30084 cards found
Time Wipe

Time Wipe {2}{W}{W}{U}

Sorcery
Return a creature you control to its owner's hand, then destroy all creatures.
"To comprehend the full answer requires years of temporal study. In short, they were now never born in the first place."
—Teferi
Time and Tide

Time and Tide {U}{U}

Instant
Simultaneously, all phased-out creatures phase in and all creatures with phasing phase out.
"Time may heal all wounds, but what heals time?"
—Teferi
  • Visions
Time of Heroes

Time of Heroes {1}{W}

Enchantment
Each creature you control with a level counter on it gets +2/+2.
No one spoke. There was no need. The threat of the Eldrazi presented a simple choice: lay down your weapons and die for nothing, or hold them fast and die for something.
  • Rise of the Eldrazi
Time of Ice

Time of Ice {3}{U}

Enchantment - Saga
I, II — Tap target creature an opponent controls. It doesn't untap during its controller's untap step for as long as you control Time of Ice.
III — Return all tapped creatures to their owners' hands.
Time of Need

Time of Need {1}{G}

Sorcery
Search your library for a legendary creature card, reveal it, put it into your hand, then shuffle.
"When the kumo attacked the monks' sacred shrine, a mournful toll for help echoed through the forest. Thus began the Battle of Silk, which would last six years."
—Great Battles of Kamigawa
Time to Feed

Time to Feed {2}{G}

Sorcery
Choose target creature an opponent controls. When that creature dies this turn, you gain 3 life. Target creature you control fights that creature.
Time to Reflect

Time to Reflect {W}

Instant
Exile target creature that blocked or was blocked by a Zombie this turn.
"Occasionally, there are those who refuse to appreciate all that the God-Pharaoh provides for us."
—Temmet, vizier of Naktamun
  • Amonkhet
Timebender

Timebender {U}

Creature - Human Wizard
Morph {U}
When Timebender is turned face up, choose one —
• Remove two time counters from target permanent or suspended card.
• Put two time counters on target permanent with a time counter on it or suspended card.
1/1
Timecrafting

Timecrafting {X}{R}

Instant
Choose one —
• Remove X time counters from target permanent or suspended card.
• Put X time counters on target permanent with a time counter on it or suspended card.
Oddly, an unstable time stream makes wizards want to tinker with it even more.
  • Planar Chaos
Timeless Dragon

Timeless Dragon {3}{W}{W}

Creature - Dragon
Flying
Plainscycling {2}
Eternalize {2}{W}{W}
5/5
Timeless Lotus

Timeless Lotus {5}

Legendary Artifact
Timeless Lotus enters the battlefield tapped.
{T}: Add {W}{U}{B}{R}{G}.
Urza exploited nature to power his war machines; in time, nature exploited his war machines to renew itself.
  • Dominaria United Promos 239p 239s
  • Dominaria United
Timeless Witness

Timeless Witness {2}{G}{G}

Creature - Human Shaman
When Timeless Witness enters the battlefield, return target card from your graveyard to your hand.
Eternalize {5}{G}{G}
2/1
Timely Hordemate

Timely Hordemate {3}{W}

Creature - Human Warrior
Raid — When Timely Hordemate enters the battlefield, if you attacked this turn, return target creature card with mana value 2 or less from your graveyard to the battlefield.
3/2
  • Khans of Tarkir
Timely Interference

Timely Interference {U}

Instant
Kicker {1}{R}
Target creature gets -1/-0 until end of turn. If this spell was kicked, that creature blocks this turn if able.
Draw a card.
Students fled with their research as Tolaria fell to the Phyrexians.
  • Dominaria United
Timely Reinforcements

Timely Reinforcements {2}{W}

Sorcery
If you have less life than an opponent, you gain 6 life. If you control fewer creatures than an opponent, create three 1/1 white Soldier creature tokens.
The gods are not always kind, but they do have a soft spot for plucky underdogs.
Timely Ward

Timely Ward {2}{W}

Enchantment - Aura
You may cast Timely Ward as though it had flash if it targets a commander.
Enchant creature
Enchanted creature has indestructible.
Behind every general who leads from the front is a nervous mage with a spell at the ready.
Timesifter

Timesifter {5}

Artifact
At the beginning of each upkeep, each player exiles the top card of their library. The player who exiled the card with the highest mana value takes an extra turn after this one. If two or more players' cards are tied for highest, the tied players repeat this process until the tie is broken.
  • Mirrodin
Timestream Navigator

Timestream Navigator {1}{U}

Creature - Human Pirate Wizard
Ascend
{2}{U}{U}, {T}, Put Timestream Navigator on the bottom of its owner's library: Take an extra turn after this one. Activate only if you have the city's blessing.
1/1
Timetwister

Timetwister {2}{U}

Sorcery
Each player shuffles their hand and graveyard into their library, then draws seven cards.
Related card: Oracle of the Alpha
Timid Drake

Timid Drake {2}{U}

Creature - Drake
Flying
When another creature enters the battlefield, return Timid Drake to its owner's hand.
It flees from anything that isn't shaped like a cloud.
3/3
Timin, Youthful Geist

Timin, Youthful Geist {4}{U}

Legendary Creature - Spirit
Partner with Rhoda, Geist Avenger
Flying
At the beginning of each combat, tap up to one target creature.
3/4
Related card: Rhoda, Geist Avenger
Timmerian Fiends

Timmerian Fiends {1}{B}{B}

Creature - Horror
Remove Timmerian Fiends from your deck before playing if you're not playing for ante.
{B}{B}{B}, Sacrifice Timmerian Fiends: The owner of target artifact may ante the top card of their library. If that player doesn't, exchange ownership of that artifact and Timmerian Fiends. Put the artifact card into your graveyard and Timmerian Fiends from anywhere into that player's graveyard. This change in ownership is permanent.
1/1
Related card: Apocalypse Chime
  • Homelands
Timmy, Power Gamer

Timmy, Power Gamer {2}{G}{G}

Legendary Creature - Human Gamer
{4}: You may put a creature card from your hand onto the battlefield.
"Just wait till I get my Gigantosaurus...."
1/1
Timothar, Baron of Bats

Timothar, Baron of Bats {4}{B}{B}

Legendary Creature - Vampire Noble
Ward—Discard a card.
Whenever another nontoken Vampire you control dies, you may pay {1} and exile it. If you do, create a 1/1 black Bat creature token with flying. It gains "When this creature deals combat damage to a player, sacrifice it and return the exiled card to the battlefield tapped."
4/4
  • The Lost Caverns of Ixalan Commander
  • Crimson Vow Commander 4 42
Tin Street Cadet

Tin Street Cadet {R}

Creature - Goblin
Whenever Tin Street Cadet becomes blocked, create a 1/1 red Goblin creature token.
1/1
  • Arena Beginner Set