27162 cards found
Wedding Announcement
Wedding Festivity

Wedding Announcement {2}{W}

Enchantment
At the beginning of your end step, put an invitation counter on Wedding Announcement. If you attacked with two or more creatures this turn, draw a card. Otherwise, create a 1/1 white Human creature token. Then if Wedding Announcement has three or more invitation counters on it, transform it.
Card has other part: Wedding Festivity
Wedding Crasher
Wolfkin Outcast

Wedding Crasher

Creature - Werewolf
(Color indicator: Wedding Crasher is green)
Whenever Wedding Crasher or another Wolf or Werewolf you control dies, draw a card.
Nightbound
He raged not just against vampires, but against civilization itself.
6/5
Card has other part: Wolfkin Outcast
Related card: Ominous Traveler
Wedding Festivity
Wedding Announcement

Wedding Festivity

Enchantment
(Color indicator: Wedding Festivity is white)
Creatures you control get +1/+1.
Vampires from every bloodline mingled together, all swelling with pride to be seen at the event of the century.
Card has other part: Wedding Announcement
Wedding Invitation

Wedding Invitation {2}

Artifact
When Wedding Invitation enters, draw a card.
{T}, Sacrifice Wedding Invitation: Target creature can't be blocked this turn. If it's a Vampire, it also gains lifelink until end of turn.
RSVP at your own risk.
Wedding Ring

Wedding Ring {2}{W}{W}

Artifact
When Wedding Ring enters, if it was cast, target opponent creates a token that's a copy of it.
Whenever an opponent who controls an artifact named Wedding Ring draws a card during their turn, you draw a card.
Whenever an opponent who controls an artifact named Wedding Ring gains life during their turn, you gain that much life.
Wedding Security

Wedding Security {3}{B}{B}

Creature - Vampire Soldier
Whenever Wedding Security attacks, you may sacrifice a Blood token. If you do, put a +1/+1 counter on Wedding Security and draw a card.
In lieu of payment, he was granted permission to devour any unauthorized visitors.
4/4
Wee Dragonauts

Wee Dragonauts {1}{U}{R}

Creature - Faerie Wizard
Flying
Whenever you cast an instant or sorcery spell, Wee Dragonauts gets +2/+0 until end of turn.
"Something's causing electrospheric disruption in the blazekite's spire-vanes. Find the cause, and tell them to keep it up!"
—Juzba, Izzet tinker
1/3
Weed Strangle

Weed Strangle {3}{B}{B}

Sorcery
Destroy target creature. Clash with an opponent. If you win, you gain life equal to that creature's toughness.
  • Lorwyn
Weed-Pruner Poplar

Weed-Pruner Poplar {4}{B}

Creature - Treefolk Assassin
At the beginning of your upkeep, target creature other than Weed-Pruner Poplar gets -1/-1 until end of turn.
"When Byoog reached down to pull up a bit of root for the stew, he didn't expect the root to pull back."
—A tale of Auntie Wort
3/3
  • Morningtide
Wei Elite Companions

Wei Elite Companions {4}{B}

Creature - Human Soldier
Horsemanship
Cao Cao was more concerned with capabilities than lineage. He excelled at recruiting and retaining men of talent to serve him.
3/3
Wei Infantry

Wei Infantry {1}{B}

Creature - Human Soldier
Wei won the battle of Hefei when Zhang Liao defeated Sun Quan and then foiled a Wu scheme to incite rebellion.
2/1
Wei Night Raiders

Wei Night Raiders {2}{B}{B}

Creature - Human Soldier
Horsemanship
Whenever Wei Night Raiders deals damage to an opponent, that player discards a card.
2/2
Wei Strike Force

Wei Strike Force {2}{B}

Creature - Human Soldier
Horsemanship
At the battle of Chang'an, Ma Chao defeated the two generals Cao Cao sent to guard the pass but was forced to flee when Cao Cao's trickery turned his own ally against him.
2/1
Weigh Down

Weigh Down {B}

Sorcery
As an additional cost to cast this spell, exile a creature card from your graveyard.
Target creature gets -3/-3 until end of turn.
The draugr often drown intruders. Years later, their corpses rise from the depths to join the ranks of the Dread Marn.
  • Kaldheim
Weight Room

Weight Room {5}{G}

Enchantment - Room
When you unlock this door, manifest dread, then put three +1/+1 counters on that creature.
Card has other part: Moldering Gym
  • Duskmourn: House of Horror
Weight of Conscience

Weight of Conscience {1}{W}

Enchantment - Aura
Enchant creature
Enchanted creature can't attack.
Tap two untapped creatures you control that share a creature type: Exile enchanted creature.
Sometimes the weight of the world on your shoulders is a literal one.
Weight of Memory

Weight of Memory {3}{U}{U}

Sorcery
Draw three cards. Target player mills three cards.
In lives that have stretched for centuries, there are bound to be a few awkward silences.
Weight of Spires

Weight of Spires {R}

Instant
Weight of Spires deals damage to target creature equal to the number of nonbasic lands that creature's controller controls.
"Finally, a good use for an Azorius courthouse."
—Ghut Rak, Gruul guildmage
  • Dissension
Weight of the Underworld

Weight of the Underworld {3}{B}

Enchantment - Aura
Enchant creature
Enchanted creature gets -3/-2.
Proud Alkmenos, who would not bow to Erebos in death, is now bowed by his own hubris for all eternity.
Weird Harvest

Weird Harvest {X}{G}{G}

Sorcery
Each player may search their library for up to X creature cards, reveal those cards, put them into their hand, then shuffle.
Krosa's distorted groves bear strange fruit.
Weirded Vampire

Weirded Vampire {3}{B}

Creature - Vampire Horror
Madness {2}{B}
"Emrakul makes apparent those whom she has favored."
—Runo Stromkirk
3/3
Weirding Shaman

Weirding Shaman {1}{B}

Creature - Goblin Shaman
{3}{B}, Sacrifice a Goblin: Create two 1/1 black Goblin Rogue creature tokens.
All boggarts have an auntie, but they don't all have a mum.
2/1
  • Morningtide
Weirding Wood

Weirding Wood {2}{G}

Enchantment - Aura
Enchant land
When Weirding Wood enters, investigate.
Enchanted land has "{T}: Add two mana of any one color."
Welcome Home

Welcome Home {5}{G}{G}

Sorcery - Adventure
Create three 2/2 green Bear creature tokens.
The middle blade was just right.
Card has other part: Flaxen Intruder
Welcome to . . .
Jurassic Park

Welcome to . . . {1}{G}{G}

Enchantment - Saga
I — For each opponent, up to one target noncreature artifact they control becomes a 0/4 Wall artifact creature with defender for as long as you control this Saga.
II — Create a 3/3 green Dinosaur creature token with trample. It gains haste until end of turn.
III — Destroy all Walls. Exile this Saga, then return it to the battlefield transformed under your control.
Card has other part: Jurassic Park
  • Jurassic World Collection