27606 cards found
Willow-Wind

Willow-Wind {4}{U}

Creature - Elemental
Flying
When Willow-Wind enters the battlefield, scry 2.
The branches of the willow began to sway violently. Frodo called for help, but he could hardly hear his own voice: it was blown away from him by the willow-wind and drowned in a clamor of leaves.
3/4
  • The Lord of the Rings: Tales of Middle-earth 76 527
Wilson, Refined Grizzly

Wilson, Refined Grizzly {1}{G}

Legendary Creature - Bear Warrior
This spell can't be countered.
Vigilance, reach, trample
Ward {2}
Choose a Background
2/2
  • Commander Legends: Battle for Baldur's Gate 261 411 522
Wilt

Wilt {1}{G}

Instant
Destroy target artifact or enchantment.
Cycling {2}
Nothing returns from the nightmare nests of Indatha unscathed.
  • Ikoria: Lair of Behemoths
Wilt-Leaf Cavaliers

Wilt-Leaf Cavaliers {G/W}{G/W}{G/W}

Creature - Elf Knight
Vigilance
Every elf in Shadowmoor is charged from birth with a terrible duty: to strike back against the ugliness and darkness, even though they are all around and seemingly without end.
3/4
Wilt-Leaf Liege

Wilt-Leaf Liege {1}{G/W}{G/W}{G/W}

Creature - Elf Knight
Other green creatures you control get +1/+1.
Other white creatures you control get +1/+1.
If a spell or ability an opponent controls causes you to discard Wilt-Leaf Liege, put it onto the battlefield instead of putting it into your graveyard.
4/4
Wily Bandar

Wily Bandar {G}

Creature - Cat Monkey
{2}{G}: Wily Bandar gains indestructible until end of turn.
Part feline, part primate, all trouble.
1/1
Wily Goblin

Wily Goblin {R}{R}

Creature - Goblin Pirate
When Wily Goblin enters the battlefield, create a Treasure token.
Goblins climb and swing with ease, whether through a pirate ship's rigging or a tree's branches.
1/1
Related card: Goblin Influx Array
  • Ixalan
Wind Dancer

Wind Dancer {1}{U}

Creature - Faerie
Flying
{T}: Target creature gains flying until end of turn.
"Take my hand and dance to the music of the winds."
1/1
Wind Drake

Wind Drake {2}{U}

Creature - Drake
Flying
Drakes prowl the skies of Kaladesh, waiting for the perfect moment to strike.
2/2
Wind Sail

Wind Sail {1}{U}

Sorcery
One or two target creatures gain flying until end of turn.
It pays to be at home both on the sea and in the sky.
Wind Shear

Wind Shear {2}{G}

Instant
Attacking creatures with flying get -2/-2 and lose flying until end of turn.
"As the winds abated, there was a shower of dragonscales, then nothing more."
—Azeworai, "The Unruly Wind"
  • Visions
Wind Spirit

Wind Spirit {4}{U}

Creature - Elemental Spirit
Flying
Menace
" . . . When the trees bow down their heads, The wind is passing by."
—Christina Rossetti,
"Who Has Seen the Wind?"
3/2
Wind Strider

Wind Strider {4}{U}

Creature - Merfolk Wizard
Flash
Flying
"Currents are currents, whether in sea or sky."
3/3
Wind Zendikon

Wind Zendikon {U}

Enchantment - Aura
Enchant land
Enchanted land is a 2/2 blue Elemental creature with flying. It's still a land.
When enchanted land dies, return that card to its owner's hand.
  • Worldwake
Wind-Kin Raiders

Wind-Kin Raiders {4}{U}{U}

Creature - Human Artificer
Improvise
Flying
Small aeronaut societies like the Wind-Kin had little to lose by siding with the renegades, and much to gain.
4/3
Wind-Scarred Crag

Wind-Scarred Crag

Land
Wind-Scarred Crag enters the battlefield tapped.
When Wind-Scarred Crag enters the battlefield, you gain 1 life.
{T}: Add {R} or {W}.
Serra was a symbol of hope to Dominaria, so Norn defiled her temples with monuments to Phyrexia.
Windborn Muse

Windborn Muse {3}{W}

Creature - Spirit
Flying
Creatures can't attack you unless their controller pays {2} for each creature they control that's attacking you.
"Her voice is justice, clear and relentless."
—Akroma, angelic avenger
2/3
Windborne Charge

Windborne Charge {2}{W}{W}

Sorcery
Two target creatures you control each get +2/+2 and gain flying until end of turn.
The merfolk call the sky goddess Emeria. The kor call her Kamsa. The two races agree on little except that she offers many blessings to the faithful.
Windbrisk Heights

Windbrisk Heights

Land
Hideaway 4
Windbrisk Heights enters the battlefield tapped.
{T}: Add {W}.
{W}, {T}: You may play the exiled card without paying its mana cost if you attacked with three or more creatures this turn.
Windbrisk Raptor

Windbrisk Raptor {5}{W}{W}

Creature - Bird
Flying
Attacking creatures you control have lifelink.
It awakened to gloom-fouled skies and responded with a righteous rage that shook the heavens.
5/7
  • Shadowmoor
Windcaller Aven

Windcaller Aven {4}{U}{U}

Creature - Bird Wizard
Flying
Cycling {U}
When you cycle Windcaller Aven, target creature gains flying until end of turn.
Every cry lifts her allies toward the thunder.
4/3
Windfall

Windfall {2}{U}

Sorcery
Each player discards their hand, then draws cards equal to the greatest number of cards a player discarded this way.
"Rich" is a relative term.
Windgrace Acolyte

Windgrace Acolyte {4}{B}

Creature - Cat Warrior
Flying
When Windgrace Acolyte enters the battlefield, mill three cards and you gain 3 life.
Acolytes of the lost Lord Windgrace fight to keep Urborg relics out of Cabal hands.
3/2
Winding Canyons

Winding Canyons

Land
{T}: Add {C}.
{2}, {T}: You may cast creature spells this turn as though they had flash.
  • Weatherlight
Winding Constrictor

Winding Constrictor {B}{G}

Creature - Snake
If one or more counters would be put on an artifact or creature you control, that many plus one of each of those kinds of counters are put on that permanent instead.
If you would get one or more counters, you get that many plus one of each of those kinds of counters instead.
2/3