29692 cards found
Pilgrim of Virtue

Pilgrim of Virtue {2}{W}

Creature - Human Cleric
Protection from black
{W}, Sacrifice Pilgrim of Virtue: The next time a black source of your choice would deal damage this turn, prevent that damage.
"A life is measured by the lives it saves."
1/3
  • Odyssey
Retribution of the Meek

Retribution of the Meek {2}{W}

Sorcery
Destroy all creatures with power 4 or greater. They can't be regenerated.
"Tread upon the meek, and they shall wound your feet and make you crawl."
—Asmira, Holy Avenger
  • Visions
Mobilized District

Mobilized District

Land
{T}: Add {C}.
{4}: Mobilized District becomes a 3/3 Citizen creature with vigilance until end of turn. It's still a land. This ability costs {1} less to activate for each legendary creature and planeswalker you control.
Sometimes the strongest weapon you can hold in your hand is another hand.
Related card: Boseiju Pathlighter
Soul Bleed

Soul Bleed {2}{B}

Enchantment - Aura
Enchant creature
At the beginning of the upkeep of enchanted creature's controller, that player loses 1 life.
Whether the end comes swift or slow, it always comes too soon.
  • Magic 2010
Lulu, Wild Hollyphant

Lulu, Wild Hollyphant {2}{G}{W}

Legendary Creature - Elephant Angel
Flying
Whenever you attack with one or more other creatures with flying, those creatures get +2/+2 until end of turn.
2/4
Related cards: Lulu, Curious Hollyphant Lulu, Forgetful Hollyphant Lulu, Helpful Hollyphant Lulu, Inspiring Hollyphant Lulu, Vengeful Hollyphant
  • Alchemy Horizons: Baldur's Gate
Gideon, Ally of Zendikar

Gideon, Ally of Zendikar {2}{W}{W}

Legendary Planeswalker - Gideon
[+1]: Until end of turn, Gideon, Ally of Zendikar becomes a 5/5 Human Soldier Ally creature with indestructible that's still a planeswalker. Prevent all damage that would be dealt to him this turn.
[0]: Create a 2/2 white Knight Ally creature token.
[–4]: You get an emblem with "Creatures you control get +1/+1."
Loyalty:
4
Social Climber

Social Climber {2}{G}

Creature - Human Druid
Alliance — Whenever another creature enters the battlefield under your control, you gain 1 life.
"It's all about who you know, darling. And now you're lucky enough to know me."
3/2
Related card: Social Climber (Alchemy)
  • Streets of New Capenna
Warden of Geometries

Warden of Geometries {4}

Creature - Eldrazi Drone
Vigilance
{T}: Add {C}.
The wastelands disorient even the most experienced scouts, making them easy prey for Kozilek's drones.
2/3
Valiant Guard

Valiant Guard {W}

Creature - Human Soldier
As the outsiders invaded Bant, soldiers who once saw sigils as the highest marks of glory began to see the scars of battle as tokens of equal worth.
0/3
  • Conflux
Blood Aspirant

Blood Aspirant {1}{R}

Creature - Satyr Berserker
Whenever you sacrifice a permanent, put a +1/+1 counter on Blood Aspirant.
{1}{R}, {T}, Sacrifice a creature or enchantment: Blood Aspirant deals 1 damage to target creature. That creature can't block this turn.
It's a small step from revel to bloodbath.
1/1
Trusty Machete

Trusty Machete {1}

Artifact - Equipment
Equipped creature gets +2/+1.
Equip {2}
"Until this expedition is done, that blade is your guardian, your liberator, and your best friend all rolled into one."
—Yon Basrel, Oran-Rief survivalist
Dungeon Master

Dungeon Master {2}{W}{U}

Legendary Planeswalker - Dungeon Master
[+1]: Target opponent creates a 1/1 black Skeleton creature token with "When this creature dies, each opponent gains 2 life."
[+1]: Roll a d20. If you roll a 1, skip your next turn. If you roll a 12 or higher, draw a card.
[–6]: You get an adventuring party. (Your party is a 3/3 red Fighter with first strike, a 1/1 white Cleric with lifelink, a 2/2 black Rogue with hexproof, and a 1/1 blue Wizard with flying.)
Loyalty:
1d4+1
  • 2016 Heroes of the Realm
Fearful Villager
Fearsome Werewolf

Fearful Villager {2}{R}

Creature - Human Werewolf
Menace
Daybound
When Harold ran from the wolves, the others called him a coward.
2/3
Card has other part: Fearsome Werewolf
Ogre Siegebreaker

Ogre Siegebreaker {2}{B}{R}

Creature - Ogre Berserker
{2}{B}{R}: Destroy target creature that was dealt damage this turn.
"What he doesn't burn, he smashes."
—Captain Wellis, ogre wrangler
4/3
  • Core Set 2020
Ruthless Cullblade

Ruthless Cullblade {1}{B}

Creature - Vampire Warrior
Ruthless Cullblade gets +2/+1 as long as an opponent has 10 or less life.
She wields a blade as bloodthirsty and elegant as herself.
2/1
Cunning Strike

Cunning Strike {3}{U}{R}

Instant
Cunning Strike deals 2 damage to target creature and 2 damage to target player or planeswalker.
Draw a card.
"The opponent who blocks the path, becomes the path."
—Shu Yun, the Silent Tempest
  • Fate Reforged
Sword of War and Peace

Sword of War and Peace {3}

Artifact - Equipment
Equipped creature gets +2/+2 and has protection from red and from white.
Whenever equipped creature deals combat damage to a player, Sword of War and Peace deals damage to that player equal to the number of cards in their hand and you gain 1 life for each card in your hand.
Equip {2}
Diregraf Ghoul

Diregraf Ghoul {B}

Creature - Zombie
Diregraf Ghoul enters the battlefield tapped.
"At least this one still has arms and legs. Well, most of its legs."
—Enslow, ghoulcaller of Nephalia
2/2
Cursed Minotaur

Cursed Minotaur {2}{B}

Creature - Zombie Minotaur
Menace
"Look! That is why we must never waver. That is what awaits us if we fail."
—Djeru, initiate of Tah crop
3/2
Gutter Skulk

Gutter Skulk {1}{B}

Creature - Zombie Rat
Upon finding his warehouse infested, Gaven didn't know whether to get an exterminator or an exorcist.
2/2
  • Gatecrash
Maverick Thopterist

Maverick Thopterist {3}{U}{R}

Creature - Human Artificer
Improvise
When Maverick Thopterist enters the battlefield, create two 1/1 colorless Thopter artifact creature tokens with flying.
2/2
Braids, Cabal Minion

Braids, Cabal Minion {2}{B}{B}

Legendary Creature - Human Minion
At the beginning of each player's upkeep, that player sacrifices an artifact, creature, or land.
"Home is where you can find a decent graveyard and strangers can disappear without awkward questions."
2/2
Circu, Dimir Lobotomist

Circu, Dimir Lobotomist {2}{U}{B}

Legendary Creature - Human Wizard
Whenever you cast a blue spell, exile the top card of target player's library.
Whenever you cast a black spell, exile the top card of target player's library.
Your opponents can't cast spells with the same name as a card exiled with Circu, Dimir Lobotomist.
2/3
Hooting Mandrills

Hooting Mandrills {5}{G}

Creature - Ape
Delve
Trample
Interlopers in Sultai territory usually end up as crocodile chow or baboon bait.
4/4
Surging Aether

Surging Aether {3}{U}

Instant
Ripple 4
Return target permanent to its owner's hand.
  • Coldsnap