29693 cards found
Signal the Clans

Signal the Clans {R}{G}

Instant
Search your library for three creature cards and reveal them. If you reveal three cards with different names, choose one of them at random and put that card into your hand. Shuffle the rest into your library.
Gruul clanfolk obey few rules, but all feel bound to answer the call of the horn.
  • Gatecrash
Signature Spells

Signature Spells {4}{U}{U}

Enchantment
When Signature Spells enters the battlefield, seek two instant and/or sorcery cards with mana value 3, then exile them.
At the beginning of your upkeep, you may copy a card exiled with Signature Spells. You may cast the copy without paying its mana cost.
  • Alchemy Horizons: Baldur's Gate
Silence

Silence {W}

Instant
Your opponents can't cast spells this turn.
"Take a quiet moment to reflect on your sins."
—Cleph, Order of Redeemed Souls
Silence the Believers

Silence the Believers {2}{B}{B}

Instant
Strive — This spell costs {2}{B} more to cast for each target beyond the first.
Exile any number of target creatures and all Auras attached to them.
  • Journey into Nyx
Silent Clearing

Silent Clearing

Land
{T}, Pay 1 life: Add {W} or {B}.
{1}, {T}, Sacrifice Silent Clearing: Draw a card.
The expedition's end began the marsh's story.
Silent Dart

Silent Dart {1}

Artifact
{4}, {T}, Sacrifice Silent Dart: It deals 3 damage to target creature.
"These terms are acceptable to House Dimir. Shall we shake on it?"
Silent Departure

Silent Departure {U}

Sorcery
Return target creature to its owner's hand.
Flashback {4}{U}
The same magic that lets geists pass through our realm can force them out of it.
Silent Extraction

Silent Extraction {G}{U}

Instant
Choose target spell. Counter that spell unless its controller pays {2}.
Threshold — If seven or more cards are in your graveyard, seek a creature card with the same mana value as the chosen spell.
  • Alchemy: Outlaws of Thunder Junction
Silent Gravestone

Silent Gravestone {1}

Artifact
Cards in graveyards can't be the targets of spells or abilities.
{4}, {T}: Exile Silent Gravestone and all cards from all graveyards. Draw a card.
Made to ward off the Grim Captain and silence the lure of undeath.
  • Rivals of Ixalan
  • Rivals of Ixalan Promos 182p 182s
Silhouette

Silhouette {1}{U}

Instant
Choose target creature. If a spell or ability that targets that creature would cause a source to deal damage to that creature this turn, prevent that damage.
  • Legends
Silk Net

Silk Net {G}

Instant
Target creature gets +1/+1 and gains reach until end of turn.
Sometimes it's possible to pull a meal out of thin air.
  • Urza's Legacy
Silkguard

Silkguard {X}{G}

Instant
Put a +1/+1 counter on each of up to X target creatures you control.
Auras, Equipment, and modified creatures you control gain hexproof until end of turn.
  • Neon Dynasty Commander 29 71
Silkwrap

Silkwrap {1}{W}

Enchantment
When Silkwrap enters the battlefield, exile target creature with mana value 3 or less an opponent controls until Silkwrap leaves the battlefield.
Better scarves than scars.
Silumgar Monument

Silumgar Monument {3}

Artifact
{T}: Add {U} or {B}.
{4}{U}{B}: Silumgar Monument becomes a 4/4 blue and black Dragon artifact creature with flying until end of turn.
Silumgar dominates his clan from a fortress on the Marang River, where he rests upon piles of treasure.
  • Dragons of Tarkir
Silumgar's Command

Silumgar's Command {3}{U}{B}

Instant
Choose two —
• Counter target noncreature spell.
• Return target permanent to its owner's hand.
• Target creature gets -3/-3 until end of turn.
• Destroy target planeswalker.
Silumgar's Scorn

Silumgar's Scorn {U}{U}

Instant
As an additional cost to cast this spell, you may reveal a Dragon card from your hand.
Counter target spell unless its controller pays {1}. If you revealed a Dragon card or controlled a Dragon as you cast this spell, counter that spell instead.
  • Dragons of Tarkir
Silundi Isle
Silundi Vision

Silundi Isle

Land
Silundi Isle enters the battlefield tapped.
{T}: Add {U}.
"From the hedron fields of Agadeem to the Faduun of Jwar Isle, the islands of the Silundi Sea offer one mystery after another."
—Jori En, expedition leader
Card has other part: Silundi Vision
  • Zendikar Rising
Silundi Vision
Silundi Isle

Silundi Vision {2}{U}

Instant
Look at the top six cards of your library. You may reveal an instant or sorcery card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
"Feel the current? Rough waters lie ahead."
—Jori En, expedition leader
Card has other part: Silundi Isle
  • Zendikar Rising
Silver Bolt

Silver Bolt {1}

Artifact
{3}, {T}, Sacrifice Silver Bolt: It deals 3 damage to target creature. If a Werewolf is dealt damage this way, destroy it.
"When a werewolf charges, you'll only have time for one shot. Best make it count."
—Captain Eberheart
Silver Scrutiny

Silver Scrutiny {X}{U}{U}

Sorcery
You may cast Silver Scrutiny as though it had flash if X is 3 or less.
Draw X cards.
Karn's creation allowed him to monitor events across Dominaria—and everything he saw worried him.
Silver Shroud Costume

Silver Shroud Costume {2}

Artifact - Equipment
Flash
When Silver Shroud Costume enters the battlefield, attach it to target creature you control. That creature gains shroud until end of turn.
Equipped creature can't be blocked.
Equip {3}
  • Fallout 142 670
Silver-Inlaid Dagger

Silver-Inlaid Dagger {1}

Artifact - Equipment
Equipped creature gets +2/+0.
As long as equipped creature is a Human, it gets an additional +1/+0.
Equip {2}
Magical etchings turned a whittler's tool into a wolfhunter's weapon.
  • Innistrad
Silverbluff Bridge

Silverbluff Bridge

Artifact Land
Silverbluff Bridge enters the battlefield tapped.
Indestructible
{T}: Add {U} or {R}.
The path to genius is forged in creativity.
Silverflame Ritual

Silverflame Ritual {3}{W}

Sorcery
Put a +1/+1 counter on each creature you control.
Adamant — If at least three white mana was spent to cast this spell, creatures you control gain vigilance until end of turn.
Tempered by fire and united in virtue, the knights of Ardenvale fight with a single, unbreakable will.
  • Throne of Eldraine
Silverquill Campus

Silverquill Campus

Land
Silverquill Campus enters the battlefield tapped.
{T}: Add {W} or {B}.
{4}, {T}: Scry 1.
Mage-students drawn to the power of language choose Silverquill, the college of eloquence.