Aspirational {C}{W}{U}{B}{R}{G}{S}

Legendary Snow Creature - Wurm
Whenever Wowzer, the Aspirational attacks, if you have an {E}, control a Blood, a Clue, a Food, a Map, a Powerstone, and a Treasure, are the monarch, and have the city's blessing and the initiative, you win the game.
10/10
  • Mystery Booster 2
Barrin's Unmaking

Barrin's Unmaking {1}{U}

Instant
Return target permanent to its owner's hand if that permanent shares a color with the most common color among all permanents or a color tied for most common.
  • Invasion
Spell Contortion

Spell Contortion {2}{U}

Instant
Multikicker {1}{U}
Counter target spell unless its controller pays {2}. Draw a card for each time Spell Contortion was kicked.
  • Worldwake
Bearer of Glory

Bearer of Glory {1}{W}

Creature - Human Soldier
During your turn, this creature has first strike.
{4}{W}: Creatures you control get +1/+1 until end of turn.
Morale stands so long as he does.
2/1
  • Tarkir: Dragonstorm
Alms Beast

Alms Beast {2}{W}{B}

Creature - Beast
Creatures blocking or blocked by this creature have lifelink.
Alms-coins are only redeemable at Orzhov businesses.
6/6
  • Gatecrash
Bar the Door

Bar the Door {2}{W}

Instant
Creatures you control get +0/+4 until end of turn.
"It may not look like much, but it's a good old door with strong wards. It'll hold."
—Olgard of the Skiltfolk
  • Dark Ascension
Dawn Elemental

Dawn Elemental {W}{W}{W}{W}

Creature - Elemental
Flying
Prevent all damage that would be dealt to this creature.
It was midnight on the Daru Plains, yet it seemed the sun was rising.
3/3
  • Scourge
Oscorp Industries

Oscorp Industries

Land
This land enters tapped.
When this land enters from a graveyard, you lose 2 life.
{T}: Add {U}, {B}, or {R}.
Mayhem
Moonlight Geist

Moonlight Geist {2}{W}

Creature - Spirit
Flying
{3}{W}: Prevent all combat damage that would be dealt to and dealt by this creature this turn.
Wails and whispers are the only weapons she has left.
2/1
  • Avacyn Restored
Bulwark

Bulwark {3}{R}{R}

Enchantment
At the beginning of your upkeep, this enchantment deals X damage to target opponent, where X is the number of cards in your hand minus the number of cards in that player's hand.
"It will be the goblin's first bath, and its last."
—Fire Eye, viashino bey
  • Urza's Saga
Kronch Wrangler

Kronch Wrangler {1}{G}

Creature - Human Warrior
Trample
Whenever a creature you control with power 4 or greater enters, put a +1/+1 counter on this creature.
Looking over two city blocks of destruction, he could only cackle with pride.
2/1
Spell Blast

Spell Blast {X}{U}

Instant
Counter target spell with mana value X.
"Perhaps you could try throwing a rock? That might be better suited to your intellect."
Raging Ravine

Raging Ravine

Land
This land enters tapped.
{T}: Add {R} or {G}.
{2}{R}{G}: Until end of turn, this land becomes a 3/3 red and green Elemental creature with "Whenever this creature attacks, put a +1/+1 counter on it." It's still a land.