27003 cards found
Zealous Conscripts

Zealous Conscripts {4}{R}

Creature - Human Warrior
Haste
When Zealous Conscripts enters, gain control of target permanent until end of turn. Untap that permanent. It gains haste until end of turn.
3/3
Zealous Guardian

Zealous Guardian {W/U}

Creature - Kithkin Soldier
Flash
Parapet watchers patrol the outer edges of the doun, signaling to others who wait patiently in shadow.
1/1
  • Shadowmoor
Zealous Inquisitor

Zealous Inquisitor {2}{W}

Creature - Human Cleric
{1}{W}: The next 1 damage that would be dealt to Zealous Inquisitor this turn is dealt to target creature instead.
Wine and balm for the confessions of the repentant. Razors and irons for the confessions of the unrepentant.
2/2
Zealous Persecution

Zealous Persecution {W}{B}

Instant
Until end of turn, creatures you control get +1/+1 and creatures your opponents control get -1/-1.
"Jharic returned from Grixis changed, a haunted look in her eyes. She destroyed them with an unholy glee that made me shudder."
—Knight-Captain Wyhorn
Zealous Strike

Zealous Strike {1}{W}

Instant
Target creature gets +2/+2 and gains first strike until end of turn.
"Cower, fiend. The night is yours no longer."
Zedruu the Greathearted

Zedruu the Greathearted {1}{U}{R}{W}

Legendary Creature - Minotaur Monk
At the beginning of your upkeep, you gain X life and draw X cards, where X is the number of permanents you own that your opponents control.
{U}{R}{W}: Target opponent gains control of target permanent you control.
2/4
Zegana, Utopian Speaker

Zegana, Utopian Speaker {2}{G}{U}

Legendary Creature - Merfolk Wizard
When Zegana, Utopian Speaker enters, if you control another creature with a +1/+1 counter on it, draw a card.
{4}{G}{U}: Adapt 4.
Each creature you control with a +1/+1 counter on it has trample.
4/4
Zektar Shrine Expedition

Zektar Shrine Expedition {1}{R}

Enchantment
Landfall — Whenever a land you control enters, you may put a quest counter on Zektar Shrine Expedition.
Remove three quest counters from Zektar Shrine Expedition and sacrifice it: Create a 7/1 red Elemental creature token with trample and haste. Exile it at the beginning of the next end step.
  • Zendikar
Zellix, Sanity Flayer

Zellix, Sanity Flayer {2}{U}

Legendary Creature - Horror
Hive Mind — Whenever a player mills one or more creature cards, you create a 1/1 black Horror creature token.
{1}, {T}: Target player mills three cards.
Choose a Background
2/3
  • Commander Legends: Battle for Baldur's Gate 619 652
Zendikar Farguide

Zendikar Farguide {4}{G}

Creature - Elemental
Forestwalk
Expeditions follow the paths it leaves in its wake.
3/3
  • Zendikar
Zendikar Incarnate

Zendikar Incarnate {2}{R}{G}

Creature - Elemental
Zendikar Incarnate's power is equal to the number of lands you control.
"Her people angered Zendikar, and they faced the land's wrath. That is why Nissa is the last of the animists."
—Numa, Joraga chieftain
*/4
Zendikar Resurgent

Zendikar Resurgent {5}{G}{G}

Enchantment
Whenever you tap a land for mana, add one mana of any type that land produced.
Whenever you cast a creature spell, draw a card.
Zendikar's Roil

Zendikar's Roil {3}{G}{G}

Enchantment
Landfall — Whenever a land you control enters, create a 2/2 green Elemental creature token.
"I was wrong. Zendikar isn't after me. It isn't after any of us. It's not evil or vengeful. It's magnificent . . . but it's in pain."
—Nissa Revane
Zenith Chronicler

Zenith Chronicler {2}

Artifact Creature - Phyrexian Construct
Whenever a player casts their first multicolored spell each turn, each other player draws a card.
It watches through the never-ending day, motionless save for the unsettling, twitching dance it performs as each sun reaches its apex.
3/1
Related card: March Toward Perfection
  • Phyrexia: All Will Be One Promos 246p 246s
  • Phyrexia: All Will Be One 246 399
Zenith Flare

Zenith Flare {2}{R}{W}

Instant
Zenith Flare deals X damage to any target and you gain X life, where X is the number of cards with a cycling ability in your graveyard.
"I defy this world to try our defenses now. Send pterons and skycats. Send Vadrok!"
—Janae, Coppercoat architect
  • Ikoria: Lair of Behemoths
Zenith Seeker

Zenith Seeker {3}{U}

Creature - Bird Wizard
Flying
Whenever you cycle or discard a card, target creature gains flying until end of turn.
Only from the sky can one fully understand the horrors of the wastes and the wonder of the Hekma's protection.
2/2
  • Amonkhet
Zephyr Boots

Zephyr Boots {1}

Artifact - Equipment
Equipped creature has flying.
Whenever equipped creature deals combat damage to a player, draw a card, then discard a card.
Equip {2}
Related card: Big Spender
  • Strixhaven: School of Mages
Zephyr Charge

Zephyr Charge {1}{U}

Enchantment
{1}{U}: Target creature gains flying until end of turn.
"The knights charged forward on wings of wind, and the necromancer's horde roared in helpless rage."
—Krinnea, Siege of the Bone Spire
Zephyr Net

Zephyr Net {1}{U}

Enchantment - Aura
Enchant creature
Enchanted creature has defender and flying.
Faeries hang beings that interest them as ornaments in the sky, each clique competing to outshine the prize of the last.
  • Lorwyn
Zephyr Scribe

Zephyr Scribe {2}{U}

Creature - Human Monk
{U}, {T}: Draw a card, then discard a card.
Whenever you cast a noncreature spell, untap Zephyr Scribe.
"Ojutai's rule has allowed Tarkir's monks to learn from the truly enlightened."
—Sarkhan Vol
2/1
  • Dragons of Tarkir
Zephyr Sentinel

Zephyr Sentinel {1}{U}

Creature - Human Soldier
Flash
Flying
When Zephyr Sentinel enters, return up to one other target creature you control to its owner's hand. If it was a Soldier, put a +1/+1 counter on Zephyr Sentinel.
2/1
  • The Brothers' War
Zephyr Singer

Zephyr Singer {2}{U}{U}

Creature - Siren Pirate
Convoke
Flying, vigilance
When Zephyr Singer enters, put a flying counter on each creature that convoked it.
3/4
  • March of the Machine Promos 86p 86s
  • March of the Machine 86 355
Zephyr Spirit

Zephyr Spirit {5}{U}

Creature - Spirit
When Zephyr Spirit blocks, return it to its owner's hand.
A spiteful force exists on Ravnica that binds these ghosts to the land of the living but forbids them to touch it.
0/6
  • Ravnica: City of Guilds
Zephyr Sprite

Zephyr Sprite {U}

Creature - Faerie
Flying
"I've never understood why so many beings lumber around on the ground. There are three dimensions, yet they use only two."
1/1
  • Magic 2010
Zephyr Winder

Zephyr Winder {1}{U}

Creature - Elemental
Flying
Whenever Zephyr Winder deals combat damage to a player, untap up to one target creature.
It twines through the roiling cloudscape feeding on the energies of nascent storms.
2/1
  • March of the Machine