33504 cards found
Two-Headed Giant of Foriys

Two-Headed Giant of Foriys {4}{R}

Creature - Giant
Trample
This creature can block an additional creature each combat.
None know if this Giant is the result of aberrant magics, Siamese twins, or a mentalist's schizophrenia.
4/4
Scourge of Numai

Scourge of Numai {3}{B}

Creature - Demon Spirit
At the beginning of your upkeep, you lose 2 life if you don't control an Ogre.
"Where a once-proud human city stood, only the ruins of Numai remain, deep amid rotting bamboo and plagued by oni."
—The History of Kamigawa
4/4
  • Betrayers of Kamigawa
Disarm

Disarm {U}

Instant
Unattach all Equipment from target creature.
"Be thankful I left you your clothes."
  • Mirrodin
Repair and Recharge

Repair and Recharge {3}{W}{W}

Sorcery
Return target artifact, enchantment, or planeswalker card from your graveyard to the battlefield. Create a tapped Powerstone token.
"Throw the bodies out. They'll just weigh down the frame."
—Rolf, Argivian mechanic
  • The Brothers' War
War Historian

War Historian {2}{G}

Creature - Human Monk
Reach
This creature has indestructible as long as it attacked a battle this turn.
All children on Kamigawa learn of the Kami War. Hostilities with beings from another reality were understood, and no time was wasted in disbelief.
3/3
  • March of the Machine
Chandra, Heart of Fire

Chandra, Heart of Fire {3}{R}{R}

Legendary Planeswalker - Chandra
[+1]: Discard your hand, then exile the top three cards of your library. Until end of turn, you may play cards exiled this way.
[+1]: Chandra deals 2 damage to any target.
[–9]: Search your graveyard and library for any number of red instant and/or sorcery cards, exile them, then shuffle. You may cast them this turn. Add six {R}.
Loyalty:
5
Elemental Augury

Elemental Augury {U}{B}{R}

Enchantment
{3}: Look at the top three cards of target player's library, then put them back in any order.
"It is the changing of perception that is important."
—Gerda Äagesdotter, Archmage of the Unseen
Citanul Flute

Citanul Flute {5}

Artifact
{X}, {T}: Search your library for a creature card with mana value X or less, reveal it, put it into your hand, then shuffle.
Each note of the flute mimics the call of a different beast.
Ingenious Infiltrator

Ingenious Infiltrator {2}{U}{B}

Creature - Vedalken Ninja
Ninjutsu {U}{B}
Whenever a Ninja you control deals combat damage to a player, draw a card.
2/3
When Fluffy Bunnies Attack

When Fluffy Bunnies Attack {3}{B}

Instant
Target creature gets -X/-X until end of turn, where X is the number of times the letter of your choice appears in that creature's name.
"Get it? Bunnies, letters, -X/-X? Me neither."
—Bucky, flavor text writer
Serene Steward

Serene Steward {1}{W}

Creature - Human Cleric Ally
Whenever you gain life, you may pay {W}. If you do, put a +1/+1 counter on target creature.
"I can give you strength, but you'll have to bring your own courage."
2/2
Antagonize

Antagonize {1}{R}

Instant
Target creature gets +4/+3 until end of turn.
"The little guy had guts at least. You can see 'em right there between those cobbles."
—Glunk, freelance crusher
Oildeep Gearhulk

Oildeep Gearhulk {U}{U}{B}{B}

Artifact Creature - Construct
Lifelink, ward {1}
When this creature enters, look at target player's hand. You may choose a card from it. If you do, that player discards that card, then draws a card.
Oil-actuated inventions raised eyebrows after the Invasion, but no one could argue against the efficacy of the design.
4/4
Citanul Druid

Citanul Druid {1}{G}

Creature - Human Druid
Whenever an opponent casts an artifact spell, put a +1/+1 counter on this creature.
Driven mad by the fall of Argoth, the Citanul Druids found peace only in battle.
1/1
Related card: Golgothian Sylex
Suffocation

Suffocation {1}{U}

Instant
Cast this spell only if you were dealt damage this turn by a red instant or sorcery spell.
Suffocation deals 4 damage to the controller of the last red instant or sorcery spell that dealt damage to you this turn.
Draw a card at the beginning of the next turn's upkeep.
  • Alliances
Frostbridge Guard

Frostbridge Guard {1}{W}

Creature - Elemental Soldier
{2}{W}, {T}: Tap target creature.
The sentry watched impassively, its spear unmoving. One by one, the would-be adventurers stumbled and fell, frostbitten, to the ground.
2/2
  • Wilds of Eldraine
Dwarven Thaumaturgist

Dwarven Thaumaturgist {2}{R}

Creature - Dwarf Shaman
{T}: Switch target creature's power and toughness until end of turn.
1/2
Related card: Merfolk Thaumaturgist
Rod of Ruin

Rod of Ruin {4}

Artifact
{3}, {T}: This artifact deals 1 damage to any target.
The good news is it's so simple a goblin could use it. The bad news is it's so simple a goblin could use it.
Batterbone

Batterbone {2}

Artifact - Equipment
Living weapon
Equipped creature gets +1/+1 and has vigilance and lifelink.
Equip {5}
Woodlurker Mimic

Woodlurker Mimic {1}{B/G}

Creature - Shapeshifter
Whenever you cast a spell that's both black and green, this creature has base power and toughness 4/5 until end of turn and gains wither until end of turn.
A mimic's disguise fools its victims just long enough to draw them within range of its venomous tentacles.
2/1
  • Eventide
Call to Arms

Call to Arms {1}{W}

Enchantment
As this enchantment enters, choose a color and an opponent.
White creatures get +1/+1 as long as the chosen color is the most common color among nontoken permanents the chosen player controls but isn't tied for most common.
When the chosen color isn't the most common color among nontoken permanents the chosen player controls or is tied for most common, sacrifice this enchantment.
Kaervek's Torch

Kaervek's Torch {X}{R}

Sorcery
As long as Kaervek's Torch is on the stack, spells that target it cost {2} more to cast.
Kaervek's Torch deals X damage to any target.
The pulsing heat of the midday Sun burns in the Lion's eye.
—Stone inscription, source unknown
Champion's Helm

Champion's Helm {3}

Artifact - Equipment
Equipped creature gets +2/+2.
As long as equipped creature is legendary, it has hexproof.
Equip {1}
Related card: Masterpiece Vault
Blood Artist (Alchemy)

Blood Artist (Alchemy) {1}{B}

Creature - Vampire
Whenever Blood Artist or another creature dies, target opponent loses 1 life and you gain 1 life.
0/1
Related card: Blood Artist
  • Jumpstart
Legion Lieutenant

Legion Lieutenant {W}{B}

Creature - Vampire Knight
Other Vampires you control get +1/+1.
"We long ago abandoned the things that make humans weak: friendship, marriage, family. All that remains is the strength of our devotion."
2/2