33454 cards found
Ordruun Commando

Ordruun Commando {3}{R}

Creature - Minotaur Soldier
{W}: Prevent the next 1 damage that would be dealt to this creature this turn.
Thick of muscle, stout of heart, and possessing a burning love of justice and the battlefield, the Ordruun minotaurs are the foundation of the Boros Legion.
4/1
  • Ravnica: City of Guilds
Tidechannel Pathway
Barkchannel Pathway

Tidechannel Pathway

Land
{T}: Add {U}.
"Trust in the path, and it will bear you to safety."
—Inga Rune-Eyes
Card has other part: Barkchannel Pathway
Tilonalli's Knight

Tilonalli's Knight {1}{R}

Creature - Human Knight
Whenever this creature attacks, if you control a Dinosaur, this creature gets +1/+1 until end of turn.
The people of the Sun Empire worship the sun in three aspects. Tilonalli is the Burning Sun, associated with ferocity, fire, and passion.
2/2
  • Ixalan
Kry Shield

Kry Shield {2}

Artifact
{2}, {T}: Prevent all damage that would be dealt this turn by target creature you control. That creature gets +0/+X until end of turn, where X is its mana value.
  • Legends
Hover Barrier

Hover Barrier {2}{U}

Creature - Illusion Wall
Defender, flying
As whispers and rumors increased, so did the demand for fail-safe barriers.
0/6
Drinker of Sorrow

Drinker of Sorrow {2}{B}

Creature - Horror
This creature can't block.
Whenever this creature deals combat damage, sacrifice a permanent.
It strikes at your soul, heedless of your prayers.
5/3
The Prismatic Piper

The Prismatic Piper {5}

Legendary Creature - Shapeshifter
If The Prismatic Piper is your commander, choose a color before the game begins. The Prismatic Piper is the chosen color.
Partner
It is everything and nothing.
3/3
Orzhova, the Church of Deals

Orzhova, the Church of Deals

Land
{T}: Add {C}.
{3}{W}{B}, {T}: Target player loses 1 life and you gain 1 life.
Unlike most churches, at Orzhova it's best to pray before you arrive.
Voice of the Woods

Voice of the Woods {3}{G}{G}

Creature - Elf
Tap five untapped Elves you control: Create a 7/7 green Elemental creature token with trample.
"Ancient ones, I call on you, your wisdom and your power, your will to claim again all that is rightfully yours."
2/2
Barbed Shocker

Barbed Shocker {3}{R}

Creature - Insect
Trample, haste
Whenever this creature deals damage to a player, that player discards all the cards in their hand, then draws that many cards.
Fervid shamans willingly submit to shockers in hopes of glimpsing the fortunes of the future.
2/2
Nightscape Battlemage

Nightscape Battlemage {2}{B}

Creature - Zombie Wizard
Kicker {2}{U} and/or {2}{R}
When this creature enters, if it was kicked with its {2}{U} kicker, return up to two target nonblack creatures to their owners' hands.
When this creature enters, if it was kicked with its {2}{R} kicker, destroy target land.
2/2
Goblin Morningstar

Goblin Morningstar {1}{R}

Artifact - Equipment
Equipped creature gets +1/+0 and has trample.
Equip {1}{R}
When this Equipment enters, roll a d20.
1—9 | Create a 1/1 red Goblin creature token.
10—20 | Create a 1/1 red Goblin creature token, then attach this Equipment to it.
  • Adventures in the Forgotten Realms
Black Ward

Black Ward {W}

Enchantment - Aura
Enchant creature
Enchanted creature has protection from black. This effect doesn't remove this Aura.
Campfire

Campfire {1}

Artifact
{1}, {T}: You gain 2 life.
{2}, {T}, Exile this artifact: Put all commanders you own from the command zone and from your graveyard into your hand. Then shuffle your graveyard into your library.
Kitsune Ace

Kitsune Ace {1}{W}

Creature - Fox Pilot
Whenever a Vehicle you control attacks, choose one —
• That Vehicle gains first strike until end of turn.
• Untap this creature.
"Oh, sorry—were we racing?"
2/2
Stinging Cave Crawler

Stinging Cave Crawler {2}{B}

Creature - Insect Horror
Deathtouch
Descend 4 — Whenever this creature attacks, if there are four or more permanent cards in your graveyard, you draw a card and you lose 1 life.
Caverns uninhabited by mycoids are often infested with worse.
1/3
  • The Lost Caverns of Ixalan
Clockwork Beast

Clockwork Beast {6}

Artifact Creature - Beast
This creature enters with seven +1/+0 counters on it.
At end of combat, if this creature attacked or blocked this combat, remove a +1/+0 counter from it.
{X}, {T}: Put up to X +1/+0 counters on this creature. This ability can't cause the total number of +1/+0 counters on this creature to be greater than seven. Activate only during your upkeep.
0/4
Umara Mystic (Alchemy)

Umara Mystic (Alchemy) {1}{U}{R}

Creature - Merfolk Wizard
Flying, haste
Whenever you cast an instant, sorcery, or Wizard spell, Umara Mystic gets +2/+0 until end of turn.
1/3
Related card: Umara Mystic
  • Zendikar Rising
Chaos Charm

Chaos Charm {R}

Instant
Choose one —
• Destroy target Wall.
• Chaos Charm deals 1 damage to target creature.
• Target creature gains haste until end of turn.
  • Mirage
Calming Verse

Calming Verse {3}{G}

Sorcery
Destroy all enchantments you don't control. Then if you control an untapped land, destroy all enchantments you control.
The chattering forest fell silent as the otherworldly song began.
  • Prophecy
Rafter Demon

Rafter Demon {2}{B}{R}

Creature - Demon
Spectacle {3}{B}{R}
When this creature enters, if its spectacle cost was paid, each opponent discards a card.
4/2
Related card: Dazzling Flameweaver
  • Ravnica Allegiance
Cloudhoof Kirin

Cloudhoof Kirin {3}{U}{U}

Legendary Creature - Kirin Spirit
Flying
Whenever you cast a Spirit or Arcane spell, you may have target player mill X cards, where X is that spell's mana value.
4/4
  • Saviors of Kamigawa
Grinning Ignus

Grinning Ignus {2}{R}

Creature - Elemental
{R}, Return this creature to its owner's hand: Add {C}{C}{R}. Activate only as a sorcery.
On rare occasions, a Prismari student will summon an elemental that shows such promise that it's permitted to stay and enroll.
2/2
Deepwood Wolverine

Deepwood Wolverine {G}

Creature - Wolverine
Whenever this creature becomes blocked, it gets +2/+0 until end of turn.
The jhovalls are depleting its food sources, the Mercadians are eroding its home, and you're wondering why it's angry?
1/1
  • Mercadian Masques
Marked by Honor

Marked by Honor {3}{W}

Enchantment - Aura
Enchant creature
Enchanted creature gets +2/+2 and has vigilance.
Stand your post for duty. Stand your ground for honor.