27335 cards found
Wings of Hubris

Wings of Hubris {2}

Artifact - Equipment
Equipped creature has flying.
Sacrifice Wings of Hubris: Equipped creature can't be blocked this turn. Sacrifice it at the beginning of the next end step.
Equip {1}
Dalakos's invention worked . . . until it didn't.
  • Theros Beyond Death
Wings of Velis Vel

Wings of Velis Vel {1}{U}

Kindred Instant - Shapeshifter
Changeling
Until end of turn, target creature has base power and toughness 4/4, gains all creature types, and gains flying.
Changeling magic grants unusual wishes.
Wings of the Cosmos

Wings of the Cosmos {W}

Instant
Target creature gets +1/+3 and gains flying until end of turn. Untap it.
The wolf's startled yelp changed quickly to a howl of elation as she soared over her envious packmates.
  • Kaldheim
Wingshield Agent

Wingshield Agent {2}{U}

Creature - Human Soldier
Wingshield Agent enters with a shield counter on it.
Whenever Wingshield Agent attacks, up to one other target creature gains flying until end of turn.
2/3
  • Streets of New Capenna
Wingspan Mentor

Wingspan Mentor {2}{U}

Creature - Human Wizard
When Wingspan Mentor enters, put a flying counter on target non-Human creature you control.
{2}{U}, {T}: Put a +1/+1 counter on each creature you control with flying.
Their bond grew over time, as did the height of their jumps.
1/3
Wingsteed Rider

Wingsteed Rider {1}{W}{W}

Creature - Human Knight
Flying
Heroic — Whenever you cast a spell that targets Wingsteed Rider, put a +1/+1 counter on Wingsteed Rider.
Trust is the only bridle a pegasus will accept.
2/2
Winnow

Winnow {1}{W}

Instant
Destroy target nonland permanent if another permanent with the same name is on the battlefield.
Draw a card.
"Strength in numbers? I think not."
—Gerrard
  • Invasion
Winnower Patrol

Winnower Patrol {2}{G}

Creature - Elf Warrior
Kinship — At the beginning of your upkeep, you may look at the top card of your library. If it shares a creature type with Winnower Patrol, you may reveal it. If you do, put a +1/+1 counter on Winnower Patrol.
3/2
  • Morningtide
Winnowing Forces
Invasion of Lorwyn

Winnowing Forces

Creature - Elf Warrior
(Color indicator: Winnowing Forces is black and green)
Winnowing Forces's power and toughness are each equal to the number of lands you control.
The Phyrexian appearance was so offensive that perfects and eyeblights worked together in unprecedented kinship to destroy them.
*/*
Card has other part: Invasion of Lorwyn
  • March of the Machine
Winota, Joiner of Forces

Winota, Joiner of Forces {2}{R}{W}

Legendary Creature - Human Warrior
Whenever a non-Human creature you control attacks, look at the top six cards of your library. You may put a Human creature card from among them onto the battlefield tapped and attacking. It gains indestructible until end of turn. Put the rest of the cards on the bottom of your library in a random order.
4/4
Related card: Winota, Joiner of Forces (Alchemy)
Winter Blast

Winter Blast {X}{G}

Sorcery
Tap X target creatures. Winter Blast deals 2 damage to each of those creatures with flying.
"Blow, winds, and crack your cheeks! rage! blow!"
—William Shakespeare, King Lear
Winter Eladrin

Winter Eladrin {2}{U}

Creature - Faerie Elf Wizard
Gust of Wind — When Winter Eladrin enters, return up to one other target creature to its owner's hand.
"If you want a warm welcome, you'll have to seek it elsewhere."
2/2
  • Commander Legends: Battle for Baldur's Gate
Winter Moon

Winter Moon {2}

Artifact
Players can't untap more than one nonbasic land during their untap steps.
"The sun and moon have decided to make a competition of our misery."
—Naromin, veteran explorer
Winter Orb

Winter Orb {2}

Artifact
As long as Winter Orb is untapped, players can't untap more than one land during their untap steps.
"How could anyone survive this? There is some force at work that stifles even the will to go on."
—Naromin, veteran explorer
Winter's Grasp

Winter's Grasp {1}{G}{G}

Sorcery
Destroy target land.
Summer is buried there, centuries deep;
A crypt of years where seasons sleep.
Winter's Intervention

Winter's Intervention {1}{B}

Instant
Winter's Intervention deals 2 damage to target creature. You gain 2 life.
"Can we trust him?" Niko whispered as they eyed the stranger. "I don't know," the Wanderer replied, "but he's a lot friendlier than the creature that was chasing us."
  • Duskmourn: House of Horror
Winter's Night

Winter's Night {R}{G}{W}

World Enchantment
Whenever a player taps a snow land for mana, that player adds one mana of any type that land produced. That land doesn't untap during its controller's next untap step.
Winter's Rest

Winter's Rest {1}{U}

Snow Enchantment - Aura
Enchant creature
When Winter's Rest enters, tap enchanted creature.
As long as you control another snow permanent, enchanted creature doesn't untap during its controller's untap step.
Winter, Cynical Opportunist

Winter, Cynical Opportunist {2}{B}{G}

Legendary Creature - Human Warlock
Deathtouch
Whenever Winter attacks, mill three cards.
Delirium — At the beginning of your end step, you may exile any number of cards from your graveyard with four or more card types among them. If you do, put a permanent card from among them onto the battlefield with a finality counter on it.
2/5
  • Duskmourn: House of Horror Commander
Winter, Misanthropic Guide

Winter, Misanthropic Guide {1}{B}{R}{G}

Legendary Creature - Human Warlock
Ward {2}
At the beginning of your upkeep, each player draws two cards.
Delirium — As long as there are four or more card types among cards in your graveyard, each opponent's maximum hand size is equal to seven minus the number of those card types.
3/4
  • Duskmourn: House of Horror Promos 240p 240s
  • Duskmourn: House of Horror 240 365
Winterflame

Winterflame {1}{U}{R}

Instant
Choose one or both —
• Tap target creature.
• Winterflame deals 2 damage to target creature.
"The mountains scream with the dragons' throats."
—Chianul, Who Whispers Twice
  • Khans of Tarkir
Wintermoon Mesa

Wintermoon Mesa

Land
Wintermoon Mesa enters tapped.
{T}: Add {C}.
{2}, {T}, Sacrifice Wintermoon Mesa: Tap two target lands.
Dark is light and day is night When the winter moon shines.
  • Prophecy
Wintermoor Commander

Wintermoor Commander {W}{B}

Creature - Human Knight
Deathtouch
Wintermoor Commander's toughness is equal to the number of Knights you control.
Whenever Wintermoor Commander attacks, another target Knight you control gains indestructible until end of turn.
2/*
Winterthorn Blessing

Winterthorn Blessing {G}{U}

Sorcery
Put a +1/+1 counter on up to one target creature you control. Tap up to one target creature you don't control, and that creature doesn't untap during its controller's next untap step.
Flashback {1}{G}{U}
Wipe Away

Wipe Away {1}{U}{U}

Instant
Split second
Return target permanent to its owner's hand.
An eyeblink later, all that remained of the tree-beast was the breeze of its momentum.